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Topics - Silverwind

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1
HTML5/Javascript / Legendary Sword
« on: April 20, 2015, 06:01:37 PM »
For the gazillionth time I've got a hankering to make a simple grid based RPG (it happens every time I'm sick for some reason), so I've dug out my old javascript and I'm working on an interface concept.

If anyone's interested, I'll pop up-to-date builds on dropbox:

https://www.dropbox.com/s/b50b0kcqvy5pl6v/build3.zip?dl=0

2
Trash Talk / GMG Video Documentary
« on: August 16, 2014, 08:24:39 AM »
Awhile ago I thought it would be cool to make a video documentary about the GMG, getting a few of us to talk about the people, projects and production history over the last decade. Is anyone up for taking part?

My time is extremely limited and as of yet the project is just ideas in my head, but it rings a warm note with me.

3
Announcements / Roguesoft Resource Library
« on: January 18, 2013, 03:42:04 PM »
I've been meaning to upload the Roguesoft folder in its entirety for sometime now, but I never seem to get around to doing things. At long last here it is:

http://www.mediafire.com/?51vitu8fyivm3

This is the complete collection of everything I've ever produced (as well as everything I never got round to producing) under the Roguesoft logo. I release it in the hopes of inspiring the current generation of dreamers and game makers. The world needs more games, and I commend all those who devote their time and talents into weaving fruit from their imagination. It's among the highest callings, and I consider it an honour to have played a part.

Developers have complete permission to use, modify and develop any resource within the package for any purpose, but I retain copyright over all my work (sprites, music, literature etc.). Gan also has copyright over everything Roguesoft, so his permission on anything goes.

Go forth and God bless!

4
HTML5/Javascript / Wow, localStorage!
« on: January 07, 2012, 04:41:54 AM »
I'm digging HTML5's localStorage object:

http://www.w3schools.com/html5/html5_webstorage.asp

"localStorage.playerHP = 50;" creates the variable "playerHP" on the user's computer and the value has no time limit expiry, so every time you revisit the website the variables maintain the value. Online RPG right there!

5
Trash Talk / Odd April Fools joke leading to a siggin'
« on: April 01, 2008, 02:46:47 PM »
I posted this on the Ambrosia forums, and after much deliberation have decided to sig myself due to the last line being top notch randomness:
Quote
I assume the parrot which has replaced every emoticon on the board is a bizarre April Fools joke by Ambrosia, but I think it should be a permanent feature. Think of all the parrot related emotions you could express with such an emoticon... or rather, the parrot related emotions you'd have to express, assuming the others were still gone.

Parrot... related... emotions...

6
Trash Talk / Soul Survivor
« on: July 28, 2011, 12:50:14 PM »
What happens when you put God and six thousand Christians in a massive field? I'm not quite sure, but I'll know by this time tomorrow! Taking the youth group to Soul Survivor for the week, so catch you all later. :)

7
Trash Talk / Replayed Supa Pong
« on: June 14, 2011, 03:47:07 PM »
So I was working on a Javascript pong engine for a website when I decided to crack open Supa Pong and examine the source, but in no time at all I found myself grinding my way through arcade mode. That game is hard! (albeit extremely enjoyable) Anywhoo, I finally managed to beat the last level and thought I'd post a pic of my achievement, as it's rather difficult:



I also composed a remix of level 7's music, which is my favourite track from the game: http://www.mediafire.com/?wtp3w4ja6jok70m

Good old Supa Pong... it never seems to die.

8
Trash Talk / Mega Ran: Black Materia
« on: April 19, 2011, 10:06:25 AM »
Some rapper/teacher/hero guy has released a hip hop album to the music of FFVII:

http://random.bandcamp.com/album/black-materia-final-fantasy-vii

I thought it was awesome and worth sharing. The AVALANCHE track is super catchy and makes perfect sense if you've played the game.

9
Trash Talk / Lucid Dreaming
« on: April 25, 2010, 02:35:36 PM »
Has anyone ever heard of lucid dreaming? I've been practicing on and off for a few weeks now and although I haven't triggered self awareness yet I'm remembering a lot more dreams than I usually would.

It's quite interesting. Here's a wiki article on it: http://www.wikihow.com/Lucid-Dream

10
Trash Talk / It's that time again...
« on: November 29, 2010, 03:42:04 PM »
Yes folks, it's my yearly reminder to check out Silmar if you haven't done so already: http://dunjax.com/

Silmar is an incredibly awesome random dungeon eploration RPG with a huge roster of items, enemies and class abilities. You can download the entire first half of the game for free, (which took me a solid year to complete) and registration is only $10. I still enjoy this game as much as I did when I first downloaded it, and I've still to overcome the trails of the final dungeon.

