Topic:   Devlog - Hacksilver   (Read 48472 times)


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WarHampster


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Re: Devlog - Hacksilver
« Reply #60 on: January 21, 2011, 08:47:37 PM »
Yeah, that's the crash bug I mentioned. I think it happens when all the spots that an enemy wants to move to are filled.

Too late to fix now, and thanks!

EqwanoX


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Re: Devlog - Hacksilver
« Reply #61 on: March 15, 2011, 09:28:11 AM »
any plans to release the pathfinding code?