Topic:   Windows GameMaker?   (Read 5937 times)


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Gan


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Windows GameMaker?
« on: August 17, 2008, 05:08:47 PM »
Hey, I'm thinking... (I know, it's amazing)

...there should be a windows gamemaker as good as Sc and Gm combined. I've been playing with vb6 and it is really amazingly easy to create anything. And I'm taking 2 years of vb programming, so...
...what would you guys think if I created a windows Gm/Sc?



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Mystor


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Re: Windows GameMaker?
« Reply #1 on: August 17, 2008, 07:22:42 PM »
That would be cool, make it use the exact same language as GM or SC so that we could easially port our games (Then make it Open Source).

I want to copy it to make GF.

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Tireas Dragon


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Re: Windows GameMaker?
« Reply #2 on: August 17, 2008, 08:54:30 PM »
same here I got a lot of friends that have windows and they can't play my games because my games are Mac Only.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Gan


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Re: Windows GameMaker?
« Reply #3 on: August 17, 2008, 10:42:41 PM »
It is very possible, though I'm not sure how to make a compiling runtime...

I will look into it. ;)


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Re: Windows GameMaker?
« Reply #4 on: August 17, 2008, 10:58:16 PM »

Gan


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Re: Windows GameMaker?
« Reply #5 on: August 18, 2008, 06:10:18 AM »
I've tried that gamemaker before, kind of boring. What I'm thinking is a gamemaker very similar or exactly alike Gm/Sc.


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Charlo


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Re: Windows GameMaker?
« Reply #6 on: August 18, 2008, 09:36:25 AM »
I looked long and hard for a card-based game creator for windows and I could not find one.  It would be great if you could make one.

I used GameMaker for windows for a long time and it is quite a bit more powerful than our GameMaker.  It's hard to compete with.  It makes programming the game a lot easier which lets people focus more on their ideas, not how to implement them.

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Re: Windows GameMaker?
« Reply #7 on: August 18, 2008, 03:10:29 PM »
I have no intention to compete with it, my GameMaker will be a different brand than it.  I will call it...

...SilverMaker (Or GameCreator, just mincing SilverCreator and GameMaker together).

First it will be just like Gm & Sc mixed but a little more graphic oriented. Better, faster sprite stuff. More powerful. Though it will have almost all features of Gm/Sc. Than once it is created, I will change a few things, make it better, possibly have any window size or like 10 different sizes.

The AWESOME thing about my computer classes, is that I am a year ahead of my class. I can make the assigned program I need in 5 minutes while it takes 1:45 min for everyone else to finish, than I have all that time to make my online Mmo with Satyricon or build the GameMaker.

Also, I won't have to compile everything. I will have all the data written in a file called "yourgame.data", than I will have a engine app that reads the data file and according to the data, it does what it needs to do.



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Mystor


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Re: Windows GameMaker?
« Reply #8 on: August 18, 2008, 03:12:47 PM »
Quote
I have no intention to compete with it, my GameMaker will be a different brand than it.  I will call it...

...SilverMaker (Or GameCreator, just mincing SilverCreator and GameMaker together).

First it will be just like Gm & Sc mixed but a little more graphic oriented. Better, faster sprite stuff. More powerful. Though it will have almost all features of Gm/Sc. Than once it is created, I will change a few things, make it better, possibly have any window size or like 10 different sizes.

The AWESOME thing about my computer classes, is that I am a year ahead of my class. I can make the assigned program I need in 5 minutes while it takes 1:45 min for everyone else to finish, than I have all that time to make my online Mmo with Satyricon or build the GameMaker.

Also, I won't have to compile everything. I will have all the data written in a file called "yourgame.data", than I will have a engine app that reads the data file and according to the data, it does what it needs to do.



-Gandolf
That is basically how GF will work except all of the files will be online so you never have to see them :)

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Gan


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Re: Windows GameMaker?
« Reply #9 on: August 18, 2008, 03:14:32 PM »
Ah, smart. ;)


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Re: Windows GameMaker?
« Reply #10 on: August 18, 2008, 04:03:51 PM »
Ah, smily. ;)

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« Last Edit: August 18, 2008, 04:04:36 PM by Silverwind »
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Mystor


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Re: Windows GameMaker?
« Reply #11 on: August 18, 2008, 04:34:48 PM »
Quote
Ah, smily. ;)

-Silver the cackling with insane laughter
huh?

Mist
"I'll lie to him."
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"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Tireas Dragon


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Re: Windows GameMaker?
« Reply #12 on: August 18, 2008, 05:55:03 PM »
Quote
huh?

Mist
my words exactly
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: Windows GameMaker?
« Reply #13 on: April 18, 2009, 10:25:26 AM »
Hey guys, I'm going to revive this in Java. Though I better change it to multi-platform game maker.


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Re: Windows GameMaker?
« Reply #14 on: April 18, 2009, 07:31:23 PM »
Ha, I use the Windows GameMaker.  If you can code in it you can do some amazing stuff with it.