Well, it's been long enough that I can't even remember if I posted this project here, so I thought I should probably just start a thread. I've been working on this physics game for, [checks calendar in disbelief]... over a year now, chipping away at the features I wanted in it when I'm not busy with my job. It's come a long way since that first Youtube video...
I'm still using the Love2D engine, and I'm learning some very interesting things about Lua in the process. It can save and load level geometry and objects, there are constraints, motors and even deadly laser beams. Because what's a game where you can stick to walls without deadly laser beams?? Right now I'm working on improving the graphics and I want to get a demo out there soon. I guess let me know if you're interested in playtesting it?
Here's the earliest footage of the game:
https://www.youtube.com/watch?v=6f8k7WlqEQE&list=PLzmd4mNhO2tlIvi0E6nCt22N06J_c-EfzI've also posted snippets of video on Twitter:
https://twitter.com/search?q=%40onronc%20%23slimegame&src=typd1