Game Maker's Garage Forum

Game Maker's Garage => Challenge of the Month => Topic started by: Silverwind on April 02, 2009, 11:14:00 AM

Title: April 09
Post by: Silverwind on April 02, 2009, 11:14:00 AM
As previously agreed, the theme for this month is Text Adventure. I'm working on an "escape the spooky mansion" styled game called Night at Drundergond Manner, and it should be finished soon. :) Has anyone else decided on a theme?
Title: Re: April 09
Post by: Teruri on April 02, 2009, 11:48:48 AM
My text adventure is going to be a simple RPG. You can walk around to visit towns and fight random monsters. Very basic.

The name is going to be 'Hikari's Quest' (Hikari is a Japanese name, it means light). I hope I can finish it soon.



Oh, I noticed you are a moderator. Never noticed, or have you just been promoted to the moderator rank?
Title: Re: April 09
Post by: WarHampster on April 02, 2009, 11:53:07 AM
The two most evil forces in the universe are spambots and Nazis. Thus, my text adventure's antagonists are Nazi spambots, who are attempting to invade the GMG.  
Title: Re: April 09
Post by: GMG Tim on April 02, 2009, 12:53:44 PM
Quote
The two most evil forces in the universe are spambots and Nazis. Thus, my text adventure's antagonists are Nazi spambots, who are attempting to invade the GMG.  

http://www.youtube.com/watch?v=h4d2C58VKOI
Title: Re: April 09
Post by: Silverwind on April 02, 2009, 01:08:48 PM
Quote
Oh, I noticed you are a moderator. Never noticed, or have you just been promoted to the moderator rank?

I've been a Moderator for the Group Projects forum a good while now, but I've only been a Challenge of the Month mod a few hours since Ghost only proposed the idea of the forum earlier today, hehe.

As for those game ideas: LOL! Awesome! ;D
Title: Re: April 09
Post by: Gan on April 02, 2009, 02:50:03 PM
Today I'm going to put much effort into the space game to finish it for beta testing, than I'll release it to test and start working on the text adventure.
 
I believe I'll make up the text game as I go, so it's probably going to be corny.
 
 
-Gandolf
Title: Re: April 09
Post by: Gnome on April 02, 2009, 05:25:05 PM
Text adventure! that sounds easy to do! I'll get started this week because its my spring break!
Title: Re: April 09
Post by: Gnome on April 02, 2009, 11:12:21 PM
Wow! Mine is coming along great! Engine was done quickly! I want to put out a demo later, if thats ok.
Title: Re: April 09
Post by: Gan on April 04, 2009, 07:27:40 PM
Hey, just click text adventure, to play my text adventure. :P
http://web.mac.com/avisaria/projectpage.html


-Gandolf
Title: Re: April 09
Post by: Teruri on April 05, 2009, 09:48:38 AM
My game got delayed a bit, I have a lot of tests this week. I hope I can finnish my game next week.
Title: Re: April 09
Post by: Silverwind on April 08, 2009, 05:21:09 AM
I'm hoping to post my game later today, it's pretty much finished. I discovered another hidden command whilst working on it too: "END" is a considerably more convenient equivalent to "DOMENU QUIT". :)

Code: [Select]
HiddenCommandsFound = HiddenCommandsFound + 1
BooYeah = Indeed
Title: Re: April 09
Post by: Tireas Dragon on April 08, 2009, 12:59:27 PM
END is "Real Basic" code for quit or end program so it makes sense for it to work.
Title: Re: April 09
Post by: Teruri on April 14, 2009, 02:51:32 PM
After a busy week I finally had some time to work on the game again. I made the basic walking around engine.
Next thing to do is the fighting engine. That's going to be hard with typing commands only. A attack named "Kick" is easy to use but imaging your character casting "Evil fire from the underworld". :/
I might have to change my mind about the battle engine. (ex. 1 is kick and 2 is evil fire from the underworld)
Title: Re: April 09
Post by: Mystor on April 14, 2009, 07:04:15 PM
Just had an idea for a battle engine for text only games:

To play just type in a spell name, it can only have 4 words.

for example:
Supreme Strike of Awesomeness

The game analyses how awesome each of the words are.

