Game Maker's Garage Forum

Game Maker's Garage => Group Projects => Topic started by: WarHampster on January 13, 2010, 05:13:46 PM

Title: Art Progress
Post by: WarHampster on January 13, 2010, 05:13:46 PM
I figure that I'll be more productive if I make a topic about this. Due to lots of work nothing more will get done until Saturday.

DONE:

 - All the original grasslands tiles.

TO DO:

 - Make new human style houses (two variations?)
 - More town tiles (lamp posts, streets, ect.)
 - Different terrain to liven things up (dirt, swamp, sparse grass, ect.)

Requests and ideas are appreciated!

1/13/10 - stone paths done and trees touched up
1/24/10 - finished revamping original grasslands tiles
Title: Re: Art Progress
Post by: Gnome on January 13, 2010, 05:39:28 PM
Maybe log cabins instead of huts?
Title: Re: Art Progress
Post by: WarHampster on January 13, 2010, 06:54:18 PM
That's exactly what I was thinking for the human buildings  ;)
Title: Re: Art Progress
Post by: Gnome on January 13, 2010, 07:01:45 PM
actraiser (SNES version) has similar graphics to what we are doing, maybe you can draw some inspiration from it ;)
Title: Re: Art Progress
Post by: EqwanoX on January 13, 2010, 07:09:49 PM
Quote
actraiser (SNES version)
excellent game, i should make an sc version
Title: Re: Art Progress
Post by: WarHampster on January 13, 2010, 07:22:34 PM
Good luck with that :P

I guess the town building segments in ActRaiser have kind of similar graphics to what I'm doing, but they're really two very different styles.
Title: Re: Art Progress
Post by: WarHampster on January 13, 2010, 10:15:22 PM
I couldn't help but take some time off from studying Chinese to work on the tiles a bit... the stone paths are now done, and I added some finishing touches to the trees. I must say, I am very rarely completely satisfied with anything, but after spending a while wrestling with a few uncooperative pixels I think the trees are just about perfect.

Until I recognize the next glaring error, of course  ;)
Title: Re: Art Progress
Post by: WarHampster on January 24, 2010, 10:12:07 AM
Did some work on this today. How do you guys feel about cutting the bush from the game? No matter how I edit it it either looks like a blob of green or way too detailed.
Title: Re: Art Progress
Post by: Silverwind on January 24, 2010, 11:45:19 AM
I could never draw a good bush for some reason. Cursed shape.
Title: Re: Art Progress
Post by: WarHampster on January 24, 2010, 04:20:36 PM
The original grasslands tiles are done! Preview:

(http://i13.servimg.com/u/f13/11/03/78/78/map_pr10.png)

The upload might have messed up the quality a bit.
Title: Re: Art Progress
Post by: Gan on January 24, 2010, 05:19:34 PM
 Whoa, that looks good! :)


-Gandolf
Title: Re: Art Progress
Post by: Xiphos on January 24, 2010, 05:22:57 PM
Amazing! You are truly an artist!
Title: Re: Art Progress
Post by: Silverwind on January 24, 2010, 07:27:34 PM
Really excellent work Ham! :D I love the rock with pebble clusters, it adds so much depth with a few variations like that. Terrific job! :)
Title: Re: Art Progress
Post by: WarHampster on January 24, 2010, 08:52:09 PM
Thanks, I'll try to get the new stuff done soon :)

EDIT - I'll add what I have so far to the repo so you can try it out in game.
Title: Re: Art Progress
Post by: Gan on January 24, 2010, 09:12:09 PM
Quote
EDIT - I'll add what I have so far to the repo so you can try it out in game.
Awesome!


-Gandolf
Title: Re: Art Progress
Post by: Tireas Dragon on January 24, 2010, 10:03:22 PM
Those are really good I can't wait to see what other tiles may look like.
Title: Re: Art Progress
Post by: Swamp7hing on January 26, 2010, 12:39:48 PM
When can I start mapping?  :P
Title: Re: Art Progress
Post by: WarHampster on January 26, 2010, 08:48:36 PM
As soon as I have time to do the rest of the tiles... which won't be for at least another week, sorry.
Title: Re: Art Progress
Post by: Swamp7hing on January 27, 2010, 10:52:23 AM
thats fine, no problems. :)
Title: Re: Art Progress
Post by: WarHampster on January 28, 2010, 07:55:57 PM
(http://i63.servimg.com/u/f63/11/03/78/78/tower_10.png)

Here are the grassland tiles as they currently stand, these are all uploaded to the repository.

A few edits were made since my last version, these are much better IMO.
Title: Re: Art Progress
Post by: Silverwind on January 28, 2010, 08:06:17 PM
I love. I absolutely love.
Title: Re: Art Progress
Post by: Gan on January 28, 2010, 08:06:53 PM
Wow, those improvements are great! I love how you re-arranged the map.


-Gandolf
Title: Re: Art Progress
Post by: Swamp7hing on January 28, 2010, 08:39:48 PM
Dear god. The things I can do with those tiles.
Incredible work. If we can match the UI to these tiles, then we'll have one incredible small-RPG.
Title: Re: Art Progress
Post by: Silverwind on January 28, 2010, 08:51:06 PM
UI you mean?
Title: Re: Art Progress
Post by: WarHampster on January 28, 2010, 08:51:37 PM
Thanks guys... I'm just getting started ;)

What's the UT?

EDIT - oh.
Title: Re: Art Progress
Post by: Silverwind on January 28, 2010, 08:54:05 PM
Yeah, I Googled it just to make sure, but unless he's referring to the University of Texas I think it was a mistype.
Title: Re: Art Progress
Post by: Swamp7hing on January 30, 2010, 11:40:43 AM
UI. Sorry. :p
Title: Re: Art Progress
Post by: Gan on January 30, 2010, 12:06:21 PM
Hey, just noticed one thing about a certain tile that irked me a bit.
The bottom of the oak tree doesn't seem right... The other tree and the sign post have a piece where it melds with the ground. The oak tree doesn't...
Might be nothing but..