Here's a screencast of me starting a new adventure: http://screencast.com/t/zJURcX5T

11
Trash Talk / 5 things you probably didn't know about Roguesoft
« on: November 22, 2010, 05:36:24 AM »
Thing Numero 1: Roguesoft began with three active members, but after several weeks of poorly coordinated development over an RPG/boardgame hybrid, the list of active members dwindled to me. Our first proposed game was never released either.

Thing Numero 2:
The purple jumper wearing player sprite usually packaged as "Adventurer.gif" is rightly named "Robert the Rogue". I originally intended him to be Roguesoft's official mascot and the main player character sprite in all future RPGs. He never made it past the Moon Fable betas though.

Thing Numero 3:
Despite faulty memory, Moon Fable wasn't actually the first Roguesoft RPG implementing the grid navigation system. An earlier game entitled Spooky Castle bagan development immediately following the release of Epicus, but never progressed beyond two incredibly plain rooms and a moderately decent (for the day) random enemy encounter routine. It had a cool theme song though: (http://www.mediafire.com/?350i61d8a4365s3)

Thing Numero 4:
Roguesoft was very nearly Christened Lunarsoft. It wasn't until I Googled the name and discovered an existing company using it that I spawned the infamous name it bears today. Woodhaven and Sora weren't overly keen on the title, as it derived from my character's role in our Dungeons & Dragons party. But I loved it far too much to even consider changing it later on.

Thing Numero 5:
The idea of becoming video game designers arose from a conversation between three friends one sticky summer afternoon, whereby after much deliberation we decided that if nobody was going to make the adventure games we wanted to play, we'd have to make them ourselves.

12
Trash Talk / Terrorism security levels on the rise
« on: November 12, 2010, 04:18:28 PM »
The BRITISH are feeling the pinch in relation to recent terrorist threats and have raised their security level from "Miffed" to "Peeved". Soon, however, security levels may have to be raised again to "Irritated" or even "A Bit Cross". Londoners have not been "A Bit Cross" since the Blitz in 1940 when tea supplies all but ran out. Terrorists have been re-categorised from "Tiresome" to a "Bloody Nuisance". The last time the British issued a "Bloody Nuisance" warning level was during the great fire of London in 1666.

The FRENCH government also announced yesterday that it had raised its terror alert level from "Run" to "Hide". The only two higher levels in France are "Surrender" and "Collaborate". This latest rise was precipitated by a fire that destroyed France's White Flag factory effectively paralysing the country's military capability.

In addition to the British and the French, ITALY has increased its alert level from "Shout Loudly and Excitedly" to "Elaborate Military Posturing". Two more levels remain "Ineffective Combat Operations" and "Change Sides".

The GERMANS have also increased their alert status from "Disdainful Arrogance" to "Dress in Uniform and Sing Marching Songs". They too have two higher levels "Invade a Neighbour" and "Lose".

BELGIANS on the other hand are all on holiday as usual and the only threat they are worried about is NATO pulling out of Brussels.

Finally the SPANISH are very excited, as their new submarines are ready to deploy. These beautifully designed subs have glass bottoms so that the new Spanish navy can get a really good look at the old Spanish navy.

13
Trash Talk / Awesome student animation
« on: October 23, 2010, 02:33:43 PM »
Whilst examining various websites for design inspiration I came across an awesome student animation on Vimeo:

http://www.vimeo.com/13810139

It must have taken ages. I bet the artists are really talented. :)

14
Trash Talk / Undercroft
« on: September 22, 2010, 04:44:33 AM »
I downloaded a pretty impressive free iPhone RPG the other day: http://www.undercroft.com/

Although it's made by the guys behind RuneScape, the game's structure is extremely simple. Basically you explore an enclosed area of the overworld, find the 3 or 4 hidden dungeon entrances in it, explore the dungeons then return to town with loot, to purchase upgraded equipment of course. Then you move onto the next section of the overworld and repeat the process.

I'd love to make a short game like this sometime.

15
Trash Talk / Determining the force of impact of two cars...
« on: August 24, 2010, 01:24:49 PM »
Me and a friend are hot in debate over the force of impact resulting from two objects colliding at different speeds.

Supposing a blue car travelling at 100mph collides with a red car travelling at 50mph, what are the forces of impact for both cars? Both of us agree that the force of impact would be 50mph if both cars were traveling at 50mph, but what about 100 and 75?

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