Brilliant! If you pull this off Gan, you'll be an instant GMG legend and you'll accomplish what I never have: a simple RPG. And simple = great in my opinion.
Hopefully it won't pose too much of a challenge.
btw, through numerous failed games of experience I've found it's more efficient to design on an uneven grid dimension than an even one. (i.e. have 9 or 11 tiles wide) I'll come up with some food for thought storywise soon.
I'll keep the tile advice in mind, I'm thinking of having black space to the left and right of the game screen to leave room for controls.
I hope you can think of some amazing yet simple storyline as I am having some pretty great difficulty. Though one game that comes across my mind is the first in the Yipe series.
Just wondering, but do you mean 5 rooms in total?
By 5 maps total, that means that the whole world that the player explores will be only 5 maps or less. I could bump this up to 10, but the less maps = more simplicity. Like how in Yipe 1, one map is the town map and the 4 others are caves that appear in the sides of the mountains.
Also, what are you making this in?
That's a secret, though I will make a mock-up in Sc with everything the real game will have.
-Gandolf