This is looking great!


-Gandolf
P.S. Don't worry, these tiles will fit with the UI and the gameplay perfectly. We'll make sure of that.
Title: Re: Art Progress
Post by: WarHampster on January 31, 2010, 05:53:14 PM
I'll add a "grass lump" on tree1.
Title: Re: Art Progress
Post by: WarHampster on February 10, 2010, 03:28:42 PM
(http://i63.servimg.com/u/f63/11/03/78/78/tower_11.png)

I've noticed a few artifacts in the transitions, will fix later.

Feedback please... I specifically need to know if the seams are too abrupt.

Edit -
(http://i63.servimg.com/u/f63/11/03/78/78/twr210.png)

Changed the destroyed huts and added a subtle grass variation.
Title: Re: Art Progress
Post by: Silverwind on February 10, 2010, 05:15:46 PM
Wow! You did a terrific job on the mud; it's really realistic. Does it almost break the style you've got going though?
Title: Re: Art Progress
Post by: WarHampster on February 10, 2010, 06:19:21 PM
The more bumpy mud might, so we can always leave it out and only use the flatter mud. I am going through and trying to make everything a bit more detailed though, the new destroyed huts are an example of that.
Title: Re: Art Progress
Post by: Silverwind on February 10, 2010, 06:47:28 PM
Quote
I am going through and trying to make everything a bit more detailed though, the new destroyed huts are an example of that.
They certainly are! :D I'm flabbergasted at the amount of work you must have put into these tiles. Just thinking about it makes my eyes pop.
Title: Re: Art Progress
Post by: WarHampster on February 10, 2010, 07:06:44 PM
Thanks :). I just started playing Morrowind again and have been hugely inspired by the swamp environments, I'm going to do some overgrown trees and stuff.
Title: Re: Art Progress
Post by: WarHampster on March 08, 2010, 09:09:54 PM
Old stone path:

(http://i63.servimg.com/u/f63/11/03/78/78/stones10.png)

New stone path:

(http://i63.servimg.com/u/f63/11/03/78/78/stones11.png)

Which is better?

Also, how is the shading?
Title: Re: Art Progress
Post by: Gan on March 08, 2010, 09:12:16 PM
#2 looks more 3D like and realistic.


-Gan
Title: Re: Art Progress
Post by: Silverwind on March 09, 2010, 02:35:51 AM
Fabtabulous! :D And number two is slightly more so. :)

How long did it take you?
Title: Re: Art Progress
Post by: EqwanoX on March 09, 2010, 10:10:46 AM
second one is better, can you make a water tile?
Title: Re: Art Progress
Post by: WarHampster on March 09, 2010, 11:36:04 AM
Thanks, now I have to do all the other stone paths  :-/

Eq, I already made water tiles.
Title: Re: Art Progress
Post by: WarHampster on March 10, 2010, 08:08:38 PM
Latest Grasslands iteration:

(http://i63.servimg.com/u/f63/11/03/78/78/newtes10.png)

Any constructive criticism? I'm going to go underground for a few days to work on something for the RPG challenge, so if no one has any major issues with this I guess I'll release it so people can use it in their challenge games.
Title: Re: Art Progress
Post by: EqwanoX on March 10, 2010, 08:14:26 PM
woah, i didnt have a problem with the older ones, but these look even better, if you release them i would definatly like to use them in my project and give you absolutly no credit ;D jk

i need interior tiles, in the set im useing the floor tiles are just solid colors, ill post a screen later of how drab the interior of the houses look from my project
Title: Re: Art Progress
Post by: Tireas Dragon on March 10, 2010, 08:16:47 PM
WOW I feel like I could place the screen flat on my desk and the trees would pop out of the screen. (wait that doesn't make much sense)
WOW Those graphics are almost 3d and look really realistic.
Title: Re: Art Progress
Post by: Gan on March 10, 2010, 08:24:50 PM
None less than amazing. ;D
Release and I'll immediately stick them into the world editor.


-Gan
Title: Re: Art Progress
Post by: WarHampster on March 10, 2010, 08:56:56 PM
http://www.mediafire.com/?zjytmdwhmxm

Have fun :P
Title: Re: Art Progress
Post by: Silverwind on March 11, 2010, 04:33:41 AM
C'est magnifique! It's fabulous Hammy baby, just fabulous. I love the setup, don't change a thing. I'll have your people call my people and we'll hit the town Broadway style with it. Ok chal baby, chal!
Title: Re: Art Progress
Post by: Tireas Dragon on March 11, 2010, 11:54:33 AM
Its missing the water tiles that curve the other way. We have the dirt that curves both ways but not with water. The set only allows for lakes. The water tiles do not allow islands or rivers.
Title: Re: Art Progress
Post by: WarHampster on March 11, 2010, 03:20:31 PM
Yeeah... I never did those. It's on my list, don't worry.
Title: Re: Art Progress
Post by: Silverwind on March 11, 2010, 04:25:34 PM
I don't know how you do it Hammy, I get bored after a single day working on a specific set of tiles.
Title: Re: Art Progress
Post by: EqwanoX on March 11, 2010, 08:07:51 PM
i made an ocean tile
(http://i40.photobucket.com/albums/e202/eqwanoxgames/water.gif)

how long are you gonna work on the SAME tiles ?? ::)

i just noticed, wheres the yellow hut?
Title: Re: Art Progress
Post by: Silverwind on March 11, 2010, 08:15:25 PM
Oh wow, I love it! The colours are really nice and vibrant. How long did it take you?
Title: Re: Art Progress
Post by: WarHampster on March 11, 2010, 09:07:39 PM
I cut the yellow hut because it looked out of place.