Supreme - 3
Strike - 2
Of - 1
Awesomeness - 4

TOTAL: 10

The game then chooses a number between 1 and your spell rating and deals that much damage to the opponent.

You cannot use a spell more than once during a fight.

Awesome eh?

Planning a prototype sometime soonish.

Mist
Title: Re: April 09
Post by: Tireas Dragon on April 14, 2009, 07:50:29 PM
Hmmmm how about

Deadly
Bolt
Causing
Destruction
Title: Re: April 09
Post by: Gan on April 14, 2009, 08:03:13 PM
The text adventure would need a dictionary to check if the words were real, than count the amount of letters. That'd be a pretty good idea, though they could type random real words that don't make sense:
Supralapsarianism pneumonoultramicroscopicsilicovolcanoconiosis contraneoantidisestablishmentarianalistically ntipseudocontraneoantidisestablishmentarianalistically

Those four words would probably cause total domination.


-Gandolf
Title: Re: April 09
Post by: Mystor on April 15, 2009, 08:21:57 AM
lols,

If it didn't recognise a word it would be worth 1 raiting, and yes, I would have to get a LOT of words and ratings worked out :)

Deadly - 3
Bolt - 5
Causing - 1
Destruction - 3
Title: Re: April 09
Post by: Al Staffieri on April 15, 2009, 11:32:13 AM
Mega
Destruction
Deathray
Laser
Title: Re: April 09
Post by: Al Staffieri on April 15, 2009, 12:44:53 PM
Quote
Just had an idea for a battle engine for text only games:

To play just type in a spell name, it can only have 4 words.

for example:
Supreme Strike of Awesomeness

The game analyses how awesome each of the words are.

Supreme - 3
Strike - 2
Of - 1
Awesomeness - 4

TOTAL: 10

The game then chooses a number between 1 and your spell rating and deals that much damage to the opponent.

You cannot use a spell more than once during a fight.

This could be a fun 2 player game. What if at the beginning of the game it picks 4 random words and then if they are used in order together you do double the normal damage for it. It can only be used once in a game. It would be a cool secret weapon hidden in the game that's different each game.

Title: Re: April 09
Post by: Swamp7hing on April 15, 2009, 03:30:10 PM
Quote
Just had an idea for a battle engine for text only games:

To play just type in a spell name, it can only have 4 words.

for example:
Supreme Strike of Awesomeness

The game analyses how awesome each of the words are.

Supreme - 3
Strike - 2
Of - 1
Awesomeness - 4

TOTAL: 10

The game then chooses a number between 1 and your spell rating and deals that much damage to the opponent.

You cannot use a spell more than once during a fight.

Awesome eh?

Planning a prototype sometime soonish.

Mist

So Cool. I'll use the "Supercalafragalisticexpialadocious Ray of DOOM" on my enemies... take care of business.
Title: Re: April 09
Post by: Mystor on April 15, 2009, 09:16:26 PM
The plan is that if you roll a nat (for example, if you had a item with raiting 10 and you rolled a 10) then it would "crit" and deal 2x damage.

This would make less awesome words more likely to crit, but the crit would be worth less.

sound cool?

Mist
Title: Re: April 09
Post by: Teruri on April 16, 2009, 01:34:26 AM
Yes, your battle engine sounds awesome. It's almost what I planned to do (except how every word has a value), so I taught up a new engine. I hope it's nice too.

