Topic:   Febuary-March Challenge   (Read 39946 times)


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Connors


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Re: Febuary-March Challenge
« Reply #45 on: February 20, 2011, 05:12:18 PM »
@ Eq: Maybe it's slower for me which I doubt but I messed with it for a while and I think it feels pretty good, but I've used it for longer...
@ Matt: You think we're ready to try that again then?
Because it does sound cool.
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"In a great game, the character must never perfectly obey the user's command"
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Gan


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Re: Febuary-March Challenge
« Reply #46 on: February 20, 2011, 05:26:03 PM »
Probably, EQ can supply the wickedly awesome gfx. I can supply the physics and needed physics features.

Connors


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Re: Febuary-March Challenge
« Reply #47 on: February 20, 2011, 05:29:46 PM »
Hey I can make some graphics too. Just sayin'. And level design, I like doing level design. XD
And a quick question: What about the controls still feels weird?
One thing I've noticed is that the thing does go pretty fast at times, which I can quickly fix, and based on how that works out I may or may not add "air friction" since you speed up so quickly after you leave the ground.
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"In a great game, the character must never perfectly obey the user's command"
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EqwanoX


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Re: Febuary-March Challenge
« Reply #48 on: February 21, 2011, 08:51:35 AM »
what should we go for? a ninja gaiden clone?

Connors


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Re: Febuary-March Challenge
« Reply #49 on: February 21, 2011, 10:11:17 PM »
I keep thinking I'd like to try a game that's kind of obstacle-course style (think Meat Boy) and you dodge around various things to get to the goal. Partly because I think programming enemies in SCBox2D would be a pain. XD
But mostly because I love those games.
« Last Edit: February 21, 2011, 10:14:19 PM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

EqwanoX


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Re: Febuary-March Challenge
« Reply #50 on: February 22, 2011, 08:52:34 AM »
yea we can do that. hows the learning curve with the physics engine? ide like to get familiar with it sometime, ive just been busy lately

Connors


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Re: Febuary-March Challenge
« Reply #51 on: February 22, 2011, 12:20:39 PM »
I thought it was fairly easy. It's cool because when you create shapes they output that shape's number. example:
LET player = CreateCircle(30, 100, 100....etc.)
Then player equals the number of that circle. It makes it easy to keep track of shapes. You can also use array variables so if you're familiar with arrays and methods you'll be fine. 8)
EDIT: I'm thinking about making a level editor, and I easily devised some code for locking mouse-clicks to a grid and drawing shapes. I'm gonna try some different ideas for saving data. I'll probably use a method that reads a string with all the points.
« Last Edit: February 22, 2011, 12:24:53 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/