Topic:   Prototype Jam   (Read 20594 times)


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GMG Kurt


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Re: Prototype Jam
« Reply #30 on: March 10, 2012, 01:08:01 PM »
alright cool.
Also I just re-read The Nameless City, Which was the first H.P. Lovecraft story I read, and it's still my favorite... just sayin.
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Connors


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Re: Prototype Jam
« Reply #31 on: March 10, 2012, 01:16:29 PM »
It's a fantastic story, actually. I'm just beginning to think it would be hard to implement it all in a couple days. The original idea of manipulating people trying to get in is cool but requires a bunch of AI. But, we ought to at least see what we can do with some tile engine and go from there. We might not use Kurt's story today but we can try for some sort of little 2D puzzle game.
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Gan


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Re: Prototype Jam
« Reply #32 on: March 10, 2012, 06:02:42 PM »
What do you mean by online? Are we using Skype or something?

Connors


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Re: Prototype Jam
« Reply #33 on: March 10, 2012, 06:06:46 PM »
I don't think anyone is online, so...
Yeah they all lied, no one is here.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


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Re: Prototype Jam
« Reply #34 on: March 10, 2012, 06:19:52 PM »
Well, we can work on this on and off till next week which we can set an organized date.
With Skype and stuff.
I should be on hopefully, I don't believe I have any more lock-ins.
(In the meantime, Terraria server is up)