Topic:   The Long Vacant Chat Box Game   (Read 11167 times)


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Connors


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Re: The Long Vacant Chat Box Game
« Reply #15 on: May 14, 2013, 07:09:47 PM »
Maybe I worded it wrong, I don't think it would be awkward, it would just take time to get used to them and it would allow for more interesting tactics. Maybe.

Then again in quick party games sometimes awkward controls make it funny enough that it's worth it.
Warning: The above post may have been modified multiple times.

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Re: The Long Vacant Chat Box Game
« Reply #16 on: May 16, 2013, 02:07:20 AM »
Connors xD

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Re: The Long Vacant Chat Box Game
« Reply #17 on: May 18, 2013, 02:44:58 PM »
The chatbox game now has shooting. How should I expand it to make it more enjoyable?

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Re: The Long Vacant Chat Box Game
« Reply #18 on: May 18, 2013, 03:13:34 PM »
Well, for one, less spastic bouncy machine gun of death, add some cover, make a few different guns.
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Re: The Long Vacant Chat Box Game
« Reply #19 on: May 18, 2013, 03:42:26 PM »
How about a shop?

Kills get you gold, gold gets you better weapons.

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Re: The Long Vacant Chat Box Game
« Reply #20 on: May 18, 2013, 08:24:12 PM »
Guns to add:
Simple Gun - Shoots 2 bullets per second
Machine Gun - Shoots 10 bullets per second
Buck Shot - Shoots a round per second. 6 bullets spread out
Flame Thrower - Slow bullets, expanded, gets larger
Rocket Launcher - Throws big slow bullets, on hit does a radius of damage, damage porportional to distance from center
Laser - Raycasts, continuous red laser, stops when hitting something but has max range of 5000. Does continuous damage

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Re: The Long Vacant Chat Box Game
« Reply #21 on: May 18, 2013, 11:30:32 PM »
The mini game class alone is up to 331 lines of code. I'm probably going to spend time modularizing it. Break it up into more classes to make it easier to code and add in new features like guns.
I've come to the conclusion that recoding something when it gets messy is a bad idea. Rather, the actual solution to your problem isn't to try to clean or recode it but rather to split it up into smaller chunks across multiple files.
A lot of what you code is either redundant or you don't edit it much after writing it. So that code is best to modularize and stick elsewhere so when you're editting, you never have to bother looking at it again.

TL;DR, when it gets hard to program, break up your code.

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Re: The Long Vacant Chat Box Game
« Reply #22 on: May 19, 2013, 01:15:16 PM »
Well, it's certainly broken, but it isn't up. You're halfway there.
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Re: The Long Vacant Chat Box Game
« Reply #23 on: May 19, 2013, 01:24:06 PM »
Power went out last night.

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Re: The Long Vacant Chat Box Game
« Reply #24 on: May 19, 2013, 02:11:25 PM »
Weird! So did ours!
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Re: The Long Vacant Chat Box Game
« Reply #25 on: May 19, 2013, 02:32:52 PM »
Chatbox temporarily running at 120fps to test how well it does.
I'm thinking of calibrating the server to run dynamically.
That is, it'll try to max out the FPS as much as possible
Under heavy load, the FPS will decrease.
But because it'll be dynamic, it'll use a delta time to calculate distance between frames
That way 250 fps and 20fps will behave the same minus precision. 250fps has greater precision in collisions, with 20fps you're more likely to have bullets going through walls
The goal is to make the game more instantaneous and consistent.

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Re: The Long Vacant Chat Box Game
« Reply #26 on: May 19, 2013, 02:51:36 PM »
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

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Re: The Long Vacant Chat Box Game
« Reply #27 on: May 19, 2013, 03:15:10 PM »
The dreaded firefox.
Making layouts compatible with firefox is a pain. But I'll give it a try.

However I am impressed with your willingness to learn C++.

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Re: The Long Vacant Chat Box Game
« Reply #28 on: May 19, 2013, 04:35:37 PM »
The simplest solution to your problem? Use Google Chrome.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!