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Game Maker's Garage => Announcements => Topic started by: Circuit on July 24, 2012, 10:54:58 PM

Title: Artillery game tutorial
Post by: Circuit on July 24, 2012, 10:54:58 PM
Sup guys.  It's tutorial summer, and I've been working on one for the past several weeks.  I just uploaded a very rough early version of the first video to YouTube.  Please watch this and give me some honest criticism.  Tell me if there are logical gaps in my explanation, or if it just isn't clear.  (Don't be afraid to be honest, I know that my voice narration is really bad!)  I've been working on this by myself for such a long time that I don't know if it even makes sense.

http://youtu.be/UU4JVFt1qAc
Title: Re: Artillery game tutorial
Post by: Gan on July 24, 2012, 11:42:32 PM
That is epic sauce.  ;D

I love all the little puns you have. I didn't expect a full blown presentation either. When I make a tutorial, I don't plan really, I just talk. Probably why yours is 7 minutes and mine are 30+ minutes....
Way cool, the video demos in it were a really nice touch. And the hushed voice adds a sort of focus effect.

I feel smarter.
Title: Re: Artillery game tutorial
Post by: Zoo on July 25, 2012, 08:36:04 AM
I like the presentation, but throughout the time of this thread, I've been thinking of Worms, and worms breaks the "Dense Powder" rule. Collapses don't happen, so I imagine a worms-esque game with material that doesn't collapse would be significantly easier to program, giving you more time to add sheep.

Also, what about 3D terrain? That's gotta be a challenge.
Title: Re: Artillery game tutorial
Post by: Circuit on July 25, 2012, 02:31:38 PM
That is epic sauce.  ;D

I love all the little puns you have. I didn't expect a full blown presentation either. When I make a tutorial, I don't plan really, I just talk. Probably why yours is 7 minutes and mine are 30+ minutes....
Way cool, the video demos in it were a really nice touch. And the hushed voice adds a sort of focus effect.

I feel smarter.
Thanks Gan!  :D  I spent a lot of time on the slideshow.  Do you think I should re-record the voice narration, or should I keep it the way it is?  I kind of like my mistakes, but I don't know if people might find them offensive ("I don't think you can even read", etc.).  I forgot to add an introduction message at the beginning, so I need to add that.
Title: Re: Artillery game tutorial
Post by: Circuit on July 25, 2012, 02:32:55 PM
I like the presentation, but throughout the time of this thread, I've been thinking of Worms, and worms breaks the "Dense Powder" rule. Collapses don't happen, so I imagine a worms-esque game with material that doesn't collapse would be significantly easier to program, giving you more time to add sheep.
I think you're right.  Worms requires a 2D array, and that's the most natural way to program a 2D game.  What do you mean about adding sheep?

Quote
Also, what about 3D terrain? That's gotta be a challenge.
Haha.  Don't expect me to make a video about that.  I don't know anything about 3D.
Title: Re: Artillery game tutorial
Post by: Gan on July 25, 2012, 03:11:49 PM
That is epic sauce.  ;D

I love all the little puns you have. I didn't expect a full blown presentation either. When I make a tutorial, I don't plan really, I just talk. Probably why yours is 7 minutes and mine are 30+ minutes....
Way cool, the video demos in it were a really nice touch. And the hushed voice adds a sort of focus effect.

I feel smarter.
Thanks Gan!  :D  I spent a lot of time on the slideshow.  Do you think I should re-record the voice narration, or should I keep it the way it is?  I kind of like my mistakes, but I don't know if people might find them offensive ("I don't think you can even read", etc.).  I forgot to add an introduction message at the beginning, so I need to add that.
That's not offensive, it made me laugh. I think the narration is awesome as-is.

I like the presentation, but throughout the time of this thread, I've been thinking of Worms, and worms breaks the "Dense Powder" rule. Collapses don't happen, so I imagine a worms-esque game with material that doesn't collapse would be significantly easier to program, giving you more time to add sheep.
I think you're right.  Worms requires a 2D array, and that's the most natural way to program a 2D game.  What do you mean about adding sheep?

