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Messages - Connors

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Trash Talk / Re: How is everyone?
« on: October 13, 2019, 06:51:43 PM »
 ;D 8)
I've not used Silver Creator for years as I've gotten into other game engines. Been programming up a storm. Participated in a local game jam this weekend.
Here's our weird little 2-day project that I helped make:
I made the 2D portion and my friends made the 3D and helped hook both together. Search for coffee by wiring up your own brain.

Also, here's the game jam's page with everyone's game submissions:

I've also started a Discord server (it's what all the cool kids are doing these days). I'm close to releasing my second mobile game. Come hang out, we have custom emotes and a memes page.

Trash Talk / Re: How is everyone?
« on: September 19, 2019, 09:35:38 PM »
Been doing college (again) and also working on a cool mobile game. I intend to find a publisher for this one.

Other Languages & Tools / Re: Similar To SilverCreator for Windows
« on: July 15, 2019, 02:44:00 PM »
Honestly, you should try something like YoYo Games GameMaker. If you've coded before, it's not that big of a leap to go from Silver Creator to GameMaker.

Trash Talk / Re: lets play: Stans World 2!
« on: February 21, 2019, 12:47:06 AM »
That voice... So smooth... If you had a proper screen recorder I might have to watch more of these. xD

Seriously though it's cool that you're documenting these old mac games.

Trash Talk / Re: The last couple of years
« on: November 12, 2018, 06:56:55 PM »
I should mention some other stuff I've messed with. Has anybody tried Pico-8? I love it. This is my favorite of my own Pico-8 projects.

I've also done occasional game jams, a lot of it is here.

P.S. That code looks obfuscated Mike you're right.

Code Exchange / Re: Decompilers/modding
« on: October 04, 2018, 10:55:08 PM »
Nice necro. Also, yeah, people have done Cave Story mods where they worked with assembly and re-wrote boss battles and all sorts of things. It's a popular game to mod because of the great tools for it, like Cave Editor which doesn't even require programming skills.

Trash Talk / Re: The last couple of years
« on: October 02, 2018, 10:17:09 AM »
I've gone to community college, dropped out and worked in a job saving money for about 2 years, quit that job and am now back in college! This year I should be able to complete my 2 year degree and then (probably) won't continue on to the 4 year degree, but I'd like to have one even if it's in Liberal Arts. I'd like to get a job in programming, but I'm seriously considering going all in on my game. Crowdfunding, or maybe finding a publisher.

I have continued to make slow, sporadic progress on "SlimeGame". Current working title is now "Jelly Ball" by the way. :D It's looking pretty good. There's a demo video around here somewhere...

Been playing Rust again recently. It's a chaotic game which is fun if you have friends to log in with, otherwise it's just scary and frustrating. Friend me on Discord so I can bug you when you when I need a teammate lul Connorses#0986

Announcements / Re: SilverCreator v2.0b4 to come soon
« on: October 02, 2018, 09:53:39 AM »
I've been using a number of other engines (Love2D, Unity, GameMaker Studio) so I doubt I would be using SilverCreator any time soon, unfortunately. I'll admit, SC was a great way to make point-n-click games, but I'm not all that interested anymore.

SilverCreator / Re: Arrays in Silver Creator
« on: July 25, 2018, 07:09:28 AM »
Woah, nice necro. I've never seen someone pick out a support question from 5 years ago. I check this site sometimes but I didn't expect to see a new user!

 Weird, this thread was up when I was barely out of high school.

Announcements / Re: SilverCreator v2.0b4 to come soon
« on: April 12, 2018, 02:33:10 PM »
I'm working on a Windows machine now or I would try it out. Still, I'm glad to hear it!

Eerily accurate, it seems. Even a bit flattering. :p

Quote from: Watson, apparently.
You are skeptical, somewhat indirect and unconventional.

You are authority-challenging: you prefer to challenge authority and traditional values to help bring about positive changes. You are self-conscious: you are sensitive about what others might be thinking about you. And you are demure: you prefer to listen than to talk, especially in group situations.

Your choices are driven by a desire for discovery.

You are relatively unconcerned with both tradition and achieving success. You care more about making your own path than following what others have done. And you make decisions with little regard for how they show off your talents.

I'm trying to improve in the "show off your talents" area.

If you'll excuse me, I'm going to go be introspective for a couple weeks. Wow.

Announcements / Re: Slide Drop released on Android for ONE DOLLA
« on: April 12, 2018, 01:10:21 PM »
A PO box is the easiest way around that, yes. It costs money though... Probably worth it if I keep making mobile games.

I got the Windows build on itch.up by the way
I'm working with a friend to make a iOS and maybe a mac build, but its not priority because this game really hasn't been profitable at all. ::)

Announcements / Re: Slide Drop released on Android for ONE DOLLA
« on: January 12, 2018, 05:38:40 PM »
Thanks Tim, perhaps you can leave a review if you enjoy it?

Announcements / Slide Drop released on Android for ONE DOLLA
« on: January 01, 2018, 05:10:46 PM »

I released an app! It's not attracting much attention except for friends I shared it with right now, but it was a great learning experience. I ported one of my old projects to Unity, added one mechanic (munchers can be upside-down now) and some new levels. I chose this game to port since it had simple controls that feel nice on mobile.

If I did it again, I would aim for a free app with ads. Unless it's a much larger project, that is. We'll see what happens! I have a few ideas for what to make next, been prototyping some stuff.

Trash Talk / Re: Fortunately Unfortunately THREAD 2
« on: December 01, 2017, 06:43:43 PM »
Fortunately, you did so to avoid the goblin that re-killed your un-dead horse.

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