Topic:   Roguesoft RPG Engine?   (Read 78396 times)


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Gan


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Re: Roguesoft RPG Engine?
« Reply #45 on: January 20, 2010, 06:24:27 PM »
Ahah, now I remember that... A lonely cleric near the Volcano, on his way back to the small fishing town. Only to get pursued by a fiery demon of a beast.


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Re: Roguesoft RPG Engine?
« Reply #46 on: January 20, 2010, 06:47:47 PM »
lol! Have you ever been in the volcano though? It's a nightmare. I went when I was only level 4 on a 15 person (including Flingee and Shogun) dungeon raid and yet we all died, and many of us twice when the rescue mission failed. ;d

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Silverwind


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Re: Roguesoft RPG Engine?
« Reply #47 on: February 03, 2010, 06:35:26 PM »
I've compressed the NPC AI down to a single routine which handles every NPC on the map, which saves allot of code, but before I can release the RSRPGE I've got to implement a battle engine. Does anyone have any suggestions as to what they'd like it to contain?
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Silverwind


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Re: Roguesoft RPG Engine?
« Reply #48 on: February 06, 2010, 05:10:03 PM »
Here's the latest beta: http://www.mediafire.com/?tkyg2wxnngw

Pretty snazzy eh? Entities have the following stats: Attack, Defence, Accuracy and Evasion, which allows a significantly more versatile battle engine than QoM or ToF, as you can incorporate entity characteristics (like the Pixie for example, who's quite weak but hard to hit). Once I get items , treasure chests, portals and levelling up out of the way I reckon It'll be ready for release. :)

EDIT:

Oh yeah, you can press spacebar to skip your turn and "s" to display your HP.

EDIT AGAIN:

Hmm... I'm having trouble saving the file after Running it in the editor. I get "Cannot access temporary data" or some such alert and then all the card and button scripts wipe clean along with the picture areas. Maybe it's because I'm running close to 1,000 LoC at a time.

Can anyone else confirm that the glitch isn't just occurring on my computer?

EDIT:

Here's a screencast for those who don't have GM: http://screencast.com/t/MjEzYjA0N
« Last Edit: February 07, 2010, 04:44:34 AM by Silverwind »
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Teruri


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Re: Roguesoft RPG Engine?
« Reply #49 on: February 07, 2010, 10:05:57 AM »
Pure awesomeness (the battle system). Too bad it's GM and I use SC. =/
You inspired me to make a RPG. Do you mind if I somewhat copy your battle system?  ;D
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EqwanoX


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Re: Roguesoft RPG Engine?
« Reply #50 on: February 07, 2010, 10:52:40 AM »
THATS impressive, i cant belive it was done in gm, thats really something.  :o

WarHampster


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Re: Roguesoft RPG Engine?
« Reply #51 on: February 07, 2010, 11:08:36 AM »
Looks hot. How are you going to handle ranged combat?

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Re: Roguesoft RPG Engine?
« Reply #52 on: February 07, 2010, 12:42:59 PM »
Quote
Pure awesomeness (the battle system). Too bad it's GM and I use SC. =/
You inspired me to make a RPG. Do you mind if I somewhat copy your battle system?  ;D
On the contrary, I'd be overjoyed if to see more games with battle engines like this. :)

Quote
THATS impressive, i cant belive it was done in gm, thats really something.  :o
Why thank you my fine feathered French fraudulent friend! I'm quite pleased with it as well. :)

Quote
Looks hot. How are you going to handle ranged combat?
It's not a question of how, it's a question of doushite, the Japanese word for how. I haven't really given it much thought, but it'll be easy. I'll probably just initiate the battle routine on sprite collision with a fireball. Eh? Eh?
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Gan


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Re: Roguesoft RPG Engine?
« Reply #53 on: February 07, 2010, 01:04:52 PM »
Ah, wish I had my mac to view this...
Though for spells, instead of sprite collisions you could just detect what tile the fireball's position is on. Might save a bit of speed or CPU.


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Re: Roguesoft RPG Engine?
« Reply #54 on: February 07, 2010, 01:16:25 PM »
Thats what I was thinking as well.

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Re: Roguesoft RPG Engine?
« Reply #55 on: February 07, 2010, 01:35:58 PM »
I'll preform the check with my own routine in place of the SPRITECOLLIDE command if that's what you mean, (for visual reasons) but you know what I mean, it'll happen when an entity collides with the thing.

As for speed, the difference would hardly be humanly recognizable. Or so I'd imagine.
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EqwanoX


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Re: Roguesoft RPG Engine?
« Reply #56 on: February 07, 2010, 02:41:26 PM »
i tryed to port this to sc, this is the best i can do, its not nearly as polished as silvers, i cant figure out how the enemy spawning works, i just have the enemies spawn from a fixed point. its 180lines total but with a whole lotta FOR loops.
http://www.mediafire.com/file/ngidhwdwztj/rpgenginesc.zip
« Last Edit: February 07, 2010, 02:51:37 PM by EqwanoX »

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Re: Roguesoft RPG Engine?
« Reply #57 on: February 07, 2010, 02:55:01 PM »
I get "An exception occurred. Stability may decrease."

Do I need a newer version of SC? *goes to download latest version*

EDIT:

No, that didn't do it. Any ideas?
« Last Edit: February 07, 2010, 03:01:09 PM by Silverwind »
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EqwanoX


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Re: Roguesoft RPG Engine?
« Reply #58 on: February 07, 2010, 03:11:36 PM »

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Re: Roguesoft RPG Engine?
« Reply #59 on: February 07, 2010, 03:45:22 PM »
Ah, I've only got 1.6b3. I'll get the latest one now...

EDIT:

That's really awesome! :D I love the way you can have so many NPCs alive at once. I'm kinda at the limit with 3, so no followers unfortunately.
« Last Edit: February 07, 2010, 04:07:04 PM by Silverwind »
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