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Messages - Connors

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SilverCreator / Re: Arrays in Silver Creator
« on: July 25, 2018, 07:09:28 AM »
Woah, nice necro. I've never seen someone pick out a support question from 5 years ago. I check this site sometimes but I didn't expect to see a new user!

 Weird, this thread was up when I was barely out of high school.

Announcements / Re: SilverCreator v2.0b4 to come soon
« on: April 12, 2018, 02:33:10 PM »
I'm working on a Windows machine now or I would try it out. Still, I'm glad to hear it!

Eerily accurate, it seems. Even a bit flattering. :p

Quote from: Watson, apparently.
You are skeptical, somewhat indirect and unconventional.

You are authority-challenging: you prefer to challenge authority and traditional values to help bring about positive changes. You are self-conscious: you are sensitive about what others might be thinking about you. And you are demure: you prefer to listen than to talk, especially in group situations.

Your choices are driven by a desire for discovery.

You are relatively unconcerned with both tradition and achieving success. You care more about making your own path than following what others have done. And you make decisions with little regard for how they show off your talents.

I'm trying to improve in the "show off your talents" area.

If you'll excuse me, I'm going to go be introspective for a couple weeks. Wow.

Announcements / Re: Slide Drop released on Android for ONE DOLLA
« on: April 12, 2018, 01:10:21 PM »
A PO box is the easiest way around that, yes. It costs money though... Probably worth it if I keep making mobile games.

I got the Windows build on itch.up by the way
I'm working with a friend to make a iOS and maybe a mac build, but its not priority because this game really hasn't been profitable at all. ::)

Announcements / Re: Slide Drop released on Android for ONE DOLLA
« on: January 12, 2018, 05:38:40 PM »
Thanks Tim, perhaps you can leave a review if you enjoy it?

Announcements / Slide Drop released on Android for ONE DOLLA
« on: January 01, 2018, 05:10:46 PM »

I released an app! It's not attracting much attention except for friends I shared it with right now, but it was a great learning experience. I ported one of my old projects to Unity, added one mechanic (munchers can be upside-down now) and some new levels. I chose this game to port since it had simple controls that feel nice on mobile.

If I did it again, I would aim for a free app with ads. Unless it's a much larger project, that is. We'll see what happens! I have a few ideas for what to make next, been prototyping some stuff.

Trash Talk / Re: Fortunately Unfortunately THREAD 2
« on: December 01, 2017, 06:43:43 PM »
Fortunately, you did so to avoid the goblin that re-killed your un-dead horse.

Announcements / Re: new funny animation!
« on: October 30, 2017, 04:11:16 PM »
Wow, I haven't seen either of these. You did some good work!

GameMaker / Re: BTD5 Unblocked Game
« on: October 29, 2017, 05:58:53 AM »
That's a pretty tall order, coming to this random forum and asking us about cloning a fairly elaborate game. I don't know what kind of coding experience you have, or if you know any game engines, but this could be a tricky game to make for a beginner. Also, don't know if you noticed, but this forum's unfortunately pretty abandoned atm. Ever played around with something like GameMaker or Unity??

Announcements / SlimeGame Updates
« on: July 15, 2017, 07:54:30 AM »
Well, it's been long enough that I can't even remember if I posted this project here, so I thought I should probably just start a thread. I've been working on this physics game for, [checks calendar in disbelief]... over a year now, chipping away at the features I wanted in it when I'm not busy with my job. It's come a long way since that first Youtube video...

I'm still using the Love2D engine, and I'm learning some very interesting things about Lua in the process. It can save and load level geometry and objects, there are constraints, motors and even deadly laser beams. Because what's a game where you can stick to walls without deadly laser beams?? Right now I'm working on improving the graphics and I want to get a demo out there soon. I guess let me know if you're interested in playtesting it?

Here's the earliest footage of the game:

I've also posted snippets of video on Twitter:

SilverCreator / Re: Dungeon Game 2
« on: July 27, 2016, 06:58:55 PM »
It's true, a lot of indie devs make a habit out of making small, approachable projects. The sort of thing you make for a Game-Jam, for instance. It's OK to have a bigger project that you keep working on over a long time. Just remember that making tiny prototypes and playing with coding can be fun, too. And good practice!

My big project is this gel based physics platformer, but I have made tons of other cool things in the meantime.

Trash Talk / Re: How is everyone?
« on: July 27, 2016, 08:47:53 AM »
I've been logging my progress with a certain physics game on tumblr. Love2D is pretty sweet.

Other Languages & Tools / UNITY
« on: July 27, 2016, 08:44:03 AM »
Soooo I haven't posted on this site in a while, but I though you guys would be interested to know that I've taken a class in the Unity game engine (and learned some more about Blender).

Also, some friends at the Albuquerque Game Developers Guild have started a very interesting project: they have designed an arcade cabinet! It will house a Windows computer with custom software which will be capable of launching a selection of games, and it will be loaded with games made by local developers. It's got joysticks and buttons for 2 players. The plan is to sell it to local businesses for the construction cost, and use it to hopefully get some people interested in the games we're working on.

They had a game-jam a couple of weeks ago and I made a 2 player pong-inspired game where you shoot at the ball with battleships. Unity is fun when you use it for what it was designed to do.

Trash Talk / Re: Fortunately Unfortunately THREAD 2
« on: March 29, 2016, 12:26:40 PM »
Fortunately your horse is still undead and tries to eat the goblin that is trying to eat it.

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