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Messages - Silverwind

Pages: [1] 2 3 ... 186
1
Trash Talk / Re: How is everyone?
« on: February 23, 2020, 01:18:59 PM »
This looks ace Gan :) I'll have to finally get around to signing up to Discord so we can catch-up sometime.

2
SilverCreator / Re: Code Name: HOLY CRAP
« on: February 22, 2020, 05:59:36 PM »
Awesome Mike! I'll check it out over the next few weeks and try to make a simple game with it :)

3
GameMaker / Re: GM Cocoaizer
« on: August 26, 2019, 05:39:44 PM »
Hey, awesome stuff Mike! I randomly booted up an old Mac and played some of the old GM games with my Nephew today. Nice to think they might be playable once more on modern machines :)

4
Submit Content / Re: Quest of Magic updated for iOS 11
« on: January 13, 2019, 05:51:34 PM »
Wow, no way! The link doesn't work for me, but it's cool to see you still working with this old title Gan. We totally need to catch up over Skype sometime :)

5
Announcements / Re: SilverCreator v2.0b4 to come soon
« on: January 13, 2019, 05:47:15 PM »
Howdy folks :) I work in a primary school these days and was thinking of introducing the kids to good old point and click game creators. Nice timing to release an update Mike!

6
HTML5/Javascript / Re: Legendary Sword
« on: April 18, 2016, 09:10:05 PM »
So it's that time of year again when I get bed bound with the flu and dig out this old game engine. This time I'm reconstructing the interface. I wonder if I'll ever actually finish the game? ;D

7
GameMaker / Re: Happy Holidays (and I live)!
« on: April 14, 2016, 08:21:07 AM »
There is always room for improvement, because as people we are always growing and improving our creative abilities, but I think that's one of the things I've always liked most about our small indie games; they leave behind an impression of the creator. Like an interactive photograph. Players get to explore someone else's ideas and even glimpse reality through their eyes. It's kinda like being in someone else's daydream.

It's a strange joy, and I'm not very good at expressing it, but it's a very real and incomparable feeling that I've got from the games of our community over the years. Especially when playing a game for the first time.

8
Trash Talk / Re: How is everyone?
« on: April 13, 2016, 04:16:57 AM »
It's always so cool to find out some Gmers went on to be real programmers.
Yeah, it feels great to inwardly cheer them on :)

anyway you all should check out antharion and help support one of the original GMer's from back in the day.  :D
I've just checked out the video preview; it looks great! I'm particularly impressed by the clever diagonal sprite orientation, which gives the illusion that there's more movement and direction going on then there actually is. Shows what can be accomplished with single frame graphics. Gives one ideas too!

9
GameMaker / Re: Happy Holidays (and I live)!
« on: April 13, 2016, 03:37:57 AM »
Great to hear you've still got a heart for game design TJ! Moved Ruins is a fantastic game. I particularly enjoyed the music :)

10
Trash Talk / Re: Tab For A Cause
« on: June 29, 2015, 05:49:21 AM »
Not sure how much of that is sarcasm, but I'm giving bees to people in Honduras by doing almost literally nothing, so... BEES.
Well won't you feel silly when the bees takeover and enslave the people of Honduras? Won't you?

11
Group Projects / Re: Retro games
« on: May 01, 2015, 03:06:49 AM »
"No spell can reawaken the dead."
—Albus Dumbledore
"Afraid I might have sat on it at some point, but I imagine it'll taste fine just the same."
—Rubeus Hagrid

12
HTML5/Javascript / Re: Legendary Sword
« on: April 28, 2015, 09:40:38 AM »
Nice to hear from you sir!

Yeah, I'm still punching the 0's and 1's by hand ;D I was thinking about Tiled the other night funny enough though, because I haven't looked at it in some years but recall playing with it at one point. Progress is gonna be fairly on hold during May, but I might check it out when I resume in June.

Your website's coolabool :) Big fan of the massive header!

13
C/C++/Objective-C/D/C#/F/R / Re: [D] The Ultra Mesh (Work in Progress)
« on: April 25, 2015, 09:35:41 AM »
Sounds super sweet :D

14
HTML5/Javascript / Re: Legendary Sword
« on: April 25, 2015, 09:02:39 AM »
Ah, that will do it! :D Thanks Gan. I've got the day/night cycle ported now, as well as basic npc existence. I've just gotta port the old NPC AI, write a new spawner, and most of the engine is complete. I've got some fancy ideas for dynamic lighting I'd like to tinker with too, but all in time...

EDIT:

Here's a visual update: https://youtu.be/jKXzcSbECnA

I'm really pleased with how it's shaping up :)

15
HTML5/Javascript / Re: Legendary Sword
« on: April 25, 2015, 06:46:12 AM »
Hey Gan, GM had a command called spritePath which moved a sprite from it's current location to a specified location, drawing the sprite x amount of times along the way. For example:

Code: [Select]
sprite spriteIndex 0 0 "Elf.gif"
spritePath spriteIndex 100 100 4

That would draw a sprite at 0px, then draw it at 25px, 50px, 75px, and finally 100px. But here's the important bit: any code that comes after the spritePath command is only executed after the animation sequence. I can't figure out how to make an equivalent method in in JavaScript. Any ideas?

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