Game Maker's Garage Forum

Game Maker's Garage => Trash Talk => Topic started by: WarHampster on February 23, 2015, 04:08:26 PM

Title: HyperCard in the history of digital art
Post by: WarHampster on February 23, 2015, 04:08:26 PM
Reading these two articles -
http://ellaguro.blogspot.com/2015/02/a-21st-century-digital-art-manifesto.html
http://www.loper-os.org/?p=568

got me nostalgic for card-based development and what it meant for me as a new programmer. With the death of SilverCreator, there really is no modern equivalent.
Title: Re: HyperCard in the history of digital art
Post by: EqwanoX on April 12, 2015, 10:13:39 AM
i still highly recomend "chronicle of ekan" but how would you run hypercard games now? sheepshaver? that game was SO good, and on a technical level its arguably more advanced than MLII, and it came out like 20 years ago. i wonder what happened to the kid that made it? he must be in game design

i did fan art for it a long time ago, its still on my photobucket
(http://i40.photobucket.com/albums/e202/eqwanoxgames/Ekan.gif)
Title: Re: HyperCard in the history of digital art
Post by: WarHampster on April 28, 2015, 03:41:08 AM
Never heard of this, it looks awesome.

Link for anyone who's wondering: http://macintoshgarden.org/games/chronicle-of-ekan

I bet this is the same Brandon Ballinger: https://twitter.com/bballinger
Title: Re: HyperCard in the history of digital art
Post by: EqwanoX on May 10, 2015, 07:53:40 PM
wow, i wonder if thats him, i have to check later. if you play this game, its an amazing experience, you HAVE to be a genius to make this game