Game Maker's Garage Forum

Game Maker's Garage => Challenge of the Month => Topic started by: Connors on June 02, 2011, 02:02:02 PM

Title: June Challenge?
Post by: Connors on June 02, 2011, 02:02:02 PM
OK, I think we need another challenge for the Summer. Not much has been posted lately so I think we could use this kind of thing to get people motivated...
Any thoughts??
Title: Re: June Challenge?
Post by: Zoo on June 02, 2011, 03:11:56 PM
Howabout a non-game challenge. Like an art challenge, or music.
Title: Re: June Challenge?
Post by: GMG Kurt on June 02, 2011, 04:11:05 PM
how a bout a game like one of Gregory Weir's it winner would be determined by how emotionally affected were. The games deal most heavily with art, and music. We could probably get hold of him too! He's a indy flash game developer.
http://ludusnovus.net/my-games/
Title: Re: June Challenge?
Post by: Charlo on June 02, 2011, 06:11:34 PM
Quote
Howabout a non-game challenge. Like an art challenge, or music.
Hey, I like this idea.  We should have a music challenge.
Title: Re: June Challenge?
Post by: Zoo on June 03, 2011, 05:04:12 PM
Gregory Wier's cool.
Title: Re: June Challenge?
Post by: Xiphos on June 04, 2011, 02:38:14 PM
We're all linked by game making. Not all of us can make music
Title: Re: June Challenge?
Post by: Connors on June 04, 2011, 04:55:58 PM
I just had a thought, none of us has ever tried to make a music game!!! That way it's still mostly a programming challenge.
OK here's my challenge:
You can use any music (you don't have to make it yourself) and you just have to make a game that is set to the music somehow, meaning it makes sure that you're listening. Think of DDR, Guitar Hero or the Bit-Trip series. Graphics aren't important for these challenges unless you want to make good graphics, your choice. (I know I will XD) If you can think of a unique way to set it to music go ahead and try it.
I'm honestly not sure how well I could make this work, because there's a few tricky details. But that's why it's a challenge right?

Tips: Use a program like Aquagnome (google it) to find the tempo of each song. iTunes may list it sometimes, I forget. I think I'd use a tick function to see how long the song has been running and keep the game synched. (In TNT it counts how long a song has been playing for you!)
Title: Re: June Challenge?
Post by: Charlo on June 04, 2011, 06:22:51 PM
I once made a DDR clone in Windows Gamemaker.  It was pretty terrible.  Stepmania essentially owns the DDR-clone market, so there's not much point in doing DDR.   ;D
Title: Re: June Challenge?
Post by: Connors on June 04, 2011, 07:47:17 PM
I did it! I made a program that tells you if you're hitting on the beats! It allows for an error of 0.2 beats. Of course the dang thing won't upload at the moment so I can't show the peoples.
EDIT:
Here it is! The metronome game! Try to hit SPACE to the beat.
https://sites.google.com/site/onronc/MusicGame.zip?attredirects=0&d=1

