Game Maker's Garage Forum

Game Maker's Garage => Challenge of the Month => Topic started by: Silverwind on March 01, 2010, 04:54:05 PM

Title: March 10
Post by: Silverwind on March 01, 2010, 04:54:05 PM
Ok folks, we're reviving the monthly exercises with everyone's favourite: an RPG. Lets bust this mental barrier wide open and prove that simple RPGs are possible.

I think I'll try to remake Moonfable.
Title: Re: March 10
Post by: WarHampster on March 01, 2010, 07:45:20 PM
Can we lay down at least one rule? All entries should run on a mac. You can make your game in anything, but it has to run on osx... preferably 10.4 upwards, but I understand if you need to compile for 10.5. Everything should at least run on 10.5 up though.
Title: Re: March 10
Post by: EqwanoX on March 02, 2010, 09:11:42 AM

i love going back and updateing old code, ill try to remake gandel
Title: Re: March 10
Post by: Xiphos on March 02, 2010, 08:42:12 PM
I loved Gandel, cool!
Title: Re: March 10
Post by: Connors on March 02, 2010, 10:27:24 PM
Great, I guess I have motivation to rebuild more of my old Dungeon Escape game. And to give it a good name.
Title: Re: March 10
Post by: Xiphos on March 02, 2010, 10:32:25 PM
Something original like...

Dungeon escape rebuilt

or

Dungeons and dragons!
Title: Re: March 10
Post by: Charlo on March 03, 2010, 04:13:19 PM
So are we talking grid-based movement or really-old-school card-based point and click?
Title: Re: March 10
Post by: Silverwind on March 03, 2010, 05:42:32 PM
Whatever you like.
Title: Re: March 10
Post by: Gnome on March 08, 2010, 09:59:09 PM
This will be that my last hoorah before I start really pushing to move up :)
Title: Re: March 10
Post by: Silverwind on March 09, 2010, 02:55:27 AM
Quote
This will be that my last hoorah before I start really pushing to move up :)
What do you mean? This is your last GM game?

btw, Moon Fable is coming along nicely if kinda slowly. I've drawn up a new stat table, cleaned up and imported the Roguesoft Battle Engine and just yesterday started programming the maps. After much consideration I've decided to go with a non-global nav structure, as I want to include doors, switches, traps and unique events throughout the game what with exploration being Moon Fable's key gameplay element.

While I'm not entirely decided on traditional random encounters (although the more I explore my options the more I'm leaning towards it), the game definitely won't feature enemies on the overworld, so the pros of a global nav structure would be cut in half anyway.

I'm still gearing for an end of March release, but we'll see how it goes with my busy schedule. I hope you guys are having fun with something too. :)
Title: Re: March 10
Post by: EqwanoX on March 09, 2010, 10:23:01 AM
im going with an original game for this, im keeping it old-school with random encounters and one on one battles, V7 for nav, basic sprite-based inventory,  silver and warhampsters tile sheets, and im gonna try animating spell effects with draw commands
Title: Re: March 10
Post by: Gan on March 09, 2010, 11:28:16 AM
Mine's going to be extremely advanced using what I've learned from the iPhone RPG and apply it to the mac platform. It'll use original tiles and will have a very large focus on role play and interaction.
It'll most likely extend past March though should be playable at the end of the month.


-Gan
Title: Re: March 10
Post by: Silverwind on March 09, 2010, 11:35:09 AM
Quote
It'll use original tiles
Oho! :D Any preview pics?
Title: Re: March 10
Post by: Gan on March 09, 2010, 01:16:08 PM
Nope. (1) It's a secret and (2) It's locked away thousands of miles from my current location in which reaching and attaining may pose quite a bit of a challenge as searching through the Switzerland banks for a unique and single dollar bill.
So either the graphics will need to be recreated or retrieved.


-Gan
Title: Re: March 10
Post by: EqwanoX on March 10, 2010, 10:46:28 AM
Quote
Mine's going to be extremely advanced
lol, but the purpose of the challenge is to step away from advanced projects that never get finished and see what you can make in a few weeks, a new release once in a while keeps the forums interesting, we all have projects that are advanced and probly never see the light of day but if you had to produce something in a few weeks what would it be? its a fun challenge with no high standards, you just make something
Title: Re: March 10
Post by: WarHampster on March 10, 2010, 11:21:24 AM
Indeed, the deadline should be March 31st.

Quote
It's locked away thousands of miles from my current location in which reaching and attaining may pose quite a bit of a challenge as searching through the Switzerland banks for a unique and single dollar bill.
So either the graphics will need to be recreated or retrieved.