Nice ocean tile, I'll see what I can do with it.

Oh, and I do get really bored working on these, thats why I update so sporadically.
Title: Re: Art Progress
Post by: WarHampster on March 12, 2010, 09:23:24 PM
I'll be on vacation starting tomorrow and will probably be out of contact, so don't expect updates on this or SC3D for a week.
Title: Re: Art Progress
Post by: Gan on March 12, 2010, 09:27:05 PM
No problem. :)
By the time you're back in business the Map Editor should be ready.


-Gan
Title: Re: Art Progress
Post by: EqwanoX on March 14, 2010, 07:44:14 PM
Quote
I cut the yellow hut because it looked out of place.
i dont see how it looks out of place

i made anew yellow hut
(http://i40.photobucket.com/albums/e202/eqwanoxgames/house-1.gif)

 i tryed to do that checkered shading technique.
(http://i40.photobucket.com/albums/e202/eqwanoxgames/huts.gif)

Title: Re: Art Progress
Post by: Xiphos on March 14, 2010, 08:15:19 PM
Those look good Eq, you using them for your game?
Title: Re: Art Progress
Post by: EqwanoX on March 15, 2010, 10:58:44 AM
na just experimenting, ill probly stick with warhampsters set, they look a little better
Title: Re: Art Progress
Post by: Gan on March 15, 2010, 10:08:17 PM
Guys, I'm setting Avisaria on the back burner and will be placing the iPhone RPG up front. The World Editor will be made to the specifications of the iPhone RPG and I want to get the World Editor done by at most the end of this week.
Deadline for the iPhone RPG: April 9th, that's when I get the developers license.
Now I'll be making the game to have scrollable maps as I think that's what most of you want. Character animation isn't a must but it'd certainly look better on scrollable maps. If you guys want, you can start making animated characters.
Also the maps will work on layers. Ground layer is for terrain type such as grass, dirt, ect. Mask layer is for all above ground objects such as bushes, rocks, tree stumps, ect. The player walks on ground and mask. Now the third layer is fringe. Fringe is what goes over the player such as clouds, fog, and tree branches. Player walks under the fringe.
So now that we have layers, in all new tiles; you don't need to add background terrain to the sign post, houses, rocks, trees, and all other non-ground objects. :) I'm sure you'll love this WarHampster.


-Gan
Title: Re: Art Progress
Post by: Gan on March 16, 2010, 08:06:26 PM
Deep from the foresty swamps of Louisiana...
(http://dl.dropbox.com/u/3492086/Mobile%20Photo%20Mar%2016%2C%202010%207%2050%2030%20PM.jpg)

An alligator charged at me whilst taking this photo... I was able to survive with my computer but I lost nearly half my supplies of cheese sticks.
This is a dangerous world out here...


-Gan
This is day 3.
Title: Re: Art Progress
Post by: Silverwind on March 16, 2010, 08:28:07 PM
Woh! :o You brought your laptop on an outback expedition?
Title: Re: Art Progress
Post by: Gan on March 16, 2010, 09:15:11 PM
I'm off on a vacation and going without a computer for a week doesn't sound like any kind of enjoyable vacation.


-Gan
Title: Re: Art Progress
Post by: Tireas Dragon on March 16, 2010, 09:19:05 PM
I went to Yellowstone for a week once. Even though I had no computer the whole time or access to one (no ipod or cell phone either) it was still a very enjoyable time for me. I guess I am not as computer mad as I thought.
Title: Re: Art Progress
Post by: Gan on March 16, 2010, 09:29:52 PM
Well, I become computer mad when all there is to do is watch a fire, play cards, or tell stories. Went to Yellowstone a few years back, was actually pretty fun.


-Gan
Title: Re: Art Progress
Post by: Tireas Dragon on March 16, 2010, 09:37:21 PM
I know what it is, Yellowstone is just an awesome place. Problem Solved! thats why I didn't need a computer while I was there.
Title: Re: Art Progress
Post by: Gan on March 19, 2010, 05:41:39 PM
Hey guys, open beta!

How to use video:
World Editor in Action -- Making Test Maps (http://web.mac.com/avisaria/WorldEditor.mov)

World Editor Beta Download (http://web.mac.com/avisaria/WorldEditor.zip)

Go ahead, make maps. :)
Upload and post the World Data file to share with the world when you've made some maps. Then people can download the World Data file, replace theirs with the new one then add more maps and re-upload.

Comments, questions, maps?


-Gan
P.S. Don't go crazy on adding tons of maps. One map is very large. I doubt our game will need more than just a few.
Title: Re: Art Progress
Post by: EqwanoX on March 19, 2010, 07:34:34 PM
map makeing contest: only the best make it to the game
Title: Re: Art Progress
Post by: Gan on March 19, 2010, 09:06:29 PM
That's a pretty good idea.
I'm going to finish adding all the grassland tiles.


-Gan
Title: Re: Art Progress
Post by: Gan on March 19, 2010, 09:35:50 PM
The rest of the grassland tiles are there. (Same link) I also updated it a little bit.
The tiles folder holds all tiles. You can edit or add more tiles in the folder to use it in the World Editor.


-Gan
Title: Re: Art Progress
Post by: EqwanoX on March 20, 2010, 09:19:19 AM
i assume ill be the only one making maps so ill keep in mind you need three. should i design the maps for chests?

it would be very helpful if i could see the whole map when it gets bigger than the screen either by zooming out or in a seperate window
Title: Re: Art Progress
Post by: Gan on March 20, 2010, 10:01:07 AM
Maps for chests?

