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Game Maker's Garage => Announcements => Topic started by: EqwanoX on December 30, 2011, 12:53:43 PM

Title: Mystic Legend II ?
Post by: EqwanoX on December 30, 2011, 12:53:43 PM
now that im done with enforcers ive been working on porting the engine over to a new mystic legend game, its so easy to work with, i got the nav and inventory up and running already. i was thinking of making this a group project similar to the space marine game where people can give me ideas and i can implament them and post updates as i go, then maybe i can circulate this and enforcers to indie game companies and hopefully do this professionally some day
http://cl.ly/341A062w1k3x1A3p092p
Title: Re: Mystic Legend II ?
Post by: GMG Kurt on December 30, 2011, 12:57:55 PM
I loved mystic ledgends, it was the first GM game that I played, and I loved it  ;D
Title: Re: Mystic Legend II ?
Post by: Connors on December 30, 2011, 03:09:27 PM
I'm trying out the game right now. It looks great! Connors is impressed.
So a couple simple things: Wall o' text:
If you want to make some more interesting dialogue, you may want to add an option to have the player flip through more than one dialogue box at a time.

I know some members here would be glad to pitch in with music or sounds to make it more interesting!

And something I found out, for basically any part of a game, is it can help with the flow immensely if some button presses have just a slight delay. In some cases it waits just a fraction of a second before allowing another key press, such as with dialogues, so you can't accidentally skip one so easily.
And when I enter some staircases holding up it will rapidly switch between rooms. You might want  have up and down stairs face opposite ways or have a small delay when switching areas, maybe play an exit area sound.
Title: Re: Mystic Legend II ?
Post by: Zoo on December 30, 2011, 04:54:23 PM
You can open the chests over and over again. I have like 3 short swords...
Title: Re: Mystic Legend II ?
Post by: Connors on December 30, 2011, 05:25:24 PM
I want to sell items! XD
Title: Re: Mystic Legend II ?
Post by: EqwanoX on December 31, 2011, 09:54:23 AM
I loved mystic ledgends, it was the first GM game that I played, and I loved it  ;D
cool, thanks


I'm trying out the game right now. It looks great! Connors is impressed.
So a couple simple things: Wall o' text:
If you want to make some more interesting dialogue, you may want to add an option to have the player flip through more than one dialogue box at a time.

I know some members here would be glad to pitch in with music or sounds to make it more interesting!

And something I found out, for basically any part of a game, is it can help with the flow immensely if some button presses have just a slight delay. In some cases it waits just a fraction of a second before allowing another key press, such as with dialogues, so you can't accidentally skip one so easily.
And when I enter some staircases holding up it will rapidly switch between rooms. You might want  have up and down stairs face opposite ways or have a small delay when switching areas, maybe play an exit area sound.
the only thing is i dont even have enough diolouge to use more than one box, but i could, theres some back and forth conversations in enforcers.

im gonna add a footsteping sound for stairs, i already have a open and close door sound for the town

any music or sound contributions would be really appreciated

yea i would imagine this runs really fast on an intel, im still on my 1.6 g5 so theres just enough lag that it doesnt skip anything. ive been looking for an intel on craigslist lately, im not gonna spend more than 400$ on one

im still experimenting with v7 and im really pushing it to its limits with this, if anyones familiar with v7 i was able to put all five interiors of the houses on one map, theyre lined up horizonally so it doesnt use up so many lines of code, and they all run off the same tile pallete, if you remember you can only have around 37 tiles per map cause they have to be single digit. but overall im really streamlining it so its easy for me to use

i didnt even notice the fifth house in the north of the town area, i programed that and cleaned up the tiles by taking out the black lines
http://cl.ly/0E2U3I2U3G1U1P0y3i0o

the trade-off from enforcers is attacks will be animated like in the original mystic legend, but weapons will not be displayed on characters in battle, they will always be displayed with their default weapons


(chests only open once for me, what chest is it?)
Title: Re: Mystic Legend II ?
Post by: Zoo on December 31, 2011, 02:08:15 PM
Almost any of them. Open the GUI or leave the building and come back, and they're closed again.
Title: Re: Mystic Legend II ?
Post by: Gan on December 31, 2011, 07:01:05 PM
Hey EQ, it seems your download link is dead. Thankfully I managed to snag it a few days back. :)

http://cl.ly/0n3L0h2F3L2r1000250R

Holy crap, I just opened it and the gfx are fantastic! Hmmm... been playing a bit and there might be a bug in the inventory. Just got the bandanna and it looks just like the vest.

