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Messages - Connors

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1
Code Exchange / Re: Decompilers/modding
« on: October 04, 2018, 10:55:08 PM »
Nice necro. Also, yeah, people have done Cave Story mods where they worked with assembly and re-wrote boss battles and all sorts of things. It's a popular game to mod because of the great tools for it, like Cave Editor which doesn't even require programming skills.

2
Trash Talk / Re: The last couple of years
« on: October 02, 2018, 10:17:09 AM »
I've gone to community college, dropped out and worked in a job saving money for about 2 years, quit that job and am now back in college! This year I should be able to complete my 2 year degree and then (probably) won't continue on to the 4 year degree, but I'd like to have one even if it's in Liberal Arts. I'd like to get a job in programming, but I'm seriously considering going all in on my game. Crowdfunding, or maybe finding a publisher.

I have continued to make slow, sporadic progress on "SlimeGame". Current working title is now "Jelly Ball" by the way. :D It's looking pretty good. There's a demo video around here somewhere...

Been playing Rust again recently. It's a chaotic game which is fun if you have friends to log in with, otherwise it's just scary and frustrating. Friend me on Discord so I can bug you when you when I need a teammate lul Connorses#0986

3
Announcements / Re: SilverCreator v2.0b4 to come soon
« on: October 02, 2018, 09:53:39 AM »
I've been using a number of other engines (Love2D, Unity, GameMaker Studio) so I doubt I would be using SilverCreator any time soon, unfortunately. I'll admit, SC was a great way to make point-n-click games, but I'm not all that interested anymore.

4
SilverCreator / Re: Arrays in Silver Creator
« on: July 25, 2018, 07:09:28 AM »
Woah, nice necro. I've never seen someone pick out a support question from 5 years ago. I check this site sometimes but I didn't expect to see a new user!

 Weird, this thread was up when I was barely out of high school.

5
Announcements / Re: SilverCreator v2.0b4 to come soon
« on: April 12, 2018, 02:33:10 PM »
I'm working on a Windows machine now or I would try it out. Still, I'm glad to hear it!

6
Eerily accurate, it seems. Even a bit flattering. :p

Quote from: Watson, apparently.
Summary
You are skeptical, somewhat indirect and unconventional.

You are authority-challenging: you prefer to challenge authority and traditional values to help bring about positive changes. You are self-conscious: you are sensitive about what others might be thinking about you. And you are demure: you prefer to listen than to talk, especially in group situations.

Your choices are driven by a desire for discovery.

You are relatively unconcerned with both tradition and achieving success. You care more about making your own path than following what others have done. And you make decisions with little regard for how they show off your talents.

I'm trying to improve in the "show off your talents" area.

If you'll excuse me, I'm going to go be introspective for a couple weeks. Wow.

7
Announcements / Re: Slide Drop released on Android for ONE DOLLA
« on: April 12, 2018, 01:10:21 PM »
A PO box is the easiest way around that, yes. It costs money though... Probably worth it if I keep making mobile games.

I got the Windows build on itch.up by the way
https://connorses.itch.io/slide-drop
I'm working with a friend to make a iOS and maybe a mac build, but its not priority because this game really hasn't been profitable at all. ::)

8
Announcements / Re: Slide Drop released on Android for ONE DOLLA
« on: January 12, 2018, 05:38:40 PM »
Thanks Tim, perhaps you can leave a review if you enjoy it?

9
Announcements / Slide Drop released on Android for ONE DOLLA
« on: January 01, 2018, 05:10:46 PM »
https://play.google.com/store/apps/details?id=com.Loneship.CoinDrop

I released an app! It's not attracting much attention except for friends I shared it with right now, but it was a great learning experience. I ported one of my old Puzzlescript.net projects to Unity, added one mechanic (munchers can be upside-down now) and some new levels. I chose this game to port since it had simple controls that feel nice on mobile.

If I did it again, I would aim for a free app with ads. Unless it's a much larger project, that is. We'll see what happens! I have a few ideas for what to make next, been prototyping some stuff.

10
Trash Talk / Re: Fortunately Unfortunately THREAD 2
« on: December 01, 2017, 06:43:43 PM »
Fortunately, you did so to avoid the goblin that re-killed your un-dead horse.

11
Announcements / Re: new funny animation!
« on: October 30, 2017, 04:11:16 PM »
Wow, I haven't seen either of these. You did some good work!

12
GameMaker / Re: BTD5 Unblocked Game
« on: October 29, 2017, 05:58:53 AM »
That's a pretty tall order, coming to this random forum and asking us about cloning a fairly elaborate game. I don't know what kind of coding experience you have, or if you know any game engines, but this could be a tricky game to make for a beginner. Also, don't know if you noticed, but this forum's unfortunately pretty abandoned atm. Ever played around with something like GameMaker or Unity??

13
Announcements / SlimeGame Updates
« on: July 15, 2017, 07:54:30 AM »
Well, it's been long enough that I can't even remember if I posted this project here, so I thought I should probably just start a thread. I've been working on this physics game for, [checks calendar in disbelief]... over a year now, chipping away at the features I wanted in it when I'm not busy with my job. It's come a long way since that first Youtube video...

I'm still using the Love2D engine, and I'm learning some very interesting things about Lua in the process. It can save and load level geometry and objects, there are constraints, motors and even deadly laser beams. Because what's a game where you can stick to walls without deadly laser beams?? Right now I'm working on improving the graphics and I want to get a demo out there soon. I guess let me know if you're interested in playtesting it?

Here's the earliest footage of the game:
https://www.youtube.com/watch?v=6f8k7WlqEQE&list=PLzmd4mNhO2tlIvi0E6nCt22N06J_c-Efz

I've also posted snippets of video on Twitter:
https://twitter.com/search?q=%40onronc%20%23slimegame&src=typd1

15
SilverCreator / Re: Dungeon Game 2
« on: July 27, 2016, 06:58:55 PM »
It's true, a lot of indie devs make a habit out of making small, approachable projects. The sort of thing you make for a Game-Jam, for instance. It's OK to have a bigger project that you keep working on over a long time. Just remember that making tiny prototypes and playing with coding can be fun, too. And good practice!

My big project is this gel based physics platformer, but I have made tons of other cool things in the meantime.

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