What?
Title: Re: March 10
Post by: Gan on March 10, 2010, 12:41:57 PM
Quote
lol, but the purpose of the challenge is to step away from advanced projects that never get finished and see what you can make in a few weeks, a new release once in a while keeps the forums interesting, we all have projects that are advanced and probly never see the light of day but if you had to produce something in a few weeks what would it be? its a fun challenge with no high standards, you just make something
Well, truthfully I don't have the time for a small project. I'm planning on submitting a beta of Avisaria. ;)

Quote
What?
The graphics that will be used in Avisaria are on Satyricon's pc that's back at his old home. He'll be able to get it eventually though he may just re-create them.


-Gan
Title: Re: March 10
Post by: Silverwind on March 10, 2010, 01:21:25 PM
What's the hype with rules and deadlines? The monthly exercise is about keeping your skills sharp, getting into the habit of producing finished projects and having fun doing it. If you don't practice regularly your efficiency declines, thus point one. If you fall into the habit of seldom finishing projects you'll adopt an unconscious mental barrier that you physically can't finish projects, thus point 2. Needless to say if you don't have fun doing it you probably won't do it very well, thus point 3.

While think that a month is generally a good timeframe to work with, I wouldn't limit the quality of my game because of it. Night at Drundergond Manner took 6 weeks.

btw, did anyone ever win that?
Title: Re: March 10
Post by: Tireas Dragon on March 10, 2010, 02:35:05 PM
I beat it! (You can't win if you don't know how to use items)
Title: Re: March 10
Post by: EqwanoX on March 10, 2010, 02:35:51 PM
i dont remember that, is it still downloadable?
Title: Re: March 10
Post by: Silverwind on March 10, 2010, 02:48:08 PM
Quote
I beat it! (You can't win if you don't know how to use items)
Well sure, but the tutorial teaches you how to use items. ;)

Quote
i dont remember that, is it still downloadable?
It's a text adventure I made for last April's monthly exercise. Unfortunately a working copy didn't survive the HD crash of 73, and it seems to have mysteriously disappeared form my MediaFire account. ??? Furthermore I think TD was one of the only people who actually played it, and seeing as how his HD popped as well it may be lost forever... or at least until I work up the motivation to fix the way outdated copy I have now (I hadn't even implemented a way to use the stairs).

EDIT:

Hang on, I just glanced over the old topic and the download link still works: http://www.mediafire.com/?honhi5mzd33

I must have uploaded it outside of my account. Odd...
Title: Re: March 10
Post by: Tireas Dragon on March 10, 2010, 02:57:20 PM
I was about to tell you that it worked because I just checked it.
Title: Re: March 10
Post by: Xiphos on March 10, 2010, 03:21:36 PM
I had played it, but couldn't beat it =)
Title: Re: March 10
Post by: Tireas Dragon on March 10, 2010, 03:23:30 PM
All you have to do is look at everything and you will eventually figure out what to do to win.
Title: Re: March 10
Post by: Silverwind on March 10, 2010, 03:23:52 PM
Man, I just spent 20 minutes playing through it but I forgot to pickup the revolver and got the bad ending! ;D Well now, I shan't be playing this again...
Title: Re: March 10
Post by: Silverwind on March 10, 2010, 03:35:27 PM
Quote
All you have to do is look at everything and you will eventually figure out what to do to win.
lol! Yeah, and there's only one way to lose, one stupid, stupid way. And the clues don't add up either, I mean did he poison the dinner or did he stab him in the bathroom? Surely he didn't do both. And another thing, how did the filing cabinet get wedged against the study door from the inside? Especially when the rope (required to access the room) is locked in a cabinet in the adjoining room. Likewise the quilt in the master bedroom was thrown back as if someone got up in a hurry, yet the door was locked from the inside when you find it, so whoever got up must have bolted out the balcony window. What nonsense!

I must have been really, really tired through the entire development of this game. ::)
Title: Re: March 10
Post by: Tireas Dragon on March 10, 2010, 06:55:31 PM
Yes it is complete and utter nonsense.
Title: Re: March 10
Post by: Silverwind on March 10, 2010, 07:08:02 PM
I'm already having trouble with Moon Fable. The source file encounters a problem accessing the temporary file after execution making development considerably more tedious than it ought to be (as I have to close and reopen the file every time I test it). I'm also sick of the battle engine. After writing the RSRPGE I just can't be satisfied with the RSBE. It's too clunky and looks horrible. Although I stand by my decision to use the original enemy pictures, I'll have to configure a nicer battle engine before I can continue dungeon design.

