Topic:   New Sprites   (Read 13359 times)


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GMG Mike


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Re: New Sprites
« Reply #15 on: June 10, 2010, 08:06:20 PM »
You should create another slightly different tree sprite, and then flip both tree sprites to get a total of 4 different looking trees that you can randomly insert, so that it looks more varied. Otherwise, it looks pretty good.

Silverwind


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Re: New Sprites
« Reply #16 on: June 11, 2010, 04:23:25 AM »
Yeah, maybe a deadwood tree to make it stand out. :) It would take awhile to redo the shading if I flipped them, but I might have a bash at it.
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WarHampster


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Re: New Sprites
« Reply #17 on: June 11, 2010, 11:17:36 AM »
Your light source is all over the place, but yeah, no one would notice. Nice!

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Re: New Sprites
« Reply #18 on: June 11, 2010, 12:57:31 PM »
What, what, what? It's consistently around 1 O'clock. :P

EDIT:

Oh wait, do you mean the earlier builds like the ones at the top of the page?
« Last Edit: June 11, 2010, 02:42:28 PM by Silverwind »
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EqwanoX


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Re: New Sprites
« Reply #19 on: June 11, 2010, 02:18:30 PM »
warhampster always gets caught up in details that arent noticable, i dont even see how the light sourse is all over the place, looks like its from above
« Last Edit: June 11, 2010, 02:19:40 PM by EqwanoX »

Silverwind


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Re: New Sprites
« Reply #20 on: June 11, 2010, 05:45:52 PM »
The water tiles are coming along nicely too:




Because I'm using masks, I can easily swap the water texture around as I improve it as well as drop the river onto different terrains, such as sand, gravel and whatnot (which used to require starting from scratch by hand)
« Last Edit: June 11, 2010, 05:48:24 PM by Silverwind »
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Silverwind


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Re: New Sprites
« Reply #21 on: July 19, 2010, 04:27:44 AM »
Got half an hour's work done on the sand tiles:



The shapes haven't changed from the build I did last year, but the texture is greatly improved. I'm just about happy with the tone too. Looks very Yipe!-ish to me. :)
« Last Edit: July 19, 2010, 08:10:44 AM by Silverwind »
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Tireas Dragon


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Re: New Sprites
« Reply #22 on: July 19, 2010, 11:55:33 AM »
Wow! These are amazing.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: New Sprites
« Reply #23 on: July 19, 2010, 12:22:25 PM »
Thanks! :) I'm working on a temple floor now:



I'm going for large slabs as I think detailed objects will stand out very well on them.
« Last Edit: July 19, 2010, 12:34:43 PM by Silverwind »
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Charlo


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Re: New Sprites
« Reply #24 on: July 19, 2010, 02:29:20 PM »
These sprites are looking excellent.  Very professional looking.

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Re: New Sprites
« Reply #25 on: July 19, 2010, 06:41:56 PM »
Thanks. :) I don't get much time to work on them, but they're certainly coming along. I'd love to just finish a small game with them.
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Silverwind


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Re: New Sprites
« Reply #26 on: July 21, 2010, 06:42:54 PM »
Which floor tile looks better:



The left one has a faint stain texture, whereas the right one doesn't.
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Silverwind


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Re: New Sprites
« Reply #27 on: July 22, 2010, 12:37:46 PM »
Also, which tone looks better for the mountain tiles:

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Gan


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Re: New Sprites
« Reply #28 on: July 22, 2010, 02:29:03 PM »
For the floor I like the right one. For the mountains I like the left one.


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Re: New Sprites
« Reply #29 on: July 23, 2010, 05:10:15 PM »
Yeah, I think you're right, and oddly enough they were both the originals. Today I finished the path tiles, improved the water texture and made a rough house sprite:

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