Way cool, just explored to the next town! Hey, suggestion: Fill the black space of the outside world with trees. Would definitely make it look better.
Title: Re: Mystic Legend II ?
Post by: EqwanoX on January 01, 2012, 11:52:26 AM
i never saw any bug with the chests, see if it still does it with this version

fixed bandana bug

battle systems up, it supports up to 6 enemies. also added support magic, but as of right now you can only use it in battle
http://cl.ly/2K1r1x0A1j3L0s273m0v

i need ideas for levels and tiles
Title: Re: Mystic Legend II ?
Post by: Zoo on January 01, 2012, 11:58:47 AM
Congrats. You made the first post of the new year  :P
Title: Re: Mystic Legend II ?
Post by: Zoo on January 01, 2012, 12:05:04 PM
I like the combat. It has the awesome graphics of the original. Needs music though.
Title: Re: Mystic Legend II ?
Post by: EqwanoX on January 07, 2012, 01:28:12 PM
where did the day go! its 2:30, ive been workin on this sinse 9am. i added another character, support magic menu, and fine tuned alot of other things
http://www.mediafire.com/?hcbn80nzimxpz2d

 lolz, at the guy in the back of the town
Title: Re: Mystic Legend II ?
Post by: Gan on January 07, 2012, 02:29:18 PM
Wow this is way cool. I like the upgraded inventory and the fact you got 2 people in your party!

Edit:
Hahah, "You can't fight me, I'm not programmed yet!"
Edit 2:
Whoa! Got into my first fight. These graphics are amazing! Cabbage patch kid...  ;D
I really like your animations Eq, this is incredible high quality... even high amongst the professional quality stuff.
Edit 3:
I wish I could draw as awesome as you...
Title: Re: Mystic Legend II ?
Post by: EqwanoX on January 08, 2012, 08:55:13 AM
Wow this is way cool. I like the upgraded inventory and the fact you got 2 people in your party!

Edit:
Hahah, "You can't fight me, I'm not programmed yet!"
Edit 2:
Whoa! Got into my first fight. These graphics are amazing! Cabbage patch kid...  ;D
I really like your animations Eq, this is incredible high quality... even high amongst the professional quality stuff.
Edit 3:
I wish I could draw as awesome as you...
im gonna try and go for 4 party members, and get the dungeon level playable for next update. im thinking of keeping it linear like the original with the level, town, level, town formula
Title: Re: Mystic Legend II ?
Post by: Zoo on January 08, 2012, 12:26:54 PM
I loved the original, but the "level town level town" thing got pretty stale. You just had to train, train, train, go, cut scene, buy stuff, train, train, train, on and on and on and on 'till you won.

 You could make it sort of like that but with more freedom, like making your own character by choosing stats in the beginning, like gang wars, or different classes of characters. Maybe you could start with one character and recruit another in the first town, but give a choice between characters that would effect the story in little ways, but not the overall path that the game takes. Maybe let the player choose whether to be good or evil, or how they interact with different characters, like, if you're a jerk to everyone no one will join your party, and you'll die.

