Topic:   Game Planning   (Read 35178 times)


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Gan


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Game Planning
« on: April 18, 2008, 07:43:54 PM »
Hey, here we have decided what kind of game we will make. Now we will look into what is gonna be in the game.

[size=16]Title: Swashbuckler[/size]
[size=16]Company Name: Mac Gamemakers United[/size]

Classes:
 Â   Types:
 Â   Ship:
 Â   Upgrades:
 Â   Storylines:
 Â   Items:
 Â   Special Attributes:


Land/Islands:
 Â   Inhabitants:
 Â   Feelings:
 Â   Supplies/Stores:
 Â   Alliances:

 Â 
Enemies:
 Â   Types:
 Â   Special Attributes:
 Â   Feelings toward certain Classes:

 Â   
Maps:
 Â   World Map:
 Â   Island Placement:
 Â   Special Landmarks:


Layout:
 Â  Graphics:
 Â          Main Menu:
 Â          Character Sprites:
 Â          Tiles:
 Â          Playing Interface:
 Â          Inventory:


[size=18]Skills List[/size]
[size=13]-Gunnery
-Fencing
-Creature Hunting
-Captaincy (Being able to control your Underlings)
-Fighting (For more solo players, skills in 1 on 1 combat etc)
-Trading (Nuff said)
[/size]


And that is a list of what I could think up of what we would need right now...

Anyone have anything more to add to the list? Or maybe ideas to put in the catagories?

I will upgrade this list with every new thing we add in.


-Gandolf
« Last Edit: April 24, 2008, 05:59:29 AM by Gandolf »

alias


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Re: Game Planning
« Reply #1 on: April 20, 2008, 02:07:05 AM »
Ship Upgrades and types?

This game reminds me of that random Pirates of the carribean game they made a while ago. It was too complicated..

BTW i can do NPCs im quite good at that
« Last Edit: April 20, 2008, 02:09:21 AM by alias »

Gan


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Re: Game Planning
« Reply #2 on: April 20, 2008, 09:05:41 AM »
Lets start at the top of the list.

Classes: (Ships/Original Destination)

Example:

Classes: Leviathan, Protesese, ect...
    Type: Leviathan
    Ship: Large, Well Manned, slow.
    Upgrades: Stronger Hull, Bigger Ship, ect...
    Storylines: Race of humans originated from the far South
    Items: Semi-Automatic Cannon
    Special Attributes: Travels in Groups of 2-4
---------------------------------------------------------------------------
    Type: Protesese
    Ship: Small, Lightning Fast, Weak
    Upgrades: Bigger Cargo Hold, Strong Weapons
    Storylines: A tribe of evolved Elves that live on the sea and never come on land.
    Items: Magic Medallion (Increases Control of Sea)
    Special Attributes: Can control Sea to some Extent... Whirl pool.



So, lets start at the top of the list and just work are way down.

We can use these and/or be more creative and think of other things.

-Gandolf

Gan


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Re: Game Planning
« Reply #3 on: April 20, 2008, 08:13:59 PM »
Anyone have any ideas?

-Gandolf

Gnome


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Re: Game Planning
« Reply #4 on: April 20, 2008, 09:47:05 PM »
Well if you have looked at any of the other threads on this topic you'll see that  ive posted my ideas, I would post more but Im too lazy and tired after my Boy Scout Campout
This Cannot be, NOOOOOOOO!!!!

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Gan


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Re: Game Planning
« Reply #5 on: April 21, 2008, 06:37:51 AM »
Ok. I will grab the ideas from the other posts.  ;)

-Gandolf

Edit:   Gnome's Ideas

Well my interpretation was that it was a free roaming game where you are a pirate. So this is my idea. You hire a crew, upgrade your ship or buy a new one, and just go around doing...piratey stuff. Instead we could give you points based on Fame, Gold horad, ship, and rank. You can become a priveteer and gain ranks in a nation's navy.  
 
Your Crew
You hire a crew and give them jobs.  
Gunner  
You need to have 2 people for each gun on your ship, any less and it won't fire.  
Sails-men  
You can't move with out 3 sails-men on each sails
Surgeon  
Can heal crew
Carpenter
Repairs ships while you're at sea
entertainers  
increases crew morale
 
Ships
Sloop
Starting ship; very fast
Frigate
Well balanced, overall good ship
War ship
Lots of guns but slow
Ship of the line
The best ship, everything is perfect
 
Ship upgades
Brass guns
Fires Faster
Fine Grain
Cannons do more damage
Cotton Sails
Ship moves faster
 
Towns
In friendly towns you can upgrade your ship and buy goods.  Enemy towns you can siege and turn into a "pirate oasis".
 
Battles
You have there options
Board
If you win you can take the enemy ship. If you board you have to duel the captain.  
FIRE
you bombard a ship, but get nothing in return
RUN AWAY
you run away.
« Last Edit: April 21, 2008, 06:40:12 AM by Gandolf »

Silverwind


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Re: Game Planning
« Reply #6 on: April 21, 2008, 10:05:04 AM »
Why are there so many topics in the first place? Shouldn't everything be kept in one topic?

Liking some of those ideas by the way. :)
« Last Edit: April 21, 2008, 10:06:12 AM by Silverwind »
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Gan


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Re: Game Planning
« Reply #7 on: April 21, 2008, 03:52:45 PM »
Sorry, just seems to be more organized. If you want I can move everything over into one post and get Ghost to erase the others.

-Gandolf

Silverwind


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Re: Game Planning
« Reply #8 on: April 21, 2008, 04:15:58 PM »
Nah, no need to go rearranging everything on account of me. I was just wondering what the advantage in having multiple topics was.

Has a name been decided yet?
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Gan


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Re: Game Planning
« Reply #9 on: April 21, 2008, 05:10:48 PM »
Ah...   I totally forgot about the name...

Usually I like to add a "aria" or "ia" at the end of a name.

Like Avisaria or Athoria. Even Aligasia or Karsania or Carnia.
But those are taken.

Anyone have any good ideas?

-Gandolf

Swamp7hing


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Re: Game Planning
« Reply #10 on: April 21, 2008, 05:34:42 PM »
How about we drop the "ia" and go with a radical and random name - "The Curse of Pirate I-" ... wait, that's not radical and original! Lets see... how about "Troubled Waters"?

alias


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Re: Game Planning
« Reply #11 on: April 21, 2008, 07:36:57 PM »
Pirates of the Caribbeania?

Why dont we go for something simpler like...
Swashbuckler
Pirates
Pirates Life
The Archipellago

Silverwind


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Re: Game Planning
« Reply #12 on: April 22, 2008, 03:07:51 AM »
Like Gan, I like naming games after the game's world, but I think Swashbuckler is perfectly suited for this game.
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Gan


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Re: Game Planning
« Reply #13 on: April 22, 2008, 11:49:06 AM »
Hah  ;D

Great ideas  ;). So, now we have a little list of names. Lets vote.

***Name***  **Votes** **Percentage**
Swashbuckler------3----------------100%
Pirates------------0-----------------0%
Pirates Life--------0-----------------0%
The Archipellago---0-----------------0%
Troubled Waters---0-----------------0%


-Gandolf

(If you see any mistakes, wrong color or Typos, it is because I made this post on a windows.)
« Last Edit: April 22, 2008, 06:12:15 PM by Gandolf »

Silverwind


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Re: Game Planning
« Reply #14 on: April 22, 2008, 01:50:48 PM »
My vote goes to Swashbuckler.
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