Before the battle starts you are given three choices: offensive, defensive or balanced.
Then based on your choice and the choice of the ai (this is set, enemy A always selects offensive while enemy B will always select defensive) the battle is randomly generated.
Yes, random battles...
There are x (between 10 and 20, I still have to decide on the precise amount) moments to attack or defend. However the last chance is special. There is a slight chance you or your opponent uses a special attack, a finisher if you will. This attack is super strong and is most likely to garante your win.
However the player has to have at least some influence on the outcome of the battle, so I'll program some items too. If you type the item name you'll get to use it. You just have to remember what items you have while in battle.

Please tell me what you think. It's still in the 'random things I taught up that could be nice in a game' category.

Oh before I forget, I still need a story. But the game is going to be free roaming (kinda) so I might just forget about the story. Who needs a story if you get to beat up enemy's, randomly?
Title: Re: April 09
Post by: Silverwind on April 22, 2009, 05:41:50 PM
Well, I reckon it's about time to start suggesting a theme for the next exercise. Anyone got any preference?

btw, I'll be posting my text adventure soon.
Title: Re: April 09
Post by: Gan on April 22, 2009, 05:49:26 PM
Racing game?


-Gandolf
Title: Re: April 09
Post by: Silverwind on April 28, 2009, 05:17:53 PM
Night at Drundergond Manner is complete, I'm just testing it for bugs as it's bigger than I originally intended. I'll post it tomorrow.

Btw, racing game sounds good to me. :)
Title: Re: April 09
Post by: Silverwind on April 29, 2009, 05:25:42 AM
Bad news. I had been working on the text adventure on my computer, (the deadish one) as it had been relatively normal this week, but now it's completely dead. Won't even turn on. This means that the finished file of the text adventure is inaccessible for upload, and all I have is a much outdated version from last week when I backed up the Roguesoft Folder.

If the computer would even turn on for a few minutes I could get stuff off it with a firewire, but it won't even load the apple logo now. I'll keep trying, but it looks likely that the release of Drundergond Manner will be delayed. :(
Title: Re: April 09
Post by: Gan on April 29, 2009, 07:23:19 AM
:( Too bad you live so far away. I have an os9 laptop, blue g3 laptop, 2 white g4 ibooks and an old mac tower. They are all mint condition and just collecting dust. Well, I also have 3 apple 2e computers, though I doubt that would be of any use.

When do you believe you'll have a replacement computer?


-Gandolf
Title: Re: April 09
Post by: WarHampster on April 29, 2009, 11:50:31 AM
Why not take out the drive and rescue your files?
Title: Re: April 09
Post by: Silverwind on April 30, 2009, 06:41:59 AM
Good news folks, my files were saved thanks to the miracle of firewire! I'll be able to release the game soon, I just have to fix a few bugs I found during testing. Plus I think I should write a readme.

EDIT:

Did anyone else finish their game?
Title: Re: April 09
Post by: Teruri on April 30, 2009, 10:27:48 AM
I didn't finish my game. I exactly know what my problem is: I have to many ideas to actually finish one.
Title: Re: April 09
Post by: Mystor on May 01, 2009, 12:22:25 AM
Call my game "finished".

You can see it if you would like, but I think you already have.

AwesomeSpellz raise a bell?

Mist
Title: Re: April 09
Post by: Silverwind on May 11, 2009, 08:27:43 AM
Sorry I still haven't posted my game, but I assure you that it's now completely finished and I'll post it after I run a final test later. I haven't been able to get online much recently as we're changing internet provider.

btw, turns out our house insurance covers the computer so I'll have a new one in a week or two! :)
Title: Re: April 09
Post by: Silverwind on May 13, 2009, 04:01:32 AM
Finally: http://www.mediafire.com/?honhi5mzd33

I'll post the source this weekend after a few people have played it. Let me know if you find any spelling mistakes.

Enjoy!

EDIT:

It's just occurred to me that I never posted the updated Al's Text Adventure Template. I'll have to dig it up and post it soon.

