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Messages - GMG Kurt

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1
Announcements / Re: Hosting for GMG will end May 2015
« on: March 01, 2014, 08:36:38 PM »
This site is very special. It helped me find programming and some pretty awesome like-minded people. Even if i don't check most of the time  :P

3
Trash Talk / (T)here I go again
« on: November 01, 2013, 09:34:44 PM »
hey... I love you guys

4
Other Languages & Tools / Re: irc channel
« on: August 31, 2013, 06:56:41 PM »
essentially yeah, but it is secure, so no government spying, and I feel like it'd be an experience. I just wanna learn more about networking and this is something that would teach that.

5
C/C++/Objective-C/D/C#/F/R / iOS competency
« on: August 31, 2013, 02:26:47 PM »
https://www.codefellows.org/blogs/everything-a-competent-ios-developer-needs-to-know

I thought it was a really neat (and short) article that gives a good layout of how to proceed.

6
Other Languages & Tools / irc channel
« on: August 30, 2013, 04:43:41 PM »
Hey guys I was reading a bit about irc channels, really know nothing about them, but thought they sounded like a fun thing to set up and screw with. How would we set up an irc channel? does anyone here have experience with irc channels?

7
Trash Talk / Re: Game Industry Spiral of Death
« on: August 24, 2013, 10:41:37 PM »
Its a non-sustainable growth pattern that most industries encounter when growing so rapidly.

It is interesting that you mention only buying from the companies that 'doesn't just want your money'.   I recently read this article about Capitalism and Voluntaryism. Heres an excerpt before I explain further my point.

Quote
Capitalism is a system of *voluntary exchange*, where the means of production are privately owned. A system where (IDEALLY) both parties benefit from the exchange. Coercion/force/aggression have no place in capitalism - if you expect it to thrive and increase the standard of living for the people. People need to be free = free markets. People need to be able to rise up out of their poverty -- they can't succeed at this when the government is crippling them with regulations/taxation -and has a hand & camera at every crevice of your existence. A free market won't be the epitome of a perfect world, as long as humans are imperfect then life itself will remain imperfect. But it is believed to be a vastly more appealing concept than a life with the state. Government is good at taking problems in our lives such as stealing, lying, counterfeiting, fraud and violence - and it makes them worse, perpetuates them further (globally), and colors them as being 'legal' - simply because they are the actions of the state. Without the government around to offer favor via legislation, to there snake-oil salesman corporate acquaintances - then those corporations wouldn't have any leg up on the competition, and they wouldn't have such ability to devastate small/individually owned family businesses. In a free market - the consumer has the power.

You may believe that some state ownership of land is more beneficial, you may prefer some group collective over individual property methods. . .that's fine. In a society centered around free markets/non-aggression, you would be free to gather with other like minded individuals and set up whatever utopic system of exchange you envision. But the key to this society, is that you will never be justified in forcing any other free human being, against their will, to adhere to the system which you* believe is best. People should be free to live how they want to live.
[Tl;Dr: the consumer controls the market (sort of that is super generalizing the idea))

essentially I'm saying that you always have a choice of what the market should offer. As gamer we have an obligation to draw a line in the sand and say we are fed up with marketing technique t1, and by not buying t1 we are no longer supporting and proliferating a system in which t1 is upheld. If given the choice of t1 and t2, t1 being a high-budget (perceivabley) overpriced game and t2 being the low-budget low-cost (possibly indy) game that we consider desirable, we can only endorse and proliferate t2 by buying thoes games and advertising them to friends and starve t1 of our wallet warmers.

Pirating puts us in a unique place were we can say 'hey these High-budget games are bad for the industry but i want to play them anyways' and we are able to play them with out proliferating their creation in a economic framework of Voluntaryism. Are paying is the same as saying 'yes please, I want more of this'

But that brings to issue the point of are high budget games bad for the industry? I'm not about to google for charts and graphs, (mostly cause I'm behind on reading and need to finish 'Lord of the Ring' and research Libertarian critiques on Compulsory Voting and critiques on that and then write a paper that meta-critiques them. #thestruggleisreal)
non-sequiturs aside why are expensive games bad? Isn't "The Game Industry" ruled and dictated by the big companies, and don't we pay for their name? Part of the reason why indy games are so cheap is that the names of the developers aren't as prolific and nobody would buy the unheard of indy games for the rates big companies charge.

its worth noting that the way our (American) economy functions it isn't capitalism or voluntaryism.

[NOTE] As of writting this i'm very tired and may have made sense or been completely incoherent. Plz ask me to clarify if something I wrote didn't make sense. Chance is I missed a word :p
EDIT: more expensive projects more jobs made; just sayin.

8
Announcements / An eye opener
« on: August 17, 2013, 10:15:47 PM »
um hi... it's been a while  8)

So this post belongs either here or in trashtalk
with out much of an introduction I want to show you guys this amazing video, I know its longer than the normal youtube video but trust me its worth it.
http://www.youtube.com/watch?v=o_WBo4sfmi4

I do not exaggerate when I say how blatant the mainstream media censorship and the possibility of election rigging in our democratic America is not only eye opening but life changing and it is ridiculous that we don't have Ron Paul as our President.

9
Trash Talk / Re: [WIP] Documentary on Creepers
« on: July 11, 2013, 08:46:09 PM »
what if it has a frown cause it just wants a hug, but can't hug anyone without exploding

10
Announcements / Re: GMG TeamSpeak Server
« on: July 11, 2013, 08:42:49 PM »
the IP doens't work for me. Is the server always up? do we have to expect the Ip to change in the future?

11
Announcements / Re: GMG TeamSpeak Server
« on: July 07, 2013, 09:24:18 PM »
Not to mention the ts server is hosted on your computer unlike Skype. This way the NSA can't find our meta-data in its dragnets.

... Yeah I'm pretty pissed about PRISM

12
Group Projects / Re: Another RPG Programming Project Thread
« on: July 07, 2013, 08:15:53 PM »
I come back from college and you guys have started a project w/o me!
unbelievable ;)

14
Code Exchange / Re: passing arrays to function - error
« on: May 15, 2013, 06:32:29 PM »
Gan was right I couldn't find the size of the array outside of the main() because sizeof() is a runtime function. Currently I'm going to keep everything inside of the main() instead of passing the arrays to the function, and will deffinetly look into vectors cause they sound interesting.
@ circuit I wanted to just pass the array because in this program I wanted an array I could keep deallocating and reallocating depending on the number of elements that I needed. While tracking the size and giving that as a parameter is definitely an option (and an easier alternative) I just felt like doing it this way to do it, wanted the challenge.

15
Trash Talk / Re: Pideas
« on: May 15, 2013, 06:26:59 PM »
http://imgur.com/a/mZRWa
while you may have seen this due to information homogenization I thought of zoo when I saw this.

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