Topic:   Roguesoft RPG Engine?   (Read 78314 times)


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Silverwind


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Re: Roguesoft RPG Engine?
« Reply #150 on: March 08, 2011, 04:00:39 PM »
Using a graphic editing application like Photoshop, you can copy and paste the tiles from the sprite sheet into new documents and design your own rooms.
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Re: Roguesoft RPG Engine?
« Reply #151 on: March 08, 2011, 04:03:02 PM »
Quote
Using a graphic editing application like Photoshop, you can copy and paste the tiles from the sprite sheet into new documents and design your own rooms.

Oh I get it, thanks.
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Silverwind


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Re: Roguesoft RPG Engine?
« Reply #152 on: June 27, 2012, 03:59:29 PM »
Just thought I'd post a link to the up-to-date working progress of the Roguesoft RPG Engine:
http://www.mediafire.com/?foi1x9b5mi217s2

I was re-familiarising myself with its structure last week and got around to implementing a much needed feature: dialogue routines now automatically pause the game until the player presses spacebar, preventing them from disappearing almost immediately if an NPC's action prompts another dialogue to generate.

Here's a link to the up-to-date (yet still very much incomplete) map editor as well:
http://www.mediafire.com/i/?acrlh8f2511ngcb
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Re: Roguesoft RPG Engine?
« Reply #153 on: June 28, 2012, 12:33:21 PM »
I wish GM was not an obsolete program. I wish it worked on lion, and the games could be for PC. Because then I could actually keep making games, rather than being a lazy person who does nothing.
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Gan


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Re: Roguesoft RPG Engine?
« Reply #154 on: June 28, 2012, 01:41:47 PM »
Pretty epic. Do I spot some new awesome underground tiles and characters?

RSRPGE is looking pretty rad too. How exactly does the PBT system work?

Connors


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Re: Roguesoft RPG Engine?
« Reply #155 on: June 28, 2012, 10:40:18 PM »
i posted with a link to the Percentile System thread in which the fourth(i think?) post has a whole video tutorial that pretty much reiterates the explanation but in a way that's easier to understand. You'll need to understand 5th grade math skills though.

PS: If making rooms involves pasting into Photoshop to go with the grid couldn't you outline where things go and draw unique pictures for every room?
Warning: The above post may have been modified multiple times.

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Re: Roguesoft RPG Engine?
« Reply #156 on: June 29, 2012, 04:28:02 PM »
Silverwind, your games inspire me. I hadn't tried this before, because I didn't want to wish again that GM was back in its prime. You make GM look like professional software. This engine looks and sounds great. Music is wonderful, and sprites are the best I've ever seen in a GM game.
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Connors


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Re: Roguesoft RPG Engine?
« Reply #157 on: June 29, 2012, 04:59:27 PM »
And I can't play the game ;A;
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"In a great game, the character must never perfectly obey the user's command"
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Re: Roguesoft RPG Engine?
« Reply #158 on: August 14, 2012, 02:29:20 AM »
Pretty epic. Do I spot some new awesome underground tiles and characters?
Do you? I honestly can't remember ;D The underground textures were taking the longest when I was working on them.

RSRPGE is looking pretty rad too. How exactly does the PBT system work?
Was the above link helpful or will I explain in detail?

PS: If making rooms involves pasting into Photoshop to go with the grid couldn't you outline where things go and draw unique pictures for every room?
Yup. I once started a chalkboard universe game where the grid maps for every room were going to be hand drawn :)

Silverwind, your games inspire me. I hadn't tried this before, because I didn't want to wish again that GM was back in its prime. You make GM look like professional software. This engine looks and sounds great. Music is wonderful, and sprites are the best I've ever seen in a GM game.
Thank you! That's extremely encouraging. I still love GM and I've never found a app better suited for the level of game developing I do, I just don't have the time these days. One day though...
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Re: Roguesoft RPG Engine?
« Reply #159 on: August 14, 2012, 02:28:52 PM »
I think I'm starting to understand this percentile based system but it'll require more research.

Quote
Thank you! That's extremely encouraging. I still love GM and I've never found a app better suited for the level of game developing I do, I just don't have the time these days. One day though...
One day.  :D

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Re: Roguesoft RPG Engine?
« Reply #160 on: August 15, 2012, 10:50:51 AM »
Silverwind, your games inspire me. I hadn't tried this before, because I didn't want to wish again that GM was back in its prime. You make GM look like professional software. This engine looks and sounds great. Music is wonderful, and sprites are the best I've ever seen in a GM game.
I've been noticing more and more that sometimes with these programs it's not the tool, but how you use it.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

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Re: Roguesoft RPG Engine?
« Reply #161 on: August 15, 2012, 10:56:28 AM »
yup...
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Re: Roguesoft RPG Engine?
« Reply #162 on: August 19, 2012, 07:34:36 PM »
While making Winterban, I found "hand-drawing" maps using a graphics editor to be extremely painstaking and not much fun.  That's why I like SilverCreator's unlimited sprites, so I can generate the map on the fly.

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Re: Roguesoft RPG Engine?
« Reply #163 on: August 19, 2012, 08:18:00 PM »
Yeah I feel the same way.
I like using Map editors.

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Re: Roguesoft RPG Engine?
« Reply #164 on: August 22, 2012, 04:57:09 AM »
Wowzers, just reread the whole topic. We really had a great thing going some years back. Look how inspired and immersed we were in making our ideas a practical reality. It's so lovely to see, and I wish I had more time for it now. I'm very tempted to start making a game with my old tiles too, as I find working on the new set while making a game with them drains motivation.
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