Thing Numero 1: Roguesoft began with three active members, but after several weeks of poorly coordinated development over an RPG/boardgame hybrid, the list of active members dwindled to me. Our first proposed game was never released either.
Thing Numero 2:The purple jumper wearing player sprite usually packaged as "Adventurer.gif" is rightly named "Robert the Rogue". I originally intended him to be Roguesoft's official mascot and the main player character sprite in all future RPGs. He never made it past the Moon Fable betas though.
Thing Numero 3:Despite faulty memory, Moon Fable wasn't actually the first Roguesoft RPG implementing the grid navigation system. An earlier game entitled Spooky Castle bagan development immediately following the release of Epicus, but never progressed beyond two
incredibly plain rooms and a moderately decent (for the day) random enemy encounter routine. It had a cool theme song though: (
http://www.mediafire.com/?350i61d8a4365s3)
Thing Numero 4:Roguesoft was very nearly Christened Lunarsoft. It wasn't until I Googled the name and discovered an existing company using it that I spawned the infamous name it bears today. Woodhaven and Sora weren't overly keen on the title, as it derived from my character's role in our Dungeons & Dragons party. But I loved it far too much to even consider changing it later on.
Thing Numero 5:The idea of becoming video game designers arose from a conversation between three friends one sticky summer afternoon, whereby after much deliberation we decided that if nobody was going to make the adventure games we wanted to play, we'd have to make them ourselves.