Topic:   Game Planning   (Read 35181 times)


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Gan


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Re: Game Planning
« Reply #30 on: April 24, 2008, 05:58:24 AM »
Captaincy could kinda be like having pets, and loyalty could be if they betray you. Kinda like the older Oberin if anyone has played it.

Great ideas  ;)

Anyone else? Perhaps magic skills?

-Gandolf

Silverwind


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Re: Game Planning
« Reply #31 on: April 28, 2008, 01:22:19 PM »
Pirates with magic eh? This is gonna be a very interesting game if it gets finished. Has anyone given anymore thought to the tile set?
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Gnome


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Re: Game Planning
« Reply #32 on: April 28, 2008, 02:42:06 PM »
How about tiles with certain benefits? This is something I once thought of for my MGM strategy game. Like Defense a "coral" would provide better defense then an "open sea" that way battles could be more strategy like.
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Silverwind


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Re: Game Planning
« Reply #33 on: April 28, 2008, 04:27:31 PM »
Sounds good. It wouldn't be difficult to program either.
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Gan


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Re: Game Planning
« Reply #34 on: April 30, 2008, 07:26:33 AM »
If we don't want to spend time making our own custom tiles, we can use RMXP or XtremeWorld Tiles. The RMXP looks smooth and sleek, while the XtremeWorld tiles look more realistic.

I will post a link to them later today.

-Gandolf

EDIT:  Here is a tileset for RMXP, just go to the website, and click tilesets on the left bar: http://www.teamanti.com/rmxp/

Here are the Xtremeworld Tilesets: http://i212.photobucket.com/albums/cc304/mattcomwiz/Tiles.jpg

-Gandolf
« Last Edit: April 30, 2008, 04:53:08 PM by Gandolf »

Silverwind


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Re: Game Planning
« Reply #35 on: April 30, 2008, 08:52:05 AM »
I'd agree to using those tiles. They're the perfect dimensions.
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Silverwind


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Re: Game Planning
« Reply #36 on: May 03, 2008, 04:02:38 PM »
Considering that there doesn't seem to be much effort going into making the game, does anyone wanna change the theme to something easier to develop? How about just a regular free roaming fantasy setting RPG that we expand on as ideas arise? It would be a shame to drop the project altogether.
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Gnome


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Re: Game Planning
« Reply #37 on: May 03, 2008, 04:13:04 PM »
You mean similar to LW, by the way, how's that coming along?
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Silverwind


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Re: Game Planning
« Reply #38 on: May 03, 2008, 04:17:40 PM »
Well, LW actually has heaps of pre planned content and ideas. I'm suggesting exactly the opposite, for the reason (which is also the answer to your second question) that projects often slowdown or stop altogether when the developers feel they've got work laid out ahead of them. That's why this time I suggest we keep our goals small and add as we go. :)

As it happens, Swamp, Mist and I plan to resume development on LW when 4.0 comes out.
« Last Edit: May 03, 2008, 04:19:03 PM by Silverwind »
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Gan


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Re: Game Planning
« Reply #39 on: May 04, 2008, 07:45:15 AM »
Well, I'm with whatever you guys want to do. Who all wants to re-pick the Theme or change the game all together?

-Gandolf

-A Roaming Expandable RPG sounds fun.

Gan


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Re: Game Planning
« Reply #40 on: May 05, 2008, 08:45:03 AM »
I think we should go with Silverwind's idea. To start small and work our way up. Make it a simple roaming RPG, than later add on the ability to have ships, then we can make them able to get upgrades, fight, shoot, and anything else.

-Gandolf

Silverwind


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Re: Game Planning
« Reply #41 on: May 07, 2008, 02:57:09 PM »
So, which of the two tile sets would you guys prefer to use?
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Gnome


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Re: Game Planning
« Reply #42 on: May 07, 2008, 04:45:30 PM »
Well the problem with the new set is it's hard to copy to the exact tile space, so it'll be hard making our own maps, but it just looks so cool... 8)
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Gan


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Re: Game Planning
« Reply #43 on: May 07, 2008, 07:46:46 PM »
Are we talking about the RMXP Vs. Xtremeworld tiles or the Qom TIles Vs. the New Tiles?

-Gandolf

Silverwind


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Re: Game Planning
« Reply #44 on: May 08, 2008, 02:34:12 AM »
@ Gan: RMXP Vs. Xtremeworld.

@ Gnome: If you have Photoshop, set your grid settings to 32x32. Then the images will snap into place as you drag them across the screen. I'm using this method for the new Roguesoft tileset. Here's how to change your grid settings:

In the finder bar, select Photoshop: Preferences: Guides, Grids & Slices. That'll bring up a window with your grid settings. Make a grid line every 32 pixels, (assuming your tiles are 32x32) and set subdivisions to 1. You can set Color and Style to whatever you want, I use Light Grey Dots myself as you can hardly see them. Click OK when you've chosen your settings, and then View: Show: Grid to make your grid show up.
« Last Edit: May 08, 2008, 03:07:44 AM by Silverwind »
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