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Messages - Connors

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1
Announcements / Re: Slide Drop released on Android for ONE DOLLA
« on: January 12, 2018, 05:38:40 PM »
Thanks Tim, perhaps you can leave a review if you enjoy it?

2
Announcements / Slide Drop released on Android for ONE DOLLA
« on: January 01, 2018, 05:10:46 PM »
https://play.google.com/store/apps/details?id=com.Loneship.CoinDrop

I released an app! It's not attracting much attention except for friends I shared it with right now, but it was a great learning experience. I ported one of my old Puzzlescript.net projects to Unity, added one mechanic (munchers can be upside-down now) and some new levels. I chose this game to port since it had simple controls that feel nice on mobile.

If I did it again, I would aim for a free app with ads. Unless it's a much larger project, that is. We'll see what happens! I have a few ideas for what to make next, been prototyping some stuff.

3
Trash Talk / Re: Fortunately Unfortunately THREAD 2
« on: December 01, 2017, 06:43:43 PM »
Fortunately, you did so to avoid the goblin that re-killed your un-dead horse.

4
Announcements / Re: new funny animation!
« on: October 30, 2017, 04:11:16 PM »
Wow, I haven't seen either of these. You did some good work!

5
GameMaker / Re: BTD5 Unblocked Game
« on: October 29, 2017, 05:58:53 AM »
That's a pretty tall order, coming to this random forum and asking us about cloning a fairly elaborate game. I don't know what kind of coding experience you have, or if you know any game engines, but this could be a tricky game to make for a beginner. Also, don't know if you noticed, but this forum's unfortunately pretty abandoned atm. Ever played around with something like GameMaker or Unity??

6
Announcements / SlimeGame Updates
« on: July 15, 2017, 07:54:30 AM »
Well, it's been long enough that I can't even remember if I posted this project here, so I thought I should probably just start a thread. I've been working on this physics game for, [checks calendar in disbelief]... over a year now, chipping away at the features I wanted in it when I'm not busy with my job. It's come a long way since that first Youtube video...

I'm still using the Love2D engine, and I'm learning some very interesting things about Lua in the process. It can save and load level geometry and objects, there are constraints, motors and even deadly laser beams. Because what's a game where you can stick to walls without deadly laser beams?? Right now I'm working on improving the graphics and I want to get a demo out there soon. I guess let me know if you're interested in playtesting it?

Here's the earliest footage of the game:
https://www.youtube.com/watch?v=6f8k7WlqEQE&list=PLzmd4mNhO2tlIvi0E6nCt22N06J_c-Efz

I've also posted snippets of video on Twitter:
https://twitter.com/search?q=%40onronc%20%23slimegame&src=typd1

8
SilverCreator / Re: Dungeon Game 2
« on: July 27, 2016, 06:58:55 PM »
It's true, a lot of indie devs make a habit out of making small, approachable projects. The sort of thing you make for a Game-Jam, for instance. It's OK to have a bigger project that you keep working on over a long time. Just remember that making tiny prototypes and playing with coding can be fun, too. And good practice!

My big project is this gel based physics platformer, but I have made tons of other cool things in the meantime.

9
Trash Talk / Re: How is everyone?
« on: July 27, 2016, 08:47:53 AM »
https://www.tumblr.com/blog/connorsesarts
I've been logging my progress with a certain physics game on tumblr. Love2D is pretty sweet.

10
Other Languages & Tools / UNITY
« on: July 27, 2016, 08:44:03 AM »
Soooo I haven't posted on this site in a while, but I though you guys would be interested to know that I've taken a class in the Unity game engine (and learned some more about Blender).

Also, some friends at the Albuquerque Game Developers Guild have started a very interesting project: they have designed an arcade cabinet! It will house a Windows computer with custom software which will be capable of launching a selection of games, and it will be loaded with games made by local developers. It's got joysticks and buttons for 2 players. The plan is to sell it to local businesses for the construction cost, and use it to hopefully get some people interested in the games we're working on.

They had a game-jam a couple of weeks ago and I made a 2 player pong-inspired game where you shoot at the ball with battleships. Unity is fun when you use it for what it was designed to do.


11
Trash Talk / Re: Fortunately Unfortunately THREAD 2
« on: March 29, 2016, 12:26:40 PM »
Fortunately your horse is still undead and tries to eat the goblin that is trying to eat it.

12
Trash Talk / Re: How is everyone?
« on: March 29, 2016, 11:28:40 AM »
I'm gonna put in another [shameless plug] for http://www.love2D.org as a good beginner's tool for the following reasons:

1. It's simple to install and run your first program. The following is the entirety of the Hello World program. It is run by pasting it into a text file called main.lua which is in a folder and you drag the folder onto love.exe

Code: [Select]
function love.draw()
love.graphics.print("Hello World!", 400, 300)
end

2. The engine has a lot of features but EVERY SINGLE FUNCTION AND OBJECT IS DOCUMENTED. They even provide code examples. This is huge to me because I have been frustrated with trying to work with some libraries or softwares *cough*blender*cough* because their documentation was either outdated, incomplete or just plain difficult to work with.

3. The community on the love2d.org/forums is really friendly and helpful.

4. It's adorable. Every version of the engine has an animated screen that pops up if you run the app without opening a project. The latest version has the codename "Baby Inspector" and the "no game loaded" screen is a G-man in a suit and sunglasses in front of a scrolling background of cute babies. This doesn't really have anything to do with why you should use this game engine, I just like it.

13
GameMaker / Re: Happy Holidays (and I live)!
« on: February 20, 2016, 07:09:57 PM »
Howdy! I thought for sure this site was dead, haha. But people still drop in when they feel like it. It's a shame I can't run any of those old PPC-Mac games anymore...

Have you done any game dev and/or programming since then?

14
Trash Talk / Re: How is everyone?
« on: February 20, 2016, 07:06:20 PM »
I'm really enjoying making textures and I started an art blog. I'm doing a lot of small things to try out ideas!

http://connorsesarts.tumblr.com/

15
Trash Talk / Re: How is everyone?
« on: February 05, 2016, 09:57:57 AM »
Where are you in life?
Still in College, but looking for work...
Has anything exciting happened to you?
Right now I'm taking a college course called "Game and Simulation Programming in Unity" which is pretty much what it says on the tin: a class for students who want to learn Unity and/or make games. We're also covering some 3D modeling and animation. It's pretty much the #1 thing on my mind lately.
What are your hopes and wishes?
I want to get into a career where I can be well known as an artist, and make enough money to move out of my parents' house. Unfortunately, those two goal don't necessarily fit together haha :I
Make any accomplishments?
We made an FPS demo in Unity with mouse aiming and keyboard input. This will be my first ever truly 3D game.
What are you going to do next?
Depend how things go in this Unity class. I might wind up with something really good by the end of the semester, but in the meantime I'm still lookin' for a job.

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