EDIT AGAIN:

Oh wait, I did post the updated template. Ages ago. :-X
Title: Re: April 09
Post by: Tireas Dragon on May 13, 2009, 03:19:48 PM
so how do i unlock the front door?
I got the key so what do I type to use it on the door
Title: Re: April 09
Post by: Tireas Dragon on May 13, 2009, 03:34:07 PM
Never mind I FINALLY Figured it out
EDIT: K I am stuck again, How do I take the towel out of the bathroom?
Title: Re: April 09
Post by: Silverwind on May 13, 2009, 05:38:18 PM
You can't take the towel, but you can use it. ;)
Title: Re: April 09
Post by: Tireas Dragon on May 13, 2009, 06:03:24 PM
How do you save the game?
EDIT: Nevermind I don't need too I beat the game.
P.S. very tricky
Title: Re: April 09
Post by: EqwanoX on June 14, 2009, 03:59:08 PM
ugh, text adventure is so lame, cant we just let that genre die peacefully?
Title: Re: April 09
Post by: Telstar5 on June 14, 2009, 06:10:07 PM
That's harsh, man.
Title: Re: April 09
Post by: GMG Tim on June 14, 2009, 10:14:54 PM
Quote
ugh, text adventure is so lame, cant we just let that genre die peacefully?

matter of opinion, but text adventures are still really popular. some people just like the puzzle-solving nature of TAs, and don't mind lack of graphics (especially when the storyline is well developed).

and believe me, there are some really well developed text adventures.

ghost
Title: Re: April 09
Post by: Silverwind on June 16, 2009, 05:01:39 AM
Quote
ugh, text adventure is so lame, cant we just let that genre die peacefully?
I certainly shall. The amount of work that went into creating Night at Drundergond Manner is unreal. I'd sooner have made Supa Pong again, with better AI too. Nope, I'll not be attempting a TA for a loooong time...

I like the game though.
Title: Re: April 09
Post by: GMG Mike on June 16, 2009, 10:04:25 PM
You could do a real neat old-fashioned style text adventure with SilverCreator using the INPUT command where you actually have to type the commands in and stuff.
Title: Re: April 09
Post by: Xiphos on June 28, 2009, 10:06:32 AM
Quote
ugh, text adventure is so lame, cant we just let that genre die peacefully?
me hates text adventures...

Silverwind yours was OK, I just don't like that kind of game...
Title: Re: April 09
Post by: Connors on July 07, 2009, 03:30:33 PM
Quote
After a busy week I finally had some time to work on the game again. I made the basic walking around engine.
Next thing to do is the fighting engine. That's going to be hard with typing commands only. A attack named "Kick" is easy to use but imaging your character casting "Evil fire from the underworld". :/
I might have to change my mind about the battle engine. (ex. 1 is kick and 2 is evil fire from the underworld)
You could set it up so that the command "Attack [monstername]" makes it attack with whatever weapon you have equip. You just have to remember to equip sword BEFORE you start a battle.
Title: Re: April 09
Post by: Connors on July 11, 2009, 12:40:16 PM
Quote

matter of opinion, but text adventures are still really popular. some people just like the puzzle-solving nature of TAs, and don't mind lack of graphics (especially when the storyline is well developed).

and believe me, there are some really well developed text adventures.

ghost

Ever played "Beyone Zork"? I still play that one in an emulator. :D
Title: Re: April 09
Post by: Connors on July 11, 2009, 12:41:00 PM
Hey, wait, there havent been any new contests since APRIL!?
Title: Re: April 09
Post by: Gan on July 11, 2009, 12:47:22 PM
Nope, seems like we've forgotten about them. We should make one though.



-Gandolf
Title: Re: April 09
Post by: Connors on July 11, 2009, 12:52:49 PM
Somebody suggested a race game challenge...
Title: Re: April 09
Post by: Silverwind on July 11, 2009, 02:42:17 PM
I can't participate myself due to having no computer and by extension no Game Maker, but that shouldn't stop anyone else. :)
Title: Re: April 09
Post by: Silverwind on September 15, 2009, 06:41:01 AM
Just wondering, but did anyone bar TD win this?