Game Maker's Garage Forum

Game Maker's Garage => Trash Talk => Topic started by: EqwanoX on January 26, 2015, 07:01:06 PM

Title: roll call
Post by: EqwanoX on January 26, 2015, 07:01:06 PM
i remember people doing this once in a while on the old gmg. i havent been  involved that much latley and just wondering whos still around, dont think ive seen many posts from silverwind or mike (or anybody) in a while, hard to keep track
Title: Re: roll call
Post by: Gan on January 26, 2015, 07:42:16 PM
I'm still here. (I know Connors and Zoo are as well.)
Title: Re: roll call
Post by: Connors on January 26, 2015, 11:33:56 PM
darn right
Title: Re: roll call
Post by: Silverwind on February 17, 2015, 10:40:09 AM
I only check in once a month or so, if even, but I still love game design and would love to make one last RPG in javascript one day. I've no excuse for not brushing up on coding.

You guys up to much?
Title: Re: roll call
Post by: Connors on February 17, 2015, 11:57:44 AM
I've taken to doing more stuff behind-the-scenes without always posting about the work-in-progress things because I don't want to say I'm making something when I'm just going to wind up abandoning it... I have been busy, though! I'm trying to decide on one project that I feel like i can stick with for a longer period. It's probably this Cave Story mod. hehe.
Title: Re: roll call
Post by: Gan on February 17, 2015, 02:19:00 PM
I only check in once a month or so, if even, but I still love game design and would love to make one last RPG in javascript one day. I've no excuse for not brushing up on coding.

You guys up to much?
Don't worry about it, you'll have plenty of time to make awesome games when you're past the pearly gates.

I've been experimenting with ways of getting things done. Coding things specifically. I've been working on a space game for more than two years, converted it across 5 languages and am now finally in a spot where it might get finished.
Title: Re: roll call
Post by: Silverwind on March 13, 2015, 05:51:58 AM
Awesome! :D That space game's taken on so many different forms over the years.
Title: Re: roll call
Post by: Connors on March 13, 2015, 12:28:09 PM
Gan hasn't been on Skype he may have forgotten about it again.
Title: Re: roll call
Post by: Gan on March 13, 2015, 01:39:06 PM
I make a bit of progress each month.
Title: Re: roll call
Post by: Al Staffieri on April 12, 2015, 06:37:21 AM
I still stop by here once in a while. I haven't done any real programming in some time. I miss it.
Title: Re: roll call
Post by: Zoo on April 12, 2015, 09:45:07 AM
I barely ever do game making stuff anymore, but I do music stuff and usually post it here. So that's nifty I guess.
Title: Re: roll call
Post by: EqwanoX on April 12, 2015, 10:06:02 AM
yea i miss game design, i love creating, but its just so time consuming. i wish i could work on making my animations more fluid and expand on Mystic Legend II
Title: Re: roll call
Post by: Circuit on April 12, 2015, 02:36:53 PM
I've been checking in every 1-2 months.  I've been programming some things, trying to build a portfolio to help me get a programming job, but I'm not into game-making anymore.
Title: Re: roll call
Post by: Connors on April 13, 2015, 11:40:27 AM
At the moment, school is priority for me. I also need a Summer job soon. I work on other projects when I can. I want to put together an iPhone app based on one of the games I designed in Puzzlescript. I still do puzzles sometimes, by the way, and usually post finished ones on connorspuzzles.tumblr.com so go and actually look at it maybe? [/shamelessselfpromotion]

I'm also trying to improve my storytelling skills. I still want to make an RPG, maybe a Zelda style thing.
Title: Re: roll call
Post by: Charlo on April 15, 2015, 10:45:02 PM
I'm still here too. More into web development than game-making at the moment.
Title: Re: roll call
Post by: WarHampster on April 28, 2015, 01:41:54 AM
I stop by a few times a month and look at the recent posts, excited to see so much activity right now!

I've moved away from games to computer art more generally. I wrote a long blog post that sort of explains why, if you're interested: http://arcadeoftheabsurd.com/blog/mcsi2014/2014/05/06/on-video-games.html

Also check out my new website (http://arcadeoftheabsurd.com/) ;D
Title: Re: roll call
Post by: EqwanoX on May 10, 2015, 08:08:53 PM
the gmg isnt just about game design, its about anything creative, its all the same language, so dont hesitate to share what your into. look at secretagentbob, he made a ton of games and movies back in the day, and he used his creativity to become successful with the charlie unicorn series on youtube, and thats completely detached from his roots in game design in gamemaker in the 90s
Title: Re: roll call
Post by: Connors on May 19, 2015, 07:10:55 PM
I'm currently on Summer break looking for a job. Also, I've lots of songs with beepbox.co and LOTS of Puzzlescript games. No one has really commented on said games much outside the google forum.
Title: Re: roll call
Post by: Connors on June 03, 2015, 12:13:35 PM
i found a job as a server/busser at a hotel, it's pretty cool, but i don't have a lot of hours
Title: Re: roll call
Post by: Zoo on June 04, 2015, 07:40:03 PM
(https://lh4.googleusercontent.com/-zIFltygJKBk/VXDvO5sevQI/AAAAAAAAAmI/CYmjz3snapw/w958-h747-no/BRW005.png)

I may have mentioned this already, but I do a lot of music now, and occasionally writing or other weird stuff. Like this picture I made.