Topic:   burn vs cell shading   (Read 7437 times)


0 Members and 1 Guest are viewing this topic.

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
burn vs cell shading
« on: January 01, 2011, 10:44:58 AM »
burn shading makes larger file size, but is a little easier than the cell shading. i just wanted to get an opinion of what other people think looks better, cause i cant decide what i should go with

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: burn vs cell shading
« Reply #1 on: January 01, 2011, 12:02:50 PM »
It depends. The burn shading looks really good on the character's hair, skin, and shirt, and really out of place on his armor. Metal reflects light more directly, so cel-shading look better there. Try to combine the styles.

Charlo


  • GMG-er

  • **


  • Posts: 451
Re: burn vs cell shading
« Reply #2 on: January 01, 2011, 12:13:59 PM »
I agree with WarHampster.  The burned armor looks pretty dumb because armor isn't rounded enough to produce that kind of shadow.  I think the burn would look better overall if it were more subtle and not such a huge range of shades.

x


  • GMG-er

  • **


  • Posts: 247
Re: burn vs cell shading
« Reply #3 on: January 01, 2011, 09:11:23 PM »
Mix and match.

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: burn vs cell shading
« Reply #4 on: January 03, 2011, 05:39:15 AM »
You're pretty awesome with the old burn tool Eq, but nothing beats good old hand drawn shading/highlighting.
I survived the spammage of 2007

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: burn vs cell shading
« Reply #5 on: January 03, 2011, 10:28:41 AM »
thats true, theres to much shading on the metal parts, i knew there was something that didnt look right about it, ill have to draw an update

x


  • GMG-er

  • **


  • Posts: 247
Re: burn vs cell shading
« Reply #6 on: January 03, 2011, 07:04:40 PM »
Like I said many years ago, you should really consider professionally making art like this, you have a real talent. Unless of course you already are.  :P
« Last Edit: January 03, 2011, 07:04:57 PM by x »

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: burn vs cell shading
« Reply #7 on: January 04, 2011, 10:22:18 PM »
Quote
Like I said many years ago, you should really consider professionally making art like this, you have a real talent. Unless of course you already are.  :P
That might work out well, this is the same quality as many games I've seen recently. As for the mix and match idea, I think the smooth is the best way, but it takes longer to make it look good.
On some parts the burn/dodge tools were set too high. On the armor you can use cell shading but blur it. That way it's more precise.

EDIT: Check it out I combined the two into one awesome pic!
« Last Edit: January 06, 2011, 07:01:20 AM by Gandolf »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Tireas Dragon


  • GMG Extraordinaire

  • ***


  • Posts: 1626

  • Trying to recover from my shattered screen.
Re: burn vs cell shading
« Reply #8 on: January 06, 2011, 01:10:15 AM »
That is nice
(its strange your post includes the image coding but the only way to see the image is to actually insert the link manually)
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: burn vs cell shading
« Reply #9 on: January 06, 2011, 06:04:59 PM »
I noticed, but it works now, I think maybe Google does something where it doesn't show up for about a day. I have no idea why.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: burn vs cell shading
« Reply #10 on: January 06, 2011, 07:13:21 PM »
Nah, one of our helpful mods has been altering your posts. ;)
I survived the spammage of 2007

x


  • GMG-er

  • **


  • Posts: 247
Re: burn vs cell shading
« Reply #11 on: January 06, 2011, 07:54:44 PM »
« Last Edit: Today at 5:01am by Gandolf GMG »

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: burn vs cell shading
« Reply #12 on: January 31, 2011, 04:12:05 PM »
ok heres an update, i really like that blur effect on the shading, im gonna have to try that. but combineing the blur effect with the cell shading is more work and for animations it amounts to alot more work. same with combineing cell with burn, i just want peoples oppinion of which style looks better. the burn is so much easier and faster to do than cell so i might just go with that. i tryed to lay off to much burning on the metal parts this time


Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: burn vs cell shading
« Reply #13 on: January 31, 2011, 04:19:51 PM »
The right one looks better to me.

x


  • GMG-er

  • **


  • Posts: 247
Re: burn vs cell shading
« Reply #14 on: January 31, 2011, 06:42:57 PM »
Dodge/burn is made of win, that one is best.