Or you could just stick to your idea, because it will be easy, and it would still be fun.
Title: Re: Mystic Legend II ?
Post by: Gan on January 08, 2012, 12:44:22 PM
I second that motion!
Title: Re: Mystic Legend II ?
Post by: Connors on January 08, 2012, 02:19:02 PM
I still like how in Enforcers, you could go anywhere you liked but if you went where all the really tough enemies were you would lose. You have to learn where you can go first. It's an idea I had been thinking about on my own, since it adds more to the exploration part.
Like if you go into the mountains and you're low level you soon find out it would be best to run away and find an easier location to explore. But NPC's give some hints as to where you should probably go next.
Title: Re: Mystic Legend II ?
Post by: EqwanoX on January 10, 2012, 04:04:23 PM
yea i like the freedom enforcers has, maybe i could do something like that again, i have a good story lined up for this and i would like to have cut scenes between levels, and the thing is cut scenes need to be showed in order and the levels corrospond to the cut scene so the levels would have to be in a linear order, however, with v7 for nav this time, maps like the forest are easy and fun to design, plus i can make large maps with lots of conjoining paths which would give the player some freedom

just a quick update, i modded controls to a timer rather than a keydown-event to make the controls more responsive. it also adds diagonal movement. it was surprisingly easy, let me know if you find any bugs, i havent had a chance to test it on my intel but i added a slight delay between movments so its not lightning fast
http://www.mediafire.com/?hxh437cuztdp6l6
Title: Re: Mystic Legend II ?
Post by: EqwanoX on May 10, 2014, 11:29:02 AM
its been 2 and half years, its time to revive this project, next step is to add more areas to explore. i think it would be good to make it open-world instead of linear.

i really had a good story planned for this, heres one of the main antagonists, General Dirham- a general of the kings army who worked with your father who was a successful private mercenary for the king, Dirham looks down on you and all mercenaries and is later seduced and manipulated by the Sorcerous that he is at war with
(http://i40.photobucket.com/albums/e202/eqwanoxgames/dirhamcolor_zpsf9eda915.png)

new stuff:
-all 4 characters added
-some special attacks added
-basement  enemies added
-lockpick feature for some chests
-some tiles touched up
-music
-save/load feature
-sell items added

notes:
*harder to escape encounters when partys hp is low
*defending during a turn will give some ST

known bugs:
-slight delay after diolouge box
-infamous SC sound glitch

download alpha v1.1
http://cl.ly/0W2F0u2W053S

its amazing what SC can do
Title: Re: Mystic Legend II ?
Post by: Zoo on May 10, 2014, 12:38:50 PM
This Mac exclusive? Can SC do a windows export? I forget.
Title: Re: Mystic Legend II ?
Post by: Gan on May 10, 2014, 09:27:49 PM
This is fantastic!

I'm gonna play Mystic Legends 1 now.

And hey, EQ, I'm doing a project where I submit a new iOS app every month. When you finish this I'd like to port it to iOS with your permission.
Like I ported QoM.

Edit: Do you have Mystic Legends 1? I can't find it
Title: Re: Mystic Legend II ?
Post by: Connors on May 10, 2014, 10:18:21 PM
SC can in fact do a Windows export! Impressive work as always Eq.

EDIT: I just played the game some more. The battle graphics are amazing, it shows weapon equip, there's attack animations, and exp points, and chests to loot, and even boobs. This game has everything. xD
Title: Re: Mystic Legend II ?
Post by: EqwanoX on May 11, 2014, 09:31:54 AM
even boobs. This game has everything. xD
lols, thats the most inovative feature!

theres no level system yet so exp is useless right now, i was thinking of allowing the player to use exp to unlock new attacks, spells or increase stats of thier choice like in enforcers. but i may do a standard level progression this time.

heres a windows port
http://cl.ly/101B2o2i071t

gan! mystic legend is right in the game section where you put it!
http://www.gamemakersgarage.com/include/download.php?download=http%3A%2F%2Fwww.gamemakersgarage.com%2Fdownloads%2FMysticLegend20.sit
Title: Re: Mystic Legend II ?
Post by: Gan on May 11, 2014, 01:33:45 PM
I tried Mystic Legends 1 in SheepShaver, it crashed right after the awesome start game cut scene.