How are your games coming guys?
Title: Re: March 10
Post by: EqwanoX on March 10, 2010, 07:57:10 PM
meh, im trying to work with v7 and its giving me nothing but frustration, every time i fix a bug it makes another bug, i got a few tricks up my sleeve though
Title: Re: March 10
Post by: WarHampster on March 10, 2010, 08:04:00 PM
We should all make dev logs to show our progress :D

I'll start as soon as I have some technical garbage worked out.
Title: Re: March 10
Post by: Silverwind on March 11, 2010, 04:03:11 AM
Quote
meh, im trying to work with v7 and its giving me nothing but frustration, every time i fix a bug it makes another bug, i got a few tricks up my sleeve though
Oh? The version you wrote awhile back looked great to me. What's up with it?

Quote
We should all make dev logs to show our progress :D

I'll start as soon as I have some technical garbage worked out.
Yeah, great idea!
Title: Re: March 10
Post by: EqwanoX on March 11, 2010, 09:34:21 AM
that was just a demo of navigation, when you start adding chests, shops, doors and people it gets complicated, but once i implement these features i can use this in the future with little modification

is everyone useing gm except me?
Title: Re: March 10
Post by: Xiphos on March 11, 2010, 02:30:53 PM
I'm using SC also, and Gandolf is using Obj-C (I think?)
Title: Re: March 10
Post by: Gan on March 11, 2010, 04:35:58 PM
Yeah.


-Gan
Title: Re: March 10
Post by: Gnome on March 13, 2010, 03:41:25 PM
Here is something I just whipped up:

(http://i39.tinypic.com/rtn9ew.gif)
Title: Re: March 10
Post by: Xiphos on March 13, 2010, 04:12:31 PM
I have a feeling I'm gonna like your game gnome! The cartoon like graphics, and come on who doesn't like gnomes?
Title: Re: March 10
Post by: Silverwind on March 13, 2010, 05:10:40 PM
I had a go at the battle engine revamp this evening but I still haven't settled on anything. I'm just not motivated with the big pictures and block text. I experimented with a wide picture box and a sprite based stat display, but it's basically the same problematic layout.

It'll be later in the week when I get another spare evening to work on it, so hopefully I'll have it worked out in my head by then.

EDIT:

Oh hey, nice graphics Gnome! :) Is that the title screen?
Title: Re: March 10
Post by: EqwanoX on March 13, 2010, 07:25:38 PM
my game is finally playable the nav uses 170 sprites so 2.0a6's speed improvments really help....ALOT
Title: Re: March 10
Post by: Tireas Dragon on March 13, 2010, 08:18:00 PM
170 Sprites!!! Why on earth would you need so many?
Title: Re: March 10
Post by: Xiphos on March 13, 2010, 08:20:09 PM
Its funny I remember Eq, asking War Hamster a similar question!
Title: Re: March 10
Post by: Gan on March 13, 2010, 09:14:42 PM
I'm guessing he draws each tile separately...


-Gan
Title: Re: March 10
Post by: EqwanoX on March 14, 2010, 09:15:45 AM
Quote
I'm guessing he draws each tile separately...


-Gan
yep, thats what v7 does, and im using the smaller full screen
Title: Re: March 10
Post by: EqwanoX on March 14, 2010, 07:54:36 PM
heres the first screen of my game revealed, as you can see the nav is up and running
(http://i40.photobucket.com/albums/e202/eqwanoxgames/Picture1.png)
Title: Re: March 10
Post by: Xiphos on March 14, 2010, 08:12:36 PM
Wow, that looks really good!
Title: Re: March 10
Post by: Gnome on March 20, 2010, 03:05:07 PM
Working on the enemies now
(http://i40.tinypic.com/v4w64l.gif)
Title: Re: March 10
Post by: Silverwind on March 20, 2010, 04:10:30 PM
Hey, nice! I hadn't seen that screenshot Eq. Nice sprite too Gnome. :)
Title: Re: March 10
Post by: alias on March 20, 2010, 08:05:13 PM
Quote
heres the first screen of my game revealed, as you can see the nav is up and running
(http://i40.photobucket.com/albums/e202/eqwanoxgames/Picture1.png)

That looks great eq, I really like it.
Title: Re: March 10
Post by: alias on April 17, 2010, 05:26:25 AM
This challenge is dead?
Title: Re: March 10
Post by: Silverwind on April 17, 2010, 09:25:34 AM
I think so. I got busy with work again, not sure about the other guys.
Title: Re: March 10
Post by: Gnome on April 17, 2010, 12:10:47 PM
Got caught up with iphone RPG, but I'm still going to finish after that.
Title: Re: March 10
Post by: WarHampster on April 17, 2010, 04:26:54 PM
iPhone rpg takes priority.