I was in charge? Oh, well in that case I resign, passing the crown to whoever wants it. There's no point in having someone who cringes at work to be in charge though, so personally I think either Gnome or Eq should be lead, as they've the most experience in finishing games and show the most eagerness towards work.
To anyone attempting a group project I suggest exactly the same thing as Eq. Provide some proof that your group project isn't just a bunch of lists like all the others by designing (and programming) a piece of world to explore, or writing a battle engine. You'll find people are more interested and willing to work on a project if it has a solid beta as an example.
Also, having witnessed countless flopped group development attempts (in various projects, not just GM ones) I now hold a rigid belief that there needs to be a very firm Design Director. It's natural for everyone to want to implement their say, but group projects need someone to enforce an overall structure in the game. For example, they need to say "This is what the battle engine will be like, this is what quests will be like, this is the general foundation for gameplay" and so on and so forth. In other words, 1 guy (or a small group) plans the game, everyone else designs content. (maps, quests, enemies, dungeon layouts and so on)
Also, you get allot of "I can do music/graphics" people, but the DD should only accept people who can give an example of their work. A list of names doesn't help development.
Best of luck developing guys, and as Ghost would say: Cheers!