EDIT #2:
Okay, so I've actually thought this through before starting (gasp) and the idea I like best right now is to have a guy running who has to jump over obstacles (yes it's actually very original). The first dilemma I have to puzzle out is how to make sure things appear at just the right moment so that they reach the player on time with the music. I also need to make sure they can't get de-synched, which isn't too hard since I programmed that beat counter in so the place of any moving thing will be based directly on the time variable. [/long_paragraph]
EDIT #3: God it used to not take 3 days to get replies to this sort of thing.
Title: Re: June Challenge?
Post by: GMG Kurt on June 05, 2011, 03:06:05 PM
well i'm fine with a music game, but I have a feeling mine won't be all too high on the highscore list of this challenge. I still like the idea of a gregory Weir type game. I might do a mash-up. Just like GLEE!
Title: Re: June Challenge?
Post by: Connors on June 05, 2011, 03:56:17 PM
Well you guys go ahead and do an art game if you want, I'm gonna try to use this thing to make a music game.
It's trickier than I thought though. >.>
Title: Re: June Challenge?
Post by: Zoo on June 05, 2011, 07:40:44 PM
I "read music" game and thought: "Man, makin' a musical RPG would be cool." Then I though "Wait a second, aren't I already doing that?" Then I thought "That won't be finished in june..."
Title: Re: June Challenge?
Post by: GMG Kurt on June 06, 2011, 04:57:33 PM
okay I got my idea. You'll go through life, and to communicate you correctly click notes. keep beat, and press keys for certain sounds. It's still in the making, but all piano will be played by me :) I haven't had a chance to use my piano lessons for anything like this. Exciting. My game will still be similar to Gregory Weir's games.
Also where would we put a dev log for this sort of thing?
Title: Re: June Challenge?
Post by: Zoo on June 06, 2011, 05:12:59 PM
Trash talk maybe.
Title: Re: June Challenge?
Post by: GMG Kurt on June 06, 2011, 06:48:37 PM
Do we have to finnish these games by the end of june?
Title: Re: June Challenge?
Post by: Connors on June 07, 2011, 08:25:40 AM
No I think the point of the Challenges was to get people to try making something different. You don't have to finish anything.
I'm just happy I got my program to count to the beat of a song, that was cool! I may or may not make mine into a whole game.
My challenge was basically can anyone else make a game that follows music like that and/or is based on music somehow?
Title: Re: June Challenge?
Post by: Xiphos on June 07, 2011, 09:43:06 PM
Quote
My challenge was basically can anyone else make a game that follows music like that and/or is based on music somehow?
I like this idea.
Title: Re: June Challenge?
Post by: Connors on June 08, 2011, 03:09:44 PM
If you guys can't/don't want to figure out how I put together my tempo program I can help, I could even port it to SC.
Title: Re: June Challenge?
Post by: Zoo on June 08, 2011, 03:12:46 PM
I'd rather have you actually make a game with it. lol.
Title: Re: June Challenge?
Post by: GMG Kurt on June 08, 2011, 07:43:43 PM
Quote
If you guys can't/don't want to figure out how I put together my tempo program I can help, I could even port it to SC.
isn't that supposed to be the challenge?
Anyways I'll start around the 18 when school gets out
Title: Re: June Challenge?
Post by: Connors on June 09, 2011, 08:47:31 AM
The challenge was making a game, this is just part of it. If you want to figure it out yourself it isn't all that hard.
Title: Re: June Challenge?
Post by: GMG Kurt on June 12, 2011, 12:22:38 PM
Mines going to be like guitar hero. In the way that you have to time hitting the icons, but your performance will determine plot. you could replay the game a bunch of times and continue getting different endings, and to beat it you have to get all the endings in an achievement type window. Once you do that you can skip around the levels, and such.
I may even make a secret undocumented (possibly alien related) secret ending.
All the music will be piano by my family.
Title: Re: June Challenge?
Post by: Connors on June 12, 2011, 12:54:02 PM
Sounds really cool, how does your playing affect the story? Is it based on good or bad outcomes??
Title: Re: June Challenge?
Post by: Zoo on June 12, 2011, 05:05:19 PM
That sounds pretty awesome.
Title: Re: June Challenge?
Post by: GMG Kurt on June 17, 2011, 08:43:34 PM
yep. For example. There is one song I played when I was young called ballad. where every now and then there's a G tonic chord (I'm being so specific so you can youtube it) and you have to time it as persice as possible, or you'll get caught sneaking through the house you broke into, for a reason I can't say w/ out ruining the game.
Title: Re: June Challenge?
Post by: Connors on June 21, 2011, 02:50:17 PM
This game sounds fun. I should work on my music thing again. But not today, I want to play with that platformer I started, with the square guy.
Title: Re: June Challenge?
Post by: Connors on July 07, 2011, 06:48:50 PM
Okay, I've used my "beat detector" I posted earlier to make a game that sends notes across the screen that you have to click like DDR but with the mouse. It's working so well I could make a game out of it now. But I still want to see if there's any way I can make it less like Bit Trip Beat. I'm open to ideas of how to make it more interesting.
The coolest/craziest idea I had was to give you a character that moves around (platformer anyone?) and has to hit things at the right time. But it's also really complicated, so maybe not.
I'm going to send out some messages to people here asking if I can use music they made so if you have a song you want in the game tell me. I've been testing it with a free song that's a remix of the World 1 Music in Super Meat Boy. (that's what's in the first demo up there)
Title: Re: June Challenge?
Post by: xpurex13 on November 15, 2011, 01:07:37 AM

Wow, it's my first post on this forum , Test
Title: Re: June Challenge?
Post by: Gan on November 15, 2011, 12:24:12 PM
Uhmm..... well this surely is the wrong place to post randomly.
I'm suspecting you're spam, am I right?
Title: Re: June Challenge?
Post by: Ggy888 on November 28, 2014, 02:27:46 AM
That sounds pretty awesome.
Title: Re: June Challenge?
Post by: Connors on November 28, 2014, 03:31:23 PM
Yeah, spam is, like, the best. :D
(http://www.eecs.berkeley.edu/~ddgarcia/gifs/spam.gif)