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Topics - Silverwind

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Trash Talk / Undercroft
« on: September 22, 2010, 07:44:33 AM »
I downloaded a pretty impressive free iPhone RPG the other day:

Although it's made by the guys behind RuneScape, the game's structure is extremely simple. Basically you explore an enclosed area of the overworld, find the 3 or 4 hidden dungeon entrances in it, explore the dungeons then return to town with loot, to purchase upgraded equipment of course. Then you move onto the next section of the overworld and repeat the process.

I'd love to make a short game like this sometime.

Trash Talk / Determining the force of impact of two cars...
« on: August 24, 2010, 04:24:49 PM »
Me and a friend are hot in debate over the force of impact resulting from two objects colliding at different speeds.

Supposing a blue car travelling at 100mph collides with a red car travelling at 50mph, what are the forces of impact for both cars? Both of us agree that the force of impact would be 50mph if both cars were traveling at 50mph, but what about 100 and 75?

Trash Talk / New Sprites
« on: June 09, 2010, 01:38:25 PM »
I finally got around to polishing an unfinished mountain texture, but now I'm not sure if I prefer it over the previous texture (left):

The previous one definitely needs a fourth shade if I go with it, and possibly a reconstruction of the larger stones to make them less round, but it'd be allot of work. The new one just looks a little... indistinct to me.


I also fixed the grass. It's way easier on the eye now having taken Hammy's advice to increase the apparentness of the highlight. ;)

Trash Talk / Yipe! 5 Overworld Map
« on: July 22, 2010, 02:58:50 PM »
I've painstakingly constructed a map of the overworld from Yipe! 5 using in-game screenshots. For those who haven't completed the game, don't spoil it for yourself! But for those who have and want to study the map for inspiration, here's the link:

Trash Talk / Player Character Simulator
« on: July 05, 2010, 07:08:41 AM »
It's happened to every D&D group at some point; one of the guys can't make the session. In days gone past, this would result in a significant hindrance to the party, but no longer! With the PC Simulator, you can easily determine the actions of an absent player with 99% accuracy. Simply roll a d20 whenever the PC's initiative is called upon and compare the roll with the Result Chart to determine the PC's action.

(1) The PC attempts to summon Imps, regardless as to whether or not he/she has appropriate means.

(2) In a failed attempt at diplomacy, the PC says something incredibly insulting to the highest level NPC in the room. If multiple high level NPCs are present, the insult is directed at each of them.

(3) The PC attempts to use a magical item in a manner for which it was never intended. Each member of the party must make a savings throw vs Death Magic to survive the ensuing chaos.

(4) The PC takes evasive action.

(5) In an act of spontaneous cunning, the PC challenges the nearest NPC to a battle of wits.

(6) Something the PC ate earlier doesn't agree with his/her stomach. A savings throw vs poison is required to avoid indigestion.

(7) The PC takes interest in something extremely ordinary and becomes transfixed by its apparent uselessness. If the object belongs to an NPC, the PC offers his/her most valuable item as an exchange. If the object belongs to a member of the party, the PC immediately attacks them.

(8) If the the PC is in possession of a Necklace of Choking, he/she attempts to put it on.

(9) The PC develops a permanent disliking to the friendliest member of the party. From now on the PC will strongly object to anything they suggest and refuse to aid them in battle, even seizing any available opportunities to put them in danger.

(10) The PC drops his/her weapon and invokes the law of parley. If there are no enemies present the PC becomes confused and permanently reverses alignment.

(11) If there are any Wood Elves in the party, the PC attempts to chop down the nearest tree in sight. If the PC himself/herself is a Wood Elf, he/she blames the thoughtless destruction on another member of the party and takes violent action against them.

(12) From now on the PC shall respond to everything by shaking his/her head and repeating the phrase "Blame it on the Gods!"

(13) The PC wishes to dance.

(14) The PC suddenly realises that he/she has left some money at the last inn visited by the party. Only a successful Charisma roll with a -4 penalty can persuade him/her not to go back for it.

(15) The PC decides to mix and drink every potion in his/her possession, starting with the unlabelled ones.

(16) The PC dies.

(17) A gust of wind causes to PC to lose his/her balance. If there are any high ledges nearby, the PC tumbles over the nearest one. If there are no high ledges nearby, the PC lands on his/her sword arm and severely injures it, resulting in a -3 penalty to all attack rolls until the PC recovers with a full day of rest.

(18) For the duration of the next battle, the PC's Morale is treated as 2.

(19) The PC regards his/her companions with suspicion and refuses to share loot with them. If this results in a verbal argument between the PC and two or more members of the party, the PC will consider it "ganging up" and take violent action.

(20) If the PC is a Halfling, he/she succumbs to the inner urge to settle down and build a burrow. No attempts to persuade the PC otherwise will succeed, and the PC must permanently retire from his/her life of adventuring.