I've been thinking about a zoom feature... or something along the lines.


-Gan
Title: Re: Art Progress
Post by: WarHampster on March 20, 2010, 12:24:50 PM
I'll check this out when I get home.
Title: Re: Art Progress
Post by: Tireas Dragon on March 20, 2010, 03:52:01 PM
It could use an undo button.
EDIT: Also I noticed that the concave dirt to grass tiles are darker than they should be.
Title: Re: Art Progress
Post by: Gan on March 20, 2010, 05:56:38 PM
Quote
It could use an undo button.
Would be useful, though I've never programmed such a thing before.

Quote
EDIT: Also I noticed that the concave dirt to grass tiles are darker than they should be.
That can be fixed, just need to edit tiles in the tiles folder.

Here's the latest version, made it more suited to iPhone map making:
iPhone Map Editor (http://web.mac.com/avisaria/iPhoneMapEditor.zip)

Feel free to go crazy on making maps. I already did the first one.


-Gan
Title: Re: Art Progress
Post by: WarHampster on March 21, 2010, 10:56:17 AM
I can't run any of your apps... my fault though, I should upgrade my OS.
Title: Re: Art Progress
Post by: Tireas Dragon on March 21, 2010, 02:04:15 PM
Quote
iPhone Map Editor (http://web.mac.com/avisaria/iPhoneMapEditor.zip)
It didn't work. Also the tiles were still messed up. Maybe its because I am using 10.5 but I think you gave me an earlier version that doesn't work
Title: Re: Art Progress
Post by: Xiphos on March 21, 2010, 04:50:37 PM
It works fine for me.
Title: Re: Art Progress
Post by: Silverwind on March 22, 2010, 04:51:01 PM
Not sure what Hammy has planned for dungeons, but here's a wall texture I'm working on:

(http://img691.imageshack.us/img691/5387/wallx.png)

(http://img180.imageshack.us/img180/987/walls.png)

Feel free to use it. My mountains are shaping up as well:

(http://img46.imageshack.us/img46/4019/mountainsb.png)
Title: Re: Art Progress
Post by: WarHampster on March 24, 2010, 10:44:30 PM
That wall texture is full of win.
Title: Re: Art Progress
Post by: Gnome on March 26, 2010, 08:40:01 PM
Here is a list of things we might need Tile wise. This is pretty general as of now, but feel free to expand.


Water tiles and mud tiles that bend the other way (like one green corner and the rest is water)

Dungeon stuff
- Bones
- Chests
- etc.

Some different terrain:
- Barren (for inside caves and such)

Town stuff:
Bridges (wooden would probably be best)

Can someone also make silvers tiles 45x45 instead of 44x44?
Title: Re: Art Progress
Post by: Silverwind on March 27, 2010, 03:02:06 AM
Quote
Can someone also make silvers tiles 45x45 instead of 44x44?
Oooh, I wouldn't recommend it. That'll cause trouble down the line with animation and stuff. Two useful guidelines are 1: Design tiles with an even dimension of pixels, and 2: design dungeons with an odd dimension of tiles.

Out of curiosity though, why do you need to resize the old tileset?

EDIT:

Oh wait, do you mean the wall tile I just posted? I thought Hammy's were 44x44?
Title: Re: Art Progress
Post by: Gnome on March 27, 2010, 09:20:49 AM
Quote
Oooh, I wouldn't recommend it. That'll cause trouble down the line with animation and stuff. Two useful guidelines are 1: Design tiles with an even dimension of pixels, and 2: design dungeons with an odd dimension of tiles.

Out of curiosity though, why do you need to resize the old tileset?

EDIT:

Oh wait, do you mean the wall tile I just posted? I thought Hammy's were 44x44?

I don't think so, because when I used the wall tile it left a white boder around it.
Title: Re: Art Progress
Post by: EqwanoX on March 27, 2010, 11:41:45 AM
 without the grid lines its 45x45, to edit it just stretch it out 1x1 pixels
Title: Re: Art Progress
Post by: Al Staffieri on March 28, 2010, 02:30:27 PM
I love the cave entrance.
Title: Re: Art Progress
Post by: Silverwind on March 28, 2010, 03:58:36 PM
Ah, I'm glad to hear that. I wasn't sure if the "depth" effect worked. I'll finish shading the mountains one of these days.
Title: Re: Art Progress
Post by: WarHampster on April 14, 2010, 08:33:09 PM
What do you guys have in mind for additional terrain types? So far we've got grass, mud, and snow. Be specific, I need to know which terrain types have to connect to each other, ect.
Title: Re: Art Progress
Post by: Gan on April 14, 2010, 09:15:13 PM
Some more connecting waters would be nice...
I think Gnome is in need of a few things.


-Gan
P.S. For all non-ground tiles, make the background transparent so it can be placed anywhere. (Should make things a bit easier)
P.S.S. Snow? That's awesome! :)
Title: Re: Art Progress
Post by: WarHampster on April 14, 2010, 09:21:01 PM
Ok, I'll design the terrain  ::)
Title: Re: Art Progress
Post by: Silverwind on April 15, 2010, 02:35:07 AM
I'm working on a rocky, mountainous floor tile at the moment for the revamped RS tile set, but it's proving rather difficult. Just mentioning it incase you're interested in trying one as well.
Title: Re: Art Progress
Post by: Gan on April 15, 2010, 08:02:12 AM
Quote
P.S. For all non-ground tiles, make the background transparent so it can be placed anywhere. (Should make things a bit easier)
Quote
Ok, I'll design the terrain ::)
Ah sorry, didn't mean it quite like that. I'm thinking of mappers--all non-ground tiles need a transparent background to work in the World Editor. It allows us, for example, to place trees on the dirt/above the water/and behind houses. I had to manually crop out the background on all previous tiles. :P Really neat feature actually.