Quote
Also, what about 3D terrain? That's gotta be a challenge.
Haha.  Don't expect me to make a video about that.  I don't know anything about 3D.
Zoo was referring to the chat box game... cause it took forever until I finally added sheep.
Title: Re: Artillery game tutorial
Post by: Zoo on July 25, 2012, 04:18:13 PM
Nope. Sheep. It's a worms thing. You can use sheep as a weapon in worms. Good guess though.
Title: Re: Artillery game tutorial
Post by: Circuit on July 25, 2012, 08:57:58 PM
Hehe.  Now I remember.  The exploding sheep.  ;D

Well, I guess I'll keep the voice narration as-is, with the addition of a short introductory message at the beginning.  I'll upload it tomorrow and post the link.
Title: Re: Artillery game tutorial
Post by: Circuit on July 27, 2012, 06:34:35 PM
Part 1 is up!

http://www.youtube.com/watch?v=C29ilrWO8QE
Title: Re: Artillery game tutorial
Post by: Connors on July 27, 2012, 11:33:30 PM
You did fine Circuit, I'm looking forward to learning how you made your engine. All these curve equations are beyond me.

also lol
Quote
* Three bullet points make crap look professional.
Title: Re: Artillery game tutorial
Post by: Circuit on July 28, 2012, 10:02:05 PM
Thanks Connors  :D  Part 2 should be done and uploaded sometime next week.
Title: Re: Artillery game tutorial
Post by: Circuit on August 25, 2013, 09:36:59 PM
Well, next week came and went.  More than a year has passed, but the second video is nearly finished!  Man-oh-man, this was a hard one to make... took me a whole year!  Actually, to tell you the truth, I stopped after the first video because the internet didn't show any interest in my videos for several months.  But I got a couple of positive comments recently, so I decided to start up again.  I don't like to disappoint people.

Hey Gan, can you fix the HTML5 GM?  I really want to record a screencap for my third video, but I get database errors when I try to open my games...
Title: Re: Artillery game tutorial
Post by: Gan on August 26, 2013, 08:40:47 AM
Interesting, I'll have to take a look at it later today.

Edit: Looks like the SQL credentials have changed. I messaged Ghost.
Title: Re: Artillery game tutorial
Post by: Circuit on August 28, 2013, 06:25:57 PM
Part 2 (http://youtu.be/mFRW3yuKat4) is up, and part 1 (http://youtu.be/6nc3op6RhtI) has been remade.
Title: Re: Artillery game tutorial
Post by: Gan on August 28, 2013, 11:40:17 PM
HTML5 GM is fixed.
Title: Re: Artillery game tutorial
Post by: Connors on August 29, 2013, 01:09:56 PM
Well, I might have to watch the second video a couple more times to really understand what you're doing, but it seems you did well in explaining it all... So, did you program this stuff in Silver Creator? That sounds... painful.
Title: Re: Artillery game tutorial
Post by: Gan on August 29, 2013, 01:26:12 PM
Quote
To be frank, you're probably tired of listening to my voice. And to be truthful, I'm a little tired of talking.
;D

This stuff is way cool and intense.
Title: Re: Artillery game tutorial
Post by: Circuit on August 29, 2013, 01:28:08 PM
HTML5 GM is fixed.

Excellent!  Thanks Gan.


Well, I might have to watch the second video a couple more times to really understand what you're doing, but it seems you did well in explaining it all... So, did you program this stuff in Silver Creator? That sounds... painful.

I did the piecewise linear and quadratic functions in SC, and the polynomial in HTML5 GM.  The SC stuff was indeed painful, due to the global variables... which is one of the reasons why I migrated to HTML5 GM.
Title: Re: Artillery game tutorial
Post by: Circuit on August 29, 2013, 01:33:40 PM
Quote
To be frank, you're probably tired of listening to my voice. And to be truthful, I'm a little tired of talking.
;D

This stuff is way cool and intense.

Thanks.   :D  I'm hoping that these videos will help me to get my first job as a programmer.  I don't have a huge portfolio of work or a long list of professional references, so I made these videos to show off my problem-solving skills.
Title: Re: Artillery game tutorial
Post by: Circuit on September 13, 2013, 05:59:56 PM
Part 3 (http://youtu.be/nS_oRhijCBA) is up.  That's all folks!
Title: Re: Artillery game tutorial
Post by: Gan on September 13, 2013, 07:59:53 PM
That's awesome. Seriously impressive stuff.
Title: Re: Artillery game tutorial
Post by: Circuit on September 14, 2013, 12:03:01 AM
That's awesome. Seriously impressive stuff.

Thanks Gan.  :D  This series took a long time to make.  I hope that people will find it useful.
Title: Re: Artillery game tutorial
Post by: Circuit on September 14, 2013, 01:04:43 AM
(double post)

I learned some lessons while making these videos.  If you guys ever make tutorial videos, heed my advice:

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