Topic:   News on GameMaker v4.0   (Read 259280 times)


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Al Staffieri


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News on GameMaker v4.0
« on: December 07, 2008, 11:02:13 AM »
For text areas on cards, you will be able to choose a size, color, and style. As of this writing the entire text field on a card must be the same style, meaning you can make the text red, size 18, and bold, but you can't have different sizes or colors or whatever in the same text field.

Also you can type text into the paint area and it will be converted to part of the card picture.

More news updates will be here as I add stuff.


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Re: News on GameMaker v4.0
« Reply #1 on: December 07, 2008, 11:04:52 AM »
Awesome! Keep up the great work Al.

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Re: News on GameMaker v4.0
« Reply #2 on: December 07, 2008, 12:18:43 PM »
I really don't want to have to port my game to GM, but it looks like I might... these new features are epic.

Al Staffieri


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Re: News on GameMaker v4.0
« Reply #3 on: December 09, 2008, 12:54:35 PM »
I think I am going to make the script editor window be a little more like Silver Creator. Instead of putting ON TIMER and other event code blocks (ON KEYDOWN, ON MOUSEDOWN, etc) all in one straight code, I'm going to have them as separate scripts like this:











What do you think of this?
« Last Edit: December 09, 2008, 12:59:03 PM by AlStaffieri »

Tireas Dragon


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Re: News on GameMaker v4.0
« Reply #4 on: December 09, 2008, 12:56:24 PM »
I don't know the images don't appear to be loading.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Al Staffieri


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Re: News on GameMaker v4.0
« Reply #5 on: December 09, 2008, 12:59:32 PM »
Fixed

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Re: News on GameMaker v4.0
« Reply #6 on: December 09, 2008, 01:23:56 PM »
Looks good, makes for a simple interface that's more powerful for very basic users, while still giving the more advanced functionality to the power-users.

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Re: News on GameMaker v4.0
« Reply #7 on: December 09, 2008, 01:50:45 PM »
Thing such as on key down and mouse up/ down work well as separate scrips, but I think that on timer should stay as straight code.

Tireas Dragon


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Re: News on GameMaker v4.0
« Reply #8 on: December 09, 2008, 02:09:24 PM »
I like it Its gonna be a whole lot easier to organize code.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: News on GameMaker v4.0
« Reply #9 on: December 09, 2008, 02:20:41 PM »
Ekuserento! That looks ultra-clean and efficient. Fingers and toes crossed for a sneak peak at one of the card layouts next! ;D
« Last Edit: December 09, 2008, 02:20:51 PM by Silverwind »
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Swamp7hing


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Re: News on GameMaker v4.0
« Reply #10 on: December 09, 2008, 02:32:59 PM »
I'm really glad to see some progress on this! :D

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Re: News on GameMaker v4.0
« Reply #11 on: December 09, 2008, 05:41:40 PM »
OSSOMNESS

'Nuff said

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Al Staffieri


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Re: News on GameMaker v4.0
« Reply #12 on: December 10, 2008, 10:49:08 AM »
Quote
I'm really glad to see some progress on this! :D

Honestly development was almost totally stopped for about 3 months because I had other things to take care of. But that gave me some time to think about how I wanted some things to work. I was drawing out some diagrams and stuff during that time. Now things are really moving along.

Al Staffieri


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Re: News on GameMaker v4.0
« Reply #13 on: December 10, 2008, 10:52:14 AM »
I'm seriously thinking of scrapping the Save and Save As in the File menu. I want to go with automatically saving everything as you create it.

You will make a name for your new project at the start and then you don't ever worry about saving. It makes it a lot easier. What do you think?

Since there will be a ton of files in the project I think this is the best way to go.
« Last Edit: December 10, 2008, 10:53:11 AM by AlStaffieri »

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Re: News on GameMaker v4.0
« Reply #14 on: December 10, 2008, 12:42:50 PM »
That would be very user friendly. I like it. :)
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