-Gan
Title: Re: Art Progress
Post by: WarHampster on April 16, 2010, 07:56:54 PM
Got it.

(http://i63.servimg.com/u/f63/11/03/78/78/new_sa10.png)

Sand tile set in the works, it's got four terrain variations: wavy sand (shown here), rocky sand (shown here), soft sand, and sand floor (for desert dungeons).

Connections will be:

Rocky sand <-> wavy sand (shown)
Wavy sand <-> sand floor
Rocky sand <-> sand floor (?)
Title: Re: Art Progress
Post by: Gan on April 16, 2010, 08:34:21 PM
Ooooh. :D


-Gan
Title: Re: Art Progress
Post by: WarHampster on April 16, 2010, 09:36:41 PM
Cut the soft sand, it didn't add anything.

(http://i63.servimg.com/u/f63/11/03/78/78/new_sa11.png)

Pictured is the rocky sand, wavy sand, and sand floor... the floor is supposed to like a ruin just poking out of the desert.
Title: Re: Art Progress
Post by: WarHampster on April 16, 2010, 09:46:44 PM
(http://i63.servimg.com/u/f63/11/03/78/78/desert10.png)

I'm smelling a "desert ruin" area :D

I'll revamp the wall tile and make a sandy version soon.
Title: Re: Art Progress
Post by: Gnome on April 16, 2010, 10:22:21 PM
Looks amazing.


When your done be sure to give me the individual tiles :)


Title: Re: Art Progress
Post by: WarHampster on April 16, 2010, 11:37:58 PM
Sand terrain/ floor tiles are totally done. Next up:

 - Connect sand and grass tiles
 - Finish up snow tiles
 - Swamp tiles?
 - Make desert/ swamp?/ snow scenery
 - Make town tiles
Title: Re: Art Progress
Post by: WarHampster on April 17, 2010, 01:05:15 AM
Well I've had a pretty productive night, going to sleep now. I'll leave you with these:

(http://i63.servimg.com/u/f63/11/03/78/78/cactus10.png)

(http://i63.servimg.com/u/f63/11/03/78/78/skullt10.png)

The sand in the back is just for testing, I got the point about having transparent backgrounds ;)

So any ideas for more desert scenery? For snow scenery? Should I make swamp terrain?

I liked the skull tile so much that I made myself an avatar using it!
Title: Re: Art Progress
Post by: WarHampster on April 17, 2010, 07:42:38 PM
Should dungeon walls just be "blocks" (like in the desert ruin I posted) or slope together somehow?
Title: Re: Art Progress
Post by: WarHampster on April 22, 2010, 09:41:53 PM
It seems that everyone is announcing delays, so now it's my turn: due to AP exams approaching and a general increase in school work I will be very unproductive for around three weeks.
Title: Re: Art Progress
Post by: Gan on May 03, 2010, 09:06:17 AM
Same here.
Dungeon walls as blocks would probably the easiest.


-Gan
Title: Re: Art Progress
Post by: Gnome on May 03, 2010, 07:48:13 PM
Yea blocks (sorry I missed that)
Title: Re: Art Progress
Post by: Gan on May 10, 2010, 10:57:59 AM
Hey, I know this is tons of work but would you like to try player movement animation?(If you want to there's no rush at all)
I'm going to try to add smooth movement into the game.


-Gan
Title: Re: Art Progress
Post by: WarHampster on May 10, 2010, 09:26:43 PM
Now you want it  ::)

Here's my position: This week is AP exams + chem test and lab. Next week is English final paper and project. Week after is history final paper. Then exams. When school ends I have like half a week at home. Then I go to visit my grandparents for a few days. Immediately afterward I go to visit a friend for a few days. Immediately after that I go fishing for a few days. Then I have like half a week before I leave for a six week game programming course at Carnegie Mellon. After that? Around two weeks before school starts.

I probably won't be motivated to work in the little time I have at home before the programming course. I'll have some free time while at Carnegie Mellon to work on stuff, but don't expect anything major until then.

So yes, I can do player animations but you won't be getting them any time soon.
Title: Re: Art Progress
Post by: Gan on May 10, 2010, 09:37:32 PM
Awesome. :) And no worries. What will you be learning at the programming school?


-Gan
Title: Re: Art Progress
Post by: WarHampster on May 10, 2010, 11:35:06 PM
It's a pretty unique program actually, check it out: http://www.cmu.edu/enrollment/pre-college/game.html

The site looks cheesy I know, but I've heard nothing but good things about it. I declared a programming focus and met their requirements for more advanced courses so I assume that I'll be doing stuff with C++ and Direct3D or OpenGL. Other than that I really don't even know... really looking forward to it though.
Title: Re: Art Progress
Post by: WarHampster on May 13, 2010, 12:33:50 PM
So I've been thinking realistically about this (unusual for me, I know), and have concluded that there is absolutely no way that I will be able to finish all the tiles; my schedule is just too full. A liberal estimate would leave us with all the terrain and characters done by the start of next school year. I really don't want this to die, so I think that I should just forget about making shiny new scenery tiles and just focus on making the terrain and characters look really good. We should revert to Silver's old style for the scenery. I can go through and fix things like shading and color use, but we should keep the very simple style. That will cut down on my work load tremendously (also, I like making terrain a lot more than making scenery) and contribute to the clean cartoony style. Silver, I can emulate your style if necessary for new scenery but it would of course be preferable if you could do it.

