Topic:   [HTML5GM] Box Man Physics Game Thing   (Read 9303 times)


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Connors


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[HTML5GM] Box Man Physics Game Thing
« on: September 03, 2013, 10:20:26 PM »
Okay so this is a project Gan and I worked on a long time ago after he added the Box2D option to his HTML5GM. The idea was a physics based platformer with a box. Here's what it got so far in the engine:

 - Movement with arrow keys which make the box rotate
 - Jumping
    *(thanks to Gan the direction is based on the collision normal meaning the box jumps directly away from what he touches).
 - Sprint button makes it spin faster

TO-DO:
 - Tweaks to the controls
 - Menu(s)
 - Levels
 - Graphics

@Gan: Can you help me with the menus? I can PM you the code and perhaps we can discuss how we can best make the levels.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Gan


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Re: [HTML5GM] Box Man Physics Game Thing
« Reply #1 on: September 03, 2013, 10:34:39 PM »
@Gan: Can you help me with the menus? I can PM you the code and perhaps we can discuss how we can best make the levels.
Certainly. PM away, I'll do my best.

Connors


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Re: [HTML5GM] Box Man Physics Game Thing
« Reply #2 on: October 02, 2014, 04:05:05 PM »
Found a certain program hiding on the Hard Drive. It functions fine, I loaded and tested it in HTML5GM. You can run and jump and physics. (Arrows move, space jumps, down arrow... slows you down I guess)

Still want to do something with it?
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/