Topic:   Game Planning   (Read 35194 times)


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Gan


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Re: Game Planning
« Reply #45 on: May 08, 2008, 06:13:25 AM »
If we want to make a more magical game I would choose RMXP. If we were to make a more realistic game like real life with surviving and fighting, I would use Xtremeworlds.

What do you guys think?

-Gandolf

I'm just not sure if GameMaker can handle all of this smoothly.

Anyway Al could speed it up?
« Last Edit: May 08, 2008, 06:15:08 AM by Gandolf »

Silverwind


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Re: Game Planning
« Reply #46 on: May 08, 2008, 06:15:26 AM »
RPG Maker XP ;D

EDIT:

What do you mean "speed it up"?
« Last Edit: May 08, 2008, 06:16:00 AM by Silverwind »
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Gan


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Re: Game Planning
« Reply #47 on: May 08, 2008, 08:54:56 PM »
Like make the engine run smoother and faster. Less time to load and not choppy. If Al would add a FPS (Frames Per Second) part to the GameMaker besides the Card setup, we could create 2D or 3D games easily.

-Gandolf

Everyone agree on RMXP?
« Last Edit: May 08, 2008, 08:55:11 PM by Gandolf »

Silverwind


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Re: Game Planning
« Reply #48 on: May 09, 2008, 03:14:17 AM »
Quote
Like make the engine run smoother and faster. Less time to load and not choppy.
I'm pretty sure if Al knew a way to make GM run faster without chopping the command list in half he'd have done it already. GM's speed mostly depends on the computer it runs on.

Quote
If Al would add a FPS (Frames Per Second) part to the GameMaker besides the Card setup, we could create 2D or 3D games easily.
How would a FPS counter allow us to create 3D games?


Quote
Everyone agree on RMXP?
I do, though I've just noticed that there's not allot character resources on the site. Do we have to design our own? Another tileset we should consider is the Angband set, which has loads of characters and monsters: http://www.molotov.nu/?page=graphics
« Last Edit: May 09, 2008, 03:23:35 AM by Silverwind »
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Gan


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Re: Game Planning
« Reply #49 on: May 09, 2008, 06:21:52 AM »
Wow... Those tiles are amazing. Though their characters have no walking ability or animation.

If we used those tiles we could stick in RMXP or Xtremeworld Sprites.

-Gandolf

Silverwind


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Re: Game Planning
« Reply #50 on: May 09, 2008, 08:32:50 AM »
Sure. Anyone pose an objection? Assuming not we can give those tiles the go ahead! :)
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Tireas Dragon


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Re: Game Planning
« Reply #51 on: May 09, 2008, 09:19:10 AM »
Quote
If Al would add a FPS (Frames Per Second) part to the GameMaker besides the Card setup, we could create 2D or 3D games easily.
I am not participating in this the making of this game but I am observing its creation and I have the same question as Silverwind when I say how would adding a fps marker allow making of 3D games easier.
P.S. And besides GM is card based why would we need a fps marker.
« Last Edit: May 09, 2008, 09:20:15 AM by Tireas_Dragon »
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Charlo


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Re: Game Planning
« Reply #52 on: May 09, 2008, 05:03:55 PM »
I doubt that GM would be capable of the real-time 3D rendering that would facilitate need for an FPS counter.   ;D

Gan


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Re: Game Planning
« Reply #53 on: May 09, 2008, 10:57:31 PM »
Quote
I am not participating in this the making of this game but I am observing its creation and I have the same question as Silverwind when I say how would adding a fps marker allow making of 3D games easier.
P.S. And besides GM is card based why would we need a fps marker.

I wasn't talking about a fps marker. I used "FPS Part" as a lack of words to describe Motion, Sprite game makers. Such as Flash and ColdStone.

So, if we are using those tiles, how is our little movement engine doing?

-Gandolf
« Last Edit: May 09, 2008, 11:01:08 PM by Gandolf »