Let me know what you think...
Title: Re: Art Progress
Post by: Silverwind on May 13, 2010, 01:17:54 PM
Yeah, it's about time I got those enemy sprites done and wrapped up the interface. Give me a list of stuff to do and the order you want me to do it in and I'll really try to work my way through it.
Title: Re: Art Progress
Post by: Gan on May 13, 2010, 05:37:43 PM
Sounds good to me. Maybe our next game can have the super detailed tiles and animated sprites.


-Gan
Title: Re: Art Progress
Post by: WarHampster on May 13, 2010, 06:45:43 PM
I'll still animate the player.

Quote
Yeah, it's about time I got those enemy sprites done and wrapped up the interface. Give me a list of stuff to do and the order you want me to do it in and I'll really try to work my way through it.

You need to do all the scenery and monsters that I laid out in the design doc + some that we haven't thought of yet.
Title: Re: Art Progress
Post by: Gan on May 13, 2010, 10:01:20 PM
So we're downgrading the tiles? Do we really need to? I'm sure we have all we need already made... other terrain types aren't a necessity, especially for our first and short iRPG.


-Gan
Title: Re: Art Progress
Post by: Mystor on May 13, 2010, 10:19:48 PM
Quote
So we're downgrading the tiles? Do we really need to? I'm sure we have all we need already made... other terrain types aren't a necessity, especially for our first and short iRPG.


-Gan
I sincerely agree.
All of the tiles that I have seen are COMPLETELY sufficient for an amazing game for the iPhone.
Its looking awesome already, all you need is a story!
Title: Re: Art Progress
Post by: WarHampster on May 14, 2010, 10:50:33 AM
The thing is that I can make a lot of really good terrain pretty quickly while the scenery I make is decent and takes a while. So I'm proposing that we use pretty terrain and more simple scenery.
Title: Re: Art Progress
Post by: Gan on May 14, 2010, 11:23:27 AM
Oh sure. :) Sounds good to me. Simple above ground tiles and nice ground tiles.
I'll need all the tiles we'll use so I can switch them in the World Editor.


-Gan
Title: Re: Art Progress
Post by: Silverwind on May 14, 2010, 04:16:29 PM
Hey Hammy, could you send me a link to the doc? The link you sent me last time is asking me to log into a Google Account now, but I don't think I have one (and seemingly didn't need one last time anyway ;D ).

Thanks.
Title: Re: Art Progress
Post by: WarHampster on May 14, 2010, 09:07:23 PM
You might need an account to edit, here's a read only:

http://docs.google.com/Doc?docid=0AdW7O1gS4ExxZGNnYjJrM2dfMWR2cnIzcmM4&hl=en
Title: Re: Art Progress
Post by: Silverwind on May 16, 2010, 09:19:17 AM
That's odd, it's still asking me for an account and I can't set one up because I don't have a mobile (required for account verification).
Title: Re: Art Progress
Post by: Mystor on May 16, 2010, 04:31:13 PM
I sent a request to see the document.

Mist
Title: Re: Art Progress
Post by: WarHampster on May 17, 2010, 02:06:13 PM
Everything should be working now... I sent you all an email, let me know if you can access the document.
Title: Re: Art Progress
Post by: Silverwind on May 17, 2010, 05:43:58 PM
I'm in again! ;D

EDIT:

Crickey that's a lot of sprites! :o I'll see what I can do.
Title: Re: Art Progress
Post by: EqwanoX on May 20, 2010, 02:56:39 PM
that art is good, now all you gotta do is trace it over in photoshop with the line tool and go over it with the burn and dodge tool to make it like this

(http://i40.photobucket.com/albums/e202/eqwanoxgames/blacksmithcolor.png)
Title: Re: Art Progress
Post by: Silverwind on May 20, 2010, 03:24:53 PM
OMG that's cool! Really, really impressed Eq. :D I've tried outlining once or twice but can't get the hang of direction flow, like hair, sleeves and whatnot. The rounded edges just throw me off.

I'm keen on getting in some more practice now though. :)
Title: Re: Art Progress
Post by: WarHampster on May 27, 2010, 07:24:33 PM
Alert to RPG team members - my situation is deteriorating. I will have exactly four days of absolutely free time in the next few months.

Silver - How are the sprites coming? I want to be able to start doing mockups with the new graphical style ASAP.

Gan - I'm starting to think about the character animations. Can I dictate the number of frames or do you need a specific amount? Realistically, I'll be able to animate two different characters (a male and female human) with eight frames in each direction.

Everyone - I'd like to have some sort of meeting on Sunday to discuss where we're going from here. I have a feeling that we're going to have to cut a lot of content.
Title: Re: Art Progress
Post by: Gan on May 27, 2010, 08:20:16 PM
Good time for me for a meeting.

Animation can be any amount of frames.


-Gan
Title: Re: Art Progress
Post by: Silverwind on May 28, 2010, 01:53:40 AM
Alas I haven't done any sprites. I'm back to being extremely busy with work, and it looks likely that I'll remain so for most of the summer. My family's going through rough times financially.

I'm not free for a video conference until the week of June 6th.
Title: Re: Art Progress
Post by: Connors on May 31, 2010, 01:20:00 PM
(http://fc00.deviantart.net/fs70/f/2010/151/4/d/Sprites_by_Onronc.gif)(http://fc03.deviantart.net/fs70/f/2010/151/d/a/Open_Chest_by_Onronc.gif)(http://fc03.deviantart.net/fs70/f/2010/151/3/c/Crate_Sprite__D_by_Onronc.gif)
Proof that I'm actually doing something. XD
I started making some sprites. You mentioned needing dungeon sprites.
Is anyone covering the sprites for inventory items yet? I could probably work on that too.

