Topic:   GameMaker Classics: 2nd Terror Protocol   (Read 3346 times)


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Circuit


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GameMaker Classics: 2nd Terror Protocol
« on: September 13, 2012, 01:25:14 PM »
A while ago, I said that I was going to make a huge online database of all of the old GM games that were ever made.  To be honest with you, this is one of those things that I really want to do, but it's probably never going to happen.  It's just too much work, and there doesn't seem to be very much interest.  The next best thing that I can do is to upload any of the old classics which are currently missing from the GMG archive, so that they can be saved for posterity.  If you guys are interested, I'll upload more.  If not, that's OK, I won't bother.

This is 2nd Terror Protocol, the sequel to Space Can Suck!.  It's a very well-made adventure game with beautiful 3D rendered graphics.  You'll need to carbonize the game with Mike's GM Carbonizer in order to play it on OS X.  Alternatively, you can use an emulator to run the game on a classic Mac OS.  The description from the AOL library is as follows:


Quote
Subject:  GMKR: V1.0 2nd Terror Protocol
Author:  Javier Rodriguez (Mobuli Prod.)
Uploaded By:  Mobuli           
Date:  5/10/99

File:  2TP.sit (9417313 bytes)
Estimated Download Time (45575 baud):  < 56 minutes
Download Count:  107

Equipment:  Macintosh
Needs:  OS 7.5 or higher, Quicktime 2.5 or higher, speakers

Keywords:  Adventure, Color, Robot, Space Can Suck, Gamemaker, Application

Type: Freely Distributed

2ND TERROR PROTOCOL - the spin off of Space can Suck has finally arrived!

   You take control of 2TP, the sinister robot from Space can Suck.  Reassembled and reprogrammed, you now must use your hunter’s intuition to seek out the criminals and tyrants of the universe.  You must follow the trail leading you through your first mission back from your evil past.

- All 3d rendered graphics (every last card)
- Quicktime movies
- More sounds than you can shake a stick at
- non linear gaming: You choose your direction
- Good story, puzzles and shooters

E-mail MOBULI@AOL.COM with questions, comments and threats.

Connors


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Re: GameMaker Classics: 2nd Terror Protocol
« Reply #1 on: September 13, 2012, 03:53:11 PM »
Wow, sounds good to me! Maybe I can use SheepShaver.
Warning: The above post may have been modified multiple times.

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Charlo


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Re: GameMaker Classics: 2nd Terror Protocol
« Reply #2 on: September 13, 2012, 06:22:56 PM »
I'm sure Gan and I can throw together a database like what you describe.  It's just a little hard to get started on those kind of things.  Easier to make posts about it. 

(Sorry Gan if it looks like I'm volunteering you for stuff!  It only looks that way because I am!)
« Last Edit: September 13, 2012, 06:26:48 PM by Charlo »

Gan


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Re: GameMaker Classics: 2nd Terror Protocol
« Reply #3 on: September 13, 2012, 06:29:36 PM »
I could probably set up a wiki page hosted on the GMG and give you guys edit-ability. That way you could just paste something like:
Quote
Subject:  GMKR: V1.0 2nd Terror Protocol
Author:  Javier Rodriguez (Mobuli Prod.)
Uploaded By:  Mobuli           
Date:  5/10/99

File:  2TP.sit (9417313 bytes)
Estimated Download Time (45575 baud):  < 56 minutes
Download Count:  107

Equipment:  Macintosh
Needs:  OS 7.5 or higher, Quicktime 2.5 or higher, speakers

Keywords:  Adventure, Color, Robot, Space Can Suck, Gamemaker, Application

Type: Freely Distributed

2ND TERROR PROTOCOL - the spin off of Space can Suck has finally arrived!

   You take control of 2TP, the sinister robot from Space can Suck.  Reassembled and reprogrammed, you now must use your hunter’s intuition to seek out the criminals and tyrants of the universe.  You must follow the trail leading you through your first mission back from your evil past.

- All 3d rendered graphics (every last card)
- Quicktime movies
- More sounds than you can shake a stick at
- non linear gaming: You choose your direction
- Good story, puzzles and shooters

E-mail MOBULI@AOL.COM with questions, comments and threats.

Connors


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Re: GameMaker Classics: 2nd Terror Protocol
« Reply #4 on: September 13, 2012, 07:18:21 PM »
If all the submissions follow a template with these kinds of categories (Subject Author Keywords) it will be real nice and organized.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Circuit


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Re: GameMaker Classics: 2nd Terror Protocol
« Reply #5 on: September 13, 2012, 09:59:30 PM »
The project would be MUCH more feasible if I could just copy-paste the descriptions into a wiki.  If I did 10 games every day, I could have it done in a couple months.

Connors


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Re: GameMaker Classics: 2nd Terror Protocol
« Reply #6 on: September 13, 2012, 10:08:53 PM »
A couple of months? Just how many of these games do you have?¿?¿?
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Al Staffieri


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Re: GameMaker Classics: 2nd Terror Protocol
« Reply #7 on: September 14, 2012, 07:28:34 AM »
Making a database of the once popular old games is something I always wanted to do, but never had the time to do it. I have a slow connection (1.5mb DSL) so it would take me a while.

Last Result:
Download Speed: 1413 kbps (176.6 KB/sec transfer rate)
Upload Speed: 712 kbps (89 KB/sec transfer rate)
« Last Edit: September 14, 2012, 07:30:37 AM by Al Staffieri »

Circuit


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Re: GameMaker Classics: 2nd Terror Protocol
« Reply #8 on: September 14, 2012, 11:51:43 AM »
A couple of months? Just how many of these games do you have?¿?¿?

There are 674 GM games on AOL, and I want to preserve all of them.  Unfortunately, many of them are missing from the GMG archive, and it's hard to tell which ones because the filenames aren't always descriptive.  It seems like the easiest and safest thing to do is to completely start over.

EqwanoX


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Re: GameMaker Classics: 2nd Terror Protocol
« Reply #9 on: February 03, 2014, 04:21:11 PM »
Holy shit! I remember seeing previews for this, I had no idea this game was ever released, I have to download this when I get a chance.

Gm carbonizer?! Mike made that when he was like 12 years old! its buggier than a nest of termites! Hopefully it'll work
« Last Edit: February 03, 2014, 04:26:56 PM by EqwanoX »