Topic:   Game Planning   (Read 24099 times)


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Swamp7hing


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Re: Game Planning
« Reply #15 on: April 22, 2008, 05:16:55 PM »
Swashbuckler! That's a great name! Also, if we make this game well enough, it could be considered a indie game and put on the apple site homepage!

Gan


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Re: Game Planning
« Reply #16 on: April 22, 2008, 05:40:06 PM »
Hah, that would be great. Any more votes?

-Gandolf

(I was just looking around, hoping Al's site would come up. When I took a look at how SC is coming along. Turns out they are planning on a Group Project. That seems like a Great idea. We should of thought of that...)

Gnome


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Re: Game Planning
« Reply #17 on: April 22, 2008, 05:48:22 PM »
Swashbuckler is an awesome name, but we still need a company name
This Cannot be, NOOOOOOOO!!!!

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Gan


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Re: Game Planning
« Reply #18 on: April 22, 2008, 06:14:26 PM »
Alright. We have 3 Votes for Swashbuckler and none for any other. So, should we end the Voting now and call it Swachbuckler?

A company name...   GameMaker Incorporated? GameMaker Community?

Any Ideas?

-Gandolf

Gnome


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Re: Game Planning
« Reply #19 on: April 22, 2008, 06:29:56 PM »
How about
Gamemakers underground
we don't even know where we're from
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

GMG Tim


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Re: Game Planning
« Reply #20 on: April 22, 2008, 06:39:21 PM »
The GameMaker Union
Game Makers United

- Ghost

Swamp7hing


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Re: Game Planning
« Reply #21 on: April 22, 2008, 07:38:22 PM »
Yeah, I like Mac Gamemakers United. Also, for the SC group project, GM PWNS ALL, so we will win this battle. :D
« Last Edit: April 22, 2008, 07:40:10 PM by Swampthing »

Gan


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Re: Game Planning
« Reply #22 on: April 22, 2008, 07:52:11 PM »
Everyone agree on Mac Gamemakers United? If so, we will move on to types of Classes/Ships the Player will be able to pick in the game.

-Gandolf

alias


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Re: Game Planning
« Reply #23 on: April 22, 2008, 08:02:07 PM »
I like it. Glad my name for the game was chosen lol.
Ok, GameMakers United, shall we make our first game?
« Last Edit: April 22, 2008, 08:34:00 PM by alias »

Silverwind


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Re: Game Planning
« Reply #24 on: April 23, 2008, 03:31:41 AM »
Quote
Gamemakers underground
we don't even know where we're from
lol! Hilarious slogan. ;D
I survived the spammage of 2007

Gan


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Re: Game Planning
« Reply #25 on: April 23, 2008, 03:16:21 PM »
Alright  :D

We have a name and Corporation name. So, lets get started. Anyone got any ideas for Classes?

-Gandolf

Gnome


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Re: Game Planning
« Reply #26 on: April 23, 2008, 03:21:22 PM »
well since it's a pirate game you should choose what you're good at

What's your expertise?

-gunnery
-fencing
-creature hunting
-etc.
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Gan


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Re: Game Planning
« Reply #27 on: April 23, 2008, 03:55:54 PM »
Ah. Skills. What kind of skills do we want? We will asign Skills to certain classes mainly to define them.

-Gandolf

Gan


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Re: Game Planning
« Reply #28 on: April 23, 2008, 04:57:01 PM »
I'm gonna add Skills to the first post that the Player will be able to choose from.

Edit:

[size=18]Skills List[/size]
[size=13]-Gunnery
-Fencing
-Creature Hunting
-Captaincy (Being able to control your Underlings)
-Fighting (For more solo players, skills in 1 on 1 combat etc)
-Trading (Nuff said)
[/size]

Anyone have anything else to add?


-Gandolf
« Last Edit: April 24, 2008, 05:56:27 AM by Gandolf »

alias


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Re: Game Planning
« Reply #29 on: April 24, 2008, 04:32:35 AM »
Captaincy (Being able o control your underlings)
Fighting (For more solo players, skills in 1 on 1 combat etc)
Trading (nuff said)