Topic:   Space Ship Designer   (Read 13767 times)


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Connors


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Re: Space Ship Designer
« Reply #30 on: September 30, 2012, 09:32:53 PM »
I'd say the breakable joints are unnecessary if you're already doing armor and damage calculations for each piece of the ship. If a hit damages one area enough, stuff flies apart.

I was just thinking that once you have enough credits you should be able to purchase a shield generator so that they have to deplete your shields before they start damaging components. It might also be fun if different shields had different purposes. Energy shields (lasers, fire) and physical shields (bullets, missiles). So if you can only afford one you have to use some logic.

EDIT: Wow, 3 pages.
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Gan


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Re: Space Ship Designer
« Reply #31 on: September 30, 2012, 09:36:29 PM »
There is a shield generator in drawing 2. Shield will have exactly that purpose.

Joints = Connection between blocks. Joint breaks, block falls apart. Without joints, blocks either stick together always or never.

I think when I start making it, I'll not have it breakable at first.
« Last Edit: September 30, 2012, 09:38:59 PM by Gan »

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Re: Space Ship Designer
« Reply #32 on: October 02, 2012, 10:02:04 PM »
check out FTL it seems a bit like what your describing. http://youtu.be/qcpqYKnhnj0

ps. its worth it to watch the whole video
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Connors


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Re: Space Ship Designer
« Reply #33 on: October 02, 2012, 11:24:41 PM »
I've been playing Space Pirates and Zombies. You can't design your whole ship but you can choose a hull to outfit with cool stuff.
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Re: Space Ship Designer
« Reply #34 on: October 03, 2012, 03:35:13 PM »
Bought the HIB?
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Connors


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Re: Space Ship Designer
« Reply #35 on: October 03, 2012, 04:53:04 PM »
Yes I did. It's cool. But Wizorb is kinda lame.
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Accidentally deleted subject line
« Reply #36 on: October 04, 2012, 03:34:55 PM »
Why do people keep saying that? Wizorb is cool. If it was on the NES, it'd be a classic.
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Connors


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Re: Space Ship Designer
« Reply #37 on: October 04, 2012, 03:40:11 PM »
I guess I have to get past the boring easy-arse early levels first.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/