Topic:   Still Here   (Read 3789 times)


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Tireas Dragon


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Still Here
« on: March 22, 2011, 10:37:43 PM »
Just so you people know I am still here. I just have been so busy I don't have much time to make games or post in the forum. But I don't have any homework tonight so that gives me some fun time. Sadly no secret projects. I would like to update mega pong to make it faster and have a few more features. I think the current release has a pause if you press "p". So whats been going on in my absence?
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Silverwind


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Re: Still Here
« Reply #1 on: March 23, 2011, 02:46:43 PM »
Actually, I think 2011 has been the most productive year to date on the GMG. I'm not up to date on what's going on either, but I think Gan's working on a fairly awesome SC script interpreter and Eq's remaking Enforcers.
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Zoo


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Re: Still Here
« Reply #2 on: March 23, 2011, 03:22:06 PM »
2011 was a good year for us. I think it was because I joined, lol. It's really amazing how such a small community (73 I think) can be so active. There's at least 3 posts every day, and everyone is very helpful. The people on the GMG help beginners (like me) and I don't think there's been a rude thing said since I joined. Cheers for the GMG!
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Gan


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Re: Still Here
« Reply #3 on: March 23, 2011, 03:34:42 PM »
Quote
Actually, I think 2011 has been the most productive year to date on the GMG. I'm not up to date on what's going on either, but I think Gan's working on a fairly awesome SC script interpreter and Eq's remaking Enforcers.
It's not quite an Sc script interpreter, just very similar.

Connors


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Re: Still Here
« Reply #4 on: March 23, 2011, 10:57:00 PM »
I agree, that game contest got some cool stuff out there. I need to finish one of those games really badly....

I can't wait for the Summer, you know? That's gonna be when it really picks up.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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