Gan has asked me to write a detailed summery of Farmageddon II. This will go over gameplay, music, and of course, easter eggs.
In the original, you have 10 health. There are only 2 types of enemies at the start. One, realistically titled "Slime" appears on the side of your tower, expanding until he explodes, covering your screen with alien guts. A "red runner", the second enemy, runs from the side of the screen, into your base, covering your screen with alien guts. A slime is worth 2 points, but takes away more health (2) when he explodes. A red runner is worth 1 point and only does 1 damage. After you score 40 points, green guys start running in. They run from the opposite side of red runners and go considerably faster. Worth only one point, they deal 1 damage. I'm thinking of adding at least 2 more enemies, so let's go over them: Health turtle: very rarely comes. Gives you 3 health points if you shoot him. Insta-kill if you don't. Goes very slow. worth 0 points. Another rare enemy would be a UFO, shoot it for 10 points, no negative effects if you don't. Very small and fast. Possibly a special weapon that falls from the sky that you can pick up and will clear the screen. Maybe a boss who deals lots of damage and has lots of health. A regular guy with 2 health would be neat too. I have no idea how I'm gonna program this.
I might just use apple loops for music like I did in the last one. My original compositions aren't very good and they take a lot of effort. But if you guys want it I'll write some music.
Lots of eastereggs. So many, in fact, that I spend more time on them than on the actual game.
I basically want this to be like the first one, but better in every sense. I hope I can count on you for help.
-Zoo.