Game Maker's Garage Forum

Game Maker's Garage => Group Projects => Topic started by: Connors on August 23, 2012, 02:02:54 PM

Title: Farmageddon II
Post by: Connors on August 23, 2012, 02:02:54 PM
I'm starting this thread for me and Zoo to organize our ideas about Farmageddon II so we can work on it later, probably when Gan sets up his WebGL graphics engine. I'm not necessarily asking for everyone's input... Just think of this as the dev blog or something.

We already know the basics, defend the farm from incoming UFO's and alien footsoldiers.

I had some ideas for it...

First, there could be a bit of fluff about the farmer receiving a government subsidy to help him deal with the alien problem. Zoo, could you perhaps write a short humorous intro?

The farmer runs around on foot with whatever weapon equips, and the screen scrolls left and right. You can see a little more than a third of the entire play area at any given time. The farmhouse, storage shed and animals are all in the middle. If the farmer runs to the right to fend of soldiers for example, he risks leaving the left side unprotected. If he dies or loses all of the animals to UFO's you lose the game.

I might add a system to unlock weapons with different specialties. (shotgun for nearby enemies, sniper rifle for UFOs etc.)
Also thought of a good high level unlock: a high power laser gun called the Calibrated Optical Wavelength Shooter.

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Farming:
You have to take care of the animals and tend to the crops and such between waves. Just one button needed to do different tasks. moving animal feed and water, planting seeds, irrigation... You might also have to repair things, buildings, fences, you know. Stuff farmers gotta do. Multitasking makes the game as a whole trickier.

Tractor: Can be used to greatly improve efficiency of farming crops. Upgrades help you farm better. Occasionally needs repairs. Other upgrades let you weaponize it to use it to run over aliens. Using it in battles greatly increases repair costs. One expensive upgrade lets you attach a minigun turret.
Title: Re: Farmageddon II
Post by: Zoo on August 23, 2012, 03:13:08 PM
C.O.W.S. I like it.
Title: Re: Farmageddon II
Post by: Connors on August 23, 2012, 06:35:17 PM
Adding some notes on farming to the first post.
Title: Re: Farmageddon II
Post by: Zoo on August 23, 2012, 08:10:35 PM
So, I'm thinking: air enemies just for money, but land guys try to kidnap your cows unless you kill them. Or do sky enemies use tractor beams?
Title: Re: Farmageddon II
Post by: Connors on August 23, 2012, 11:12:50 PM
So, I'm thinking: air enemies just for money, but land guys try to kidnap your cows unless you kill them. Or do sky enemies use tractor beams?
The sky enemies will be the only enemies that kidnap animals!
The land enemies will attack the farmer or damage his stuff, to keep him distracted while the tractor beams work. If UFOs reach the animals you can still kill the UFO before the animals get too far off the ground. I think chickens will fall farther without dying... The UFOs will get harder to kill as it progresses.
Title: Re: Farmageddon II
Post by: Zoo on August 24, 2012, 11:03:50 AM
Ah, Ok, that makes sense.
Title: Re: Farmageddon II
Post by: Connors on August 26, 2012, 12:37:48 AM
 How about a trailer, with shots of the quiet, scenic farm, that cuts to the farmer playing his guitar, and then an alarm goes off and suddenly he's rushing to go fight off aliens.

The idea I just had for the game is like that. The aliens come in waves giving you time in between to take care of the farm, but there is no timer and no warning about when the aliens will be back.
Title: Re: Farmageddon II
Post by: Zoo on August 26, 2012, 02:56:55 PM
I made a trailer already, but I'll try a more professional one.
Title: Re: Farmageddon II
Post by: Connors on August 30, 2012, 02:37:03 PM
I think I want to try an make an animated one later if it's all the same to you, there's nothing wrong with the old one.
Title: Re: Farmageddon II
Post by: Zoo on August 30, 2012, 04:07:06 PM
It could use an update.