--ps: Once I have more sprites made I can upload them on my google site so I'll post a link then.
Title: Re: Art Progress
Post by: Silverwind on May 31, 2010, 03:04:32 PM
Oooh! B-e-a-u-tiful! Nice stuff Connors, just looking at that first one makes me wanna open it...
Title: Re: Art Progress
Post by: Connors on June 01, 2010, 02:54:16 PM
http://sites.google.com/site/onronc/Connor%27sSprites.sitx?attredirects=0&d=1
Thanks SW. XD

As promised, I compressed the sprites so I could put upload them. The link above downloads what I've got so far. I think I might make some keys and more dungeon stuff later.

EDIT: I should give some credit to this page, it inspired a lot of these...
http://www.vbgore.com/Pixel_Art_Tutorials
very useful.
Title: Re: Art Progress
Post by: Gnome on June 02, 2010, 12:05:08 AM
Awesome. Adding them to current maps now.
Title: Re: Art Progress
Post by: Connors on June 09, 2010, 04:22:50 PM
I made a lot more dungeon sprites. Now there are:
Doors
Keys
Ladders (I might make another to put up against a wall instead)
and also some spikes and a pile of bones.
(Some sprites are .png files because they support transparent areas because they have shadows.)
I can make more  easily enough if you ever need specific kinds of doors or anything.
http://sites.google.com/site/onronc/MoreSprites!.sitx?attredirects=0&d=1

 - Connors
Title: Re: Art Progress
Post by: Silverwind on June 09, 2010, 06:33:48 PM
Love them all! :D We've got to add keys to the game. Lots of keys.
Title: Re: Art Progress
Post by: EqwanoX on June 09, 2010, 08:40:31 PM
nice, its good to see  some new graphics
Title: Re: Art Progress
Post by: WarHampster on June 09, 2010, 08:54:00 PM
I love the keys :)
Title: Re: Art Progress
Post by: WarHampster on June 11, 2010, 11:19:23 AM
My school is over, but I'll be gone for like a week.
Title: Re: Art Progress
Post by: Gnome on June 11, 2010, 11:28:00 AM
Can anyone remind how to decompress .sitx?
Title: Re: Art Progress
Post by: WarHampster on June 11, 2010, 11:37:02 AM
Stuffit Expander maybe?
Title: Re: Art Progress
Post by: Connors on June 11, 2010, 03:05:38 PM
Yeah you need to have Stuffit Expander (which is free).
unless anyone has a better way? Such as how do I make a .zip file?
Title: Re: Art Progress
Post by: Silverwind on June 11, 2010, 05:15:27 PM
File in the Finder bar and Compress .zips it for me. :)
Title: Re: Art Progress
Post by: Connors on June 11, 2010, 06:38:00 PM
OK cool now that I know it's built in I looked in Help on my computer and for me its File>Create Archive. I posted a .zip file here:
http://sites.google.com/site/onronc/MoreSprites!.zip?attredirects=0&d=1
YAY ME!
Title: Re: Art Progress
Post by: Silverwind on June 12, 2010, 03:13:21 AM
Ah, are you using a pre-Leopard OS? It used to be labeled that for me too.
Title: Re: Art Progress
Post by: Connors on June 13, 2010, 12:25:52 PM
@Silver: Yes I am. That's why none of Gandolf's stuff works on it. -_-

----

I put the frames of my torch sprite together with a background so you guys could see it.
(http://fc01.deviantart.net/fs71/f/2010/164/d/f/Torch_Sprite_by_Onronc.gif)
Title: Re: Art Progress
Post by: Gan on June 13, 2010, 12:37:49 PM
You pixeled that yourself? That's pretty good.


-Gan
Title: Re: Art Progress
Post by: Connors on June 13, 2010, 12:39:46 PM
Yep! Made it with only one program. (Pixen)
Remember a while back when I posted about Cocoa? (the game program?)
I got plenty of practice from it. :P
Title: Re: Art Progress
Post by: WarHampster on June 14, 2010, 12:23:56 PM
Pixen is a buggy piece of crap, but it's all there is.

Speaking of Pixen, how did you get that gif to run at a decent FPS? I'm trying to export an animation and post it here but it runs super slow.
Title: Re: Art Progress
Post by: Connors on June 14, 2010, 02:29:46 PM
Actually I love Pixen, it just acts weird with Safari open. And you have to flatten all the layers before saving an animation as a gif....
Also to change the duration of frames you can set it by double-clicking the number underneath. It's best to set this early so all the frames have the same time or you have to copy the number and paste it into each one. I think the torch is at 0.15.
Title: Re: Art Progress
Post by: Connors on June 16, 2010, 03:32:26 PM
(http://fc03.deviantart.net/fs71/f/2010/167/5/d/Frog_Monster_by_Onronc.jpg)
I drew this frog/giant rodent monster because I was bored one day and it came out so good I decided to draw him again and ink it. It may or may not be in the game, but I think it would work fine in the swamp or the forest. :P

;D
Title: Re: Art Progress
Post by: Silverwind on June 16, 2010, 03:51:48 PM
LOVE IT! :D So must be added to the content art gallery.
Title: Re: Art Progress
Post by: WarHampster on June 23, 2010, 02:14:30 PM
Silver - where are your most current character sprites?
Title: Re: Art Progress
Post by: Silverwind on June 23, 2010, 02:28:36 PM
I think the RSRPGE includes the most recent library: http://www.mediafire.com/?gtiitmymhz0

The humanoids are so old looking now. So, so old... and flat... and old....
Title: Re: Art Progress
Post by: WarHampster on June 23, 2010, 05:36:51 PM
Nah, they have a timeless style.

(http://i63.servimg.com/u/f63/11/03/78/78/down_w13.gif)

Any color discrepancies courtesy of Pixen.

