Game Maker's Garage Forum

Game Maker's Garage => Trash Talk => Topic started by: Connors on February 20, 2015, 03:46:46 PM

Title: Examples of Good Game Design
Post by: Connors on February 20, 2015, 03:46:46 PM
https://www.youtube.com/watch?v=RowTMIJvos8#t=549
Games like Meat Boy should be able to teach you without having a wordy tutorial.
They gradually introduce new mechanics to pull in people's interest.
And they gradually introduce more ways that you can fail.
And in this case, people are going to go through a similar process regardless of age.
There are so many things I love about this video.
Title: Re: Examples of Good Game Design
Post by: Gan on February 20, 2015, 05:30:26 PM
If I had a successful game, I'd post it here.

Good idea though. Gradually introduce ways to fail.
Title: Re: Examples of Good Game Design
Post by: Zoo on February 20, 2015, 09:05:54 PM
https://www.youtube.com/watch?v=8FpigqfcvlM

Just thought this was relevant
Title: Re: Examples of Good Game Design
Post by: Connors on February 21, 2015, 10:46:40 PM
Yeah that's a cool video, it describes pretty well what a good tutorial should do, but it also says f**k a lot. But, I should have expected that from Egoraptor.
Title: Re: Examples of Good Game Design
Post by: Zoo on February 22, 2015, 01:10:50 AM
I mean, whatever diction it takes to get the job done, man. Wouldn't be an eloquent discussion of proper game design if it didn't use the f-word consistently.
Title: Re: Examples of Good Game Design
Post by: Gan on February 22, 2015, 09:33:21 PM
Haha, you're calling the F-bomb eloquent?
Title: Re: Examples of Good Game Design
Post by: Zoo on February 23, 2015, 05:06:30 PM
Was sarcasm