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Messages - Silverwind

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1
Group Projects / Re: Team Project For Old Times’ Sake?
« on: November 20, 2020, 01:27:34 PM »
Great idea :) Shall we have the meeting before or during the holidays?

2
Group Projects / Re: Team Project For Old Times’ Sake?
« on: November 19, 2020, 04:45:51 AM »
Neat stuff folks! I'm dying to work on the tileset, but work is all-consuming at the moment due to reduced staff. I get two weeks off at Christmas, so I'm looking forward to playing around with the pixels then :) Hope I haven't killed the spiritual momentum!

Should the first post in this thread be updated with information/progress/state/decisions?
Good idea, only you guys are more up-to-date than me. Do you fancy starting a new topic now that Project Eek is officially in development?

3
Group Projects / Re: Team Project For Old Times’ Sake?
« on: November 06, 2020, 03:01:00 PM »
Yay! Great to have you aboard Gan :D That's a great engine you've made for Eek, and I reckon it's about the right scale for a small project we want to finish. I'll try to make more placeholder tiles over the weekend.

4
Announcements / Re: SketchFighter 4000 Alpha Revival Edition
« on: November 02, 2020, 03:36:24 PM »
Aye, it's got charm oozing out of the graphics and soundtrack :) The original game had a custom level editor, but the Revival Edition hasn't sold enough to make working on an updated editor a viable use of the developer's time. If sales pick up, however... mwahhahahaha...

5
Group Projects / Re: Team Project For Old Times’ Sake?
« on: November 02, 2020, 03:19:53 PM »
Sorry Connors, I meant to post last night but forgot. Your thoughts are great! :D If you're happy to take the helm programming wise, you're the best guy to call shots on the majority of game mechanics so that we're designing something you can actually create XD The battle engine is in your hands good sir!

As a matter of fact, I'm mostly excited about working on the tileset, as I'd like to release it as a free game dev resource like the old Roguesoft set. Perhaps designing the tileset could be my official contribution to the project? I'll try to create entity sprites as well, but they'll take a lot more time and effort.

I'm afraid I didn't get as much done as I hoped this week, as most of the story and gameplay ideas that I came up with emerged from—and are inextricably linked to—a game idea that I've had for a long time and am rather precious about, as I still intend to make it someday. I basically ended up defining the shape of that project unintentionally! I did improve the UI mockup I put together earlier though, ending with a screen resolution of 1024px x 640px—which quite by chance appears to be the second biggest project size in SilverCreator. I'll have to give SC a go one of these days.

I hope to work on the Tileset a bit this week, but I'm back to work now, so its a free time project once again for me. Still committed to seeing this through though :)

EDIT:

OK so there's a bot that made it hard to tell if there were new posts
Oh yes, that bot's on quite the rampage! If only they'd post something useful, like story ideas, or concept art...

6
Announcements / SketchFighter 4000 Alpha Revival Edition
« on: October 30, 2020, 07:42:36 AM »
Hi folks, just thought I'd spread the word about this awesome game by indie developer Lars Gäfvert (Lost Minds): https://www.lostminds.com/sketchfighter/

I bought SketchFighter when it released in 2006 and it sparked my desire to make computer games, leading to me discovering Al's GameMaker a year later. I owe Lars a lot! Earlier this year he read some fan comments on a YouTube playthrough where we were lamenting the fact that SketchFighter no longer runs on modern machines, so he worked hard for 6 months and released the Revival Edition. How awesome is that? You should totally check out the game and support the developer. I've just played it through twice. Hours of fun!

7
Group Projects / Re: Team Project For Old Times’ Sake?
« on: October 27, 2020, 02:59:56 PM »
Alas! The video appears to be private ;D

8
Announcements / Re: Tales of Legend
« on: October 26, 2020, 06:29:23 PM »
Cool stuff! It feels good to finish a project, and it's great to have something at the end to show to others. Short games are good games :)

9
Group Projects / Re: Team Project For Old Times’ Sake?
« on: October 26, 2020, 06:26:11 PM »
The prototype for my jam actually game is submitted!
Wow! That's an ace little game Connors :) Super stuff!

10
Group Projects / Re: Team Project For Old Times’ Sake?
« on: October 26, 2020, 06:25:03 PM »
The screen recording software I used doesn't allow much free bandwidth, but here's a short ramble about ideas and approach as well as initial concepts of music and visuals:

https://www.screencast.com/t/PK6Z7y46e

The yellowish-green grass is less appealing to me, but as most of the other graphics have bold colours they tend to sit better on it than on the lusher green grass. I'm looking forward to doodling up a sprite sheet!

11
Group Projects / Re: Team Project For Old Times’ Sake?
« on: October 25, 2020, 04:06:23 PM »
Man, I’d forgotten all of that. It’s a great plot for a short game :) I’ve been working on a colour palette and threw a few musical ideas together to get an idea of the game’s tone. I’ll post a few bits tomorrow.

I’ve got a week off work, so I’ll dedicate some proper time to this project with the aim of having an initial concept by the end of the week :D

How’s your Game Jam project going Connors?

12
Group Projects / Re: Team Project For Old Times’ Sake?
« on: October 18, 2020, 04:34:59 PM »
Welcome aboard, good sir! I'm with you, a certain degree of commitment is important for morale. I'm certainly willing to see the project through to the end :)

I vaguely recall the project I think you're referring to, but the details escape me. If you think any of the ideas are worth revisiting, do share them :) I haven't given any thought to a story yet, but I did make a start on a UI concept and I'm doodling a few placeholder sprites to get a rough idea of what the game might look like.

Here's a few games and colour palettes I thought would be useful to reference:

Yipe! III
https://images.app.goo.gl/jjPMLKqCD3mQhsuw9

Gurk
https://images.app.goo.gl/y1qTedJ9KBr8QvqW7

Kingsway
https://images.app.goo.gl/Teu5i1H1MkV5HeiV7

13
Announcements / Re: Brave and Magic Draft1
« on: October 17, 2020, 08:33:18 AM »
I've just downloaded a few of your games and I liked this one the most. The bright colours and simple icon graphics are immediately appealing, and the UI contains everything you need at a glance without seeming cluttered. Great job Johna! I encourage you to finish the battle engine so you can start adding levels and have a short game to show people :) I look forward to playing more if you do continue the project!

EDIT:

Maze Boost and Tales of Legend had some nice code going on too, but B&M already looks polished :)

14
Announcements / Re: Brave and Magic Draft1
« on: October 16, 2020, 12:16:24 AM »
How exciting! Looking forward to playing this after work :)

15
Group Projects / Re: Team Project For Old Times’ Sake?
« on: October 13, 2020, 04:46:01 PM »
Awesome! Music is an important department :) Game Makers Assemble! Mwahahaha...

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