Trash Talk / Forum RPG retry?
« on: June 19, 2010, 04:32:23 PM »
Dungeon of Darkness (my text adventure for the June exercise) is well on its way to completion, but before I release it as a compiled game I thought it would be cool to "beta test it" as a forum RPG, following the exact same rules as the GM version but with an alternative storyline and a slight amount of multiplayer interactivity.

Now the thing is, due to the build up of consequences resulting from player's actions (I'll explain why this affects gameplay so much later), it'd be best to have only a few testers. Say, 3 or 4. 5 max. Anyone interested?


The game will involve reading and responding to messages both publicly in a dedicated game thread and privately via the PM system.

Trash Talk / "Out There" Parody
« on: June 17, 2010, 05:22:46 PM »
GM and SC are certainly the easiest platforms out there (and that's the hook for me), but there's great reward for muscling the toil of those 'advanced' languages. Indeed, it well deserves a Disney musical parody.
And so it got one:

I had tones of fun recording this, as I couldn't hit any of the high notes (or half of the mid notes! ;D). I was originally gonna do it as a video, but I didn't have anyone to assist me with the camera.

If you haven't seen the Hunchback of Notre Dame: shame on ye!

Safe behind this interface of cards and sub routines
Surfing on the web for other sources
Content taking up much bigger portions of the screen
Engines with so many great resources
All my life I've memorized their syntax
Features that GM will never show me
All my life I've wondered how it feels to make a game
Not without them
But which sprouts them

And out there
App Store's number one
People playing my game out there
Having so much fun
They'll play forever
Out there
Free from all forms of malware
What I'd stake
What I'd dare
Just to make one game out there

Out there upon the iPhone and the App Store sold online
On the highest rank list I can see them
Players would comment suggestions and I would refine
Game mechanics as I would agree them      
If I could code in C
I'd program every weekend

Out there
Designing RPGs
Draw some sprite sheets out there
For my NPCs
Who'd really walk about there
All for low cost fees
I swear I'll be so pleased
With my share
Won't be great
Won't be fair
Once I'm paid
I won't care
I'll have made
One game
Out there

Trash Talk / Thanks for watching!
« on: June 14, 2010, 07:09:19 AM »
The past few months have consistently ended with a barrage of emails from TechSmith, first informing me that my Jing videos are being watched allot, then that they're being watched so much I'm approaching my bandwidth limit, and occasionly (like this month even though we're only half way through it) that I've reached my bandwidth limit.

So I just wanted to say thanks for watching! ;D Glad to know my tutorials are helpful.

Trash Talk / Hidden Emoticon
« on: April 28, 2010, 07:45:48 PM »
Whilst trying to figure out how to change the QoTM I inadvertently discovered a hidden emoticon:

Such a terrific smiley mustn't remain unused! One of us should contact Ghost as a matter of some urgency. ;D

Trash Talk / Funny Flash Videos
« on: April 15, 2010, 05:37:43 PM »
It's about time we rounded up a few funny videos again, so here's three I lol at every time:

The last one is loud and contains swearing.

Trash Talk / Eclipse Forum
« on: May 11, 2010, 05:55:16 PM »
I think Swamp was looking for a link to the old Eclipse forum awhile back and I just came across one on the Roguesoft forum:

Just incase you still need it.

Trash Talk / They Found Noah's Ark
« on: April 28, 2010, 03:40:47 PM »

Or is it just a 5,000 year old Sherpa's front door? Only time and a bunch of Turkish presbyterian excavators will tell, although I vote against the later for two reasons:

1 For whatever reason they're positive the timber belonged to a ship, and who'd build a ship on the summit of a mountain?
2 Sherpas live in Napal.

Trash Talk / Video of Lockridge's Speech
« on: April 23, 2010, 12:06:21 PM »
I found a magnificent video of Dr Lockridge's famous speech:

I think he gave the speech on the night Martin Luther King was assassinated. Just thought I should share it. :)

Trash Talk / Trying to Learn Piano
« on: April 13, 2010, 04:13:29 PM »
I got back into Garageband awhile ago (after scrapping together enough mula to repurchase it) and recently I've been composing tracks for Epicus II. I'm really enjoying myself but some of the tunes are so catchy that I'm filled with a desire to play them. I'm out of practice with the guitar and I'd like to pick up a new instrument, so I'm trying to learn the piano. Does anyone else play or have any pointers for me on where to begin?

Trash Talk / Finally beat Mystic Legend
« on: April 05, 2010, 06:38:14 PM »
It took an hour out of three evenings, but I finally beat Mystic Legend. Loved the ending twist and the unlockable concept art. How long did it take you to make Eq? Didn't it start as a group project on the GM forums?

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