I know you can set a timer's speed, which is great and all, but it still slows down when the game lags. I want to know if I can have precise timing based on checking a number of ticks. I assume you could do this with GetMilliseconds().
Now, I remember a function in TNT that checks exactly how long a sound such as a song has been playing. You can check where the song is at any time, even if the song itself lags at all. Can this be done in GM5? I'm curious because the idea of a music game is neat and I might want to attempt it again, despite how tricky it was.