I want to port one of your games to iOS, EQ. Right now I'm looking at porting Elements Arena but if I can get a good look at Mystic Legends 1, I might want to port that first. If you have the sources could you send them to me?
Title: Re: Mystic Legend II ?
Post by: Zoo on May 11, 2014, 05:47:08 PM
Do Mystic Legend! It was AWESOME. Not gonna lie, I enjoyed it more than any of the Final Fantasy games. If there's any way you can access the code...

I don't typically enjoy turn-based RPGs, but Mystic Legend had a sweet art style, and the story was pretty good. It's been a while since I played it, but I remember enjoying it thoroughly. It had perhaps the most professional feel of any game to come out of this community. The graphics were sweet! I wish I could draw like that.
Title: Re: Mystic Legend II ?
Post by: Zoo on May 11, 2014, 06:03:13 PM
Err... Hey, I just get an error when I open it. But I do hear the music, which is great. What program did you make the music in?
Title: Re: Mystic Legend II ?
Post by: EqwanoX on May 12, 2014, 07:02:53 PM
Do Mystic Legend! It was AWESOME. Not gonna lie, I enjoyed it more than any of the Final Fantasy games. If there's any way you can access the code...

I don't typically enjoy turn-based RPGs, but Mystic Legend had a sweet art style, and the story was pretty good. It's been a while since I played it, but I remember enjoying it thoroughly. It had perhaps the most professional feel of any game to come out of this community. The graphics were sweet! I wish I could draw like that.
wow, thanks alot zoo, glad you liked it

I tried Mystic Legends 1 in SheepShaver, it crashed right after the awesome start game cut scene.

I want to port one of your games to iOS, EQ. Right now I'm looking at porting Elements Arena but if I can get a good look at Mystic Legends 1, I might want to port that first. If you have the sources could you send them to me?
yea, ill get those to you, just give me some time. ill try to find a working version ML also
Title: Re: Mystic Legend II ?
Post by: EqwanoX on May 17, 2014, 10:27:32 AM
heres a compiled version of ML, could you update the GMG download link? this was back in the 1.5 days so the sound files are seperate from the app but hidden
http://www.mediafire.com/download/6814b7s7dfymdlz/Mystic_Legend_v2.0.zip

i dont mind putting these out there, heres the sources for ML and elemnts
ML
http://www.mediafire.com/download/e5r7d9fofnlw752/Mystic_sourse.zip
elements
http://cl.ly/3Y2u2R0i0q3Y
Title: Re: Mystic Legend II ?
Post by: Gan on May 17, 2014, 01:18:09 PM
Updated and thanks for the sources. Gonna check em out.
Title: Re: Mystic Legend II ?
Post by: Gan on May 17, 2014, 08:24:31 PM
I tried running Mystic Legends 2.0 in SilverCreator. Most of the bugs are easy fixes but there's a few methods missing such as:
ATTACKTAK

Also do you have the Rain file? I had to remove it cause it's using a too old format.

Got it to work. So far no bugs.
Title: Re: Mystic Legend II ?
Post by: Zoo on May 17, 2014, 08:34:40 PM
Okay, so are you porting ML 1 to iOS? That's awesome. Except by the time it's finished I'll probably have a different phone. Oh well.
Title: Re: Mystic Legend II ?
Post by: EqwanoX on May 18, 2014, 06:23:01 AM
I tried running Mystic Legends 2.0 in SilverCreator. Most of the bugs are easy fixes but there's a few methods missing such as:
ATTACKTAK

Also do you have the Rain file? I had to remove it cause it's using a too old format.

Got it to work. So far no bugs.
yea, i did all that like 6 or 7 years ago, my coding skills were really primitive at that time, plus it was in 1.5

if you port it, leave out the "special points" that limit special attacks, i dont know why i did that
Title: Re: Mystic Legend II ?
Post by: EqwanoX on January 25, 2015, 09:11:18 AM
whatever happened to the iOS port?
Title: Re: Mystic Legend II ?
Post by: Gan on January 25, 2015, 01:38:55 PM
Sorry, I get distracted easily. Working on a new project in a new language at the moment.
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