Don't have too much time to finish these so if anyone has feedback leave it now!
Title: Re: Art Progress
Post by: Gan on June 23, 2010, 05:48:07 PM
Ahah! That's great!  ;D


-Gan
Title: Re: Art Progress
Post by: WarHampster on June 23, 2010, 06:37:13 PM
Thanks :)

I think that I'll be able to finish the four directions but I won't have time to do variations for all the races. Silver, will you have time to adapt my templates for all the other characters? Here's my template for the walk down animation:

(http://i63.servimg.com/u/f63/11/03/78/78/down_w14.gif)
Title: Re: Art Progress
Post by: Silverwind on June 23, 2010, 06:51:15 PM
Wahay, awesome animation Hammy! :D I'm still very pressed for time here, but I'll try to get a few done in the coming week.
Title: Re: Art Progress
Post by: WarHampster on June 24, 2010, 07:53:11 PM
(http://i63.servimg.com/u/f63/11/03/78/78/down_w15.gif)(http://i63.servimg.com/u/f63/11/03/78/78/walk_r12.gif)

Enjoy even more blatantly faded colors!

EDIT - template: (http://i63.servimg.com/u/f63/11/03/78/78/walk_r14.gif)
Title: Re: Art Progress
Post by: Tireas Dragon on June 24, 2010, 08:02:38 PM
I always imagined him having more hair on the back of his head and ears.
Title: Re: Art Progress
Post by: Connors on June 24, 2010, 08:58:02 PM
(http://i63.servimg.com/u/f63/11/03/78/78/walk_r12.gif) (http://www.spaaze.com/files/download?itemid=a2395fb7709f4f64a669b8be83016dd0&fileid=a2395fb7709f4f64a669b8be83016dd0&noDownload=true)
Re-colored it with Pixen. :D

EDIT:
Should I make a sheet or separate pics for Gan if I make animations?
(Like the torch)
Title: Re: Art Progress
Post by: Tireas Dragon on June 24, 2010, 09:25:04 PM
The one on the left looks the same as the one that WarHampster posted. I can't see the one on the right. Shows a box with a question mark in it.
Title: Re: Art Progress
Post by: WarHampster on June 25, 2010, 12:26:54 AM
Alright, I'm leaving in the morning. I don't know what my schedule will be so I don't know if I can keep working on these. I really like the walking down animation but the walking left one needs work (maybe it looks wrong because of the colors?). Anyway assuming I won't have any time you guys can fix these up yourselves or get a real pixel artist to redo everything.
Title: Re: Art Progress
Post by: Mystor on June 25, 2010, 02:07:36 AM
Quote
(http://i63.servimg.com/u/f63/11/03/78/78/down_w15.gif)(http://i63.servimg.com/u/f63/11/03/78/78/walk_r12.gif)

Enjoy even more blatantly faded colors!

EDIT - template: (http://i63.servimg.com/u/f63/11/03/78/78/walk_r14.gif)
May just be me, but he feels too skinny...
Title: Re: Art Progress
Post by: Silverwind on June 25, 2010, 04:32:26 AM
I think the sideways animation is great, but it does look skinnier. I think the problem is due to my forward facing  template being so anatomically incorrect, making the correct sideways view looks strange.

EDIT:

Ah, after comparing them I think the problem is the size of the head. The first guy's shoulders are wide enough to support it, but the second guy would be crushed under its weight! ;D I reckon it's a hard one to get right, as you can't do much with the shoulders without making him look like a tiny legged freak, and yet you can't resize the head either. Tricky...
Title: Re: Art Progress
Post by: EqwanoX on June 25, 2010, 03:08:19 PM
the front animation looks good but the side definatly to skinny, i fattened him up
(http://i40.photobucket.com/albums/e202/eqwanoxgames/walk-mod.gif)
Title: Re: Art Progress
Post by: Silverwind on June 25, 2010, 04:17:36 PM
Woh, now that's awesome! :D

EDIT:

How many frames are you running? It looks like 3, but a very smooth 3, and the head would constantly bob if that were the case. Is it 5 or 7?
Title: Re: Art Progress
Post by: Connors on June 25, 2010, 04:31:50 PM
I looked, it has 9 frames, I think that's the same as the original.
And yes, nicely done! :3
Title: Re: Art Progress
Post by: Silverwind on June 25, 2010, 05:15:15 PM
9?! Including repeats?
Title: Re: Art Progress
Post by: EqwanoX on June 25, 2010, 08:42:10 PM
8 total, 3 repeats
Title: Re: Art Progress
Post by: Tireas Dragon on June 28, 2010, 09:13:16 AM
Eq is right it has 8. You can download it, open it with preview, and count them yourself.
Title: Re: Art Progress
Post by: Silverwind on June 28, 2010, 09:34:49 AM
Oh, so 5 different frames. That's awesome! :)
Title: Re: Art Progress
Post by: EqwanoX on June 28, 2010, 10:14:32 AM
i still dont think there should be animations though, cause if the walk is animated in four directions then the attack should probly be animated in all directions and then your faced with the dillema of what kind of weapon is the attack animation gonna show? and production is slow enough as it is, we should focus on wrapping this game up and saveing any fancy features for a sequel.
Title: Re: Art Progress
Post by: Silverwind on June 28, 2010, 10:16:41 AM
A agree. I love the animations, but it it will take ages to animate all the monsters and it will look kinda strange if only the humans move.

Quote
production is slow enough as it is, we should focus on wrapping this game up and saveing any fancy features for a sequel.
Or a prequel!
Title: Re: Art Progress
Post by: Gan on June 28, 2010, 12:14:05 PM
True. If needed we could release a very basic version of the game and update it over time like I'm doing with Balloon Pop Extreme.


-Gan