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Topic:   Retro games   (Read 316713 times)


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Connors


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Re: Retro games
« Reply #195 on: June 29, 2011, 02:24:46 PM »
There are some things that I/we could program ourselves, I could help with that since it doesn't involve playing through levels so much.

But is there a way you could make sure it reset to the save point on its own without forcing the player to load a game again?
« Last Edit: June 29, 2011, 02:26:10 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

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Zoo


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Re: Retro games
« Reply #196 on: June 29, 2011, 03:24:27 PM »
I'm pretty new to SC, but if it's anything like GM, the saving is pretty confusing. I'd say if Eq never comes back to stick to the normal saving system. He'll probably know how to do some of that saving stuff though. Some of the other people around here are pretty good at SC. They could try to adopt the coding bit of the project. I can do more levels, and you can help with the sprites and ideas.
Plus if I collect 3 more of the 10 sacred code-stones and level up, I can roll against 5 to try to raise a SC veteran from the dead.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Zoo


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Re: Retro games
« Reply #197 on: July 03, 2011, 12:48:15 PM »
For anyone who wants to make levels, here's the blank level template:
Just fill out the variables, then copy-paste it into a CASE for testing

 Â  LET spawntimer=0    //time between enemy spawning
 Â  LET enemylimit=0    //enemies per level
 Â  LET maxenemy=0   //maximum amount of enemies on-screen
 Â  LET line$(1)=  "00000000000000000000000"
 Â  LET line$(2)=  "00000000000000000000000"
 Â  LET line$(3)=  "00000000000000000000000"
 Â  LET line$(4)=  "00000000000000000000000"
 Â  LET line$(5)=  "00000000000000000000000"
 Â  LET line$(6)=  "00000000000000000000000"
 Â  LET line$(7)=  "00000000000000000000000"
 Â  LET line$(8)=  "00000000000000000000000"
 Â  LET line$(9)=  "00000000000000000000000"
 Â  LET line$(10)="00000000000000000000000"
 Â  LET line$(11)="00000000000000000000000"
 Â  LET line$(12)="00000000000000000000000"
 Â  LET line$(13)="00000000000000000000000"
 Â  LET line$(14)="00000000000000000000000"
 Â  LET line$(15)="00000000000000000000000"
 Â  LET line$(16)="00000000000000000000000"
 Â  LET line$(17)="00000000000000000000000"


Key:

p = player spawn
Wall/stage elements:
1 = wall
0 = nothing
R = red door
T = blue door
9 = goal

Powerups:
A = ammo
b = bomb
h = health
g = boots
f = rifle
L = life
d = armor

Keys:
K = red key
u = blue key

Enemies:
x = 1 health zombie
Y = 2 health zombie
Z = 3 health zombie

Thanks, and remember to post finished levels here for review, and to be put in the finished game.
« Last Edit: July 03, 2011, 05:29:06 PM by zoo804 »
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Re: Retro games
« Reply #198 on: July 03, 2011, 12:51:02 PM »
Don't have a mac? Don't worry. We'll do the testing for you if you post it here, or we can put it in to a compiled game for you. Just edit it in TextEdit or whatever.
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Zoo


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Re: Retro games
« Reply #199 on: July 03, 2011, 05:36:26 PM »
Hey Connors, there's a few bugs. Can you try to fix them?  It tells you about them the second you run the game, so it shouldn't be hard to find them.
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Connors


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Re: Retro games
« Reply #200 on: July 05, 2011, 07:40:09 PM »
OH got it, I'll do that first chance I get. Where's your latest version of the program because I have one that isn't bugged.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

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Re: Retro games
« Reply #201 on: July 06, 2011, 10:04:06 AM »
I'm on 1.8.9 what's the latest? You can download 1.8.9 on the other forums.
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Re: Retro games
« Reply #202 on: December 14, 2011, 04:10:43 PM »
This is really awesome. Why has it stopped? I'll make levels again.
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Zoo


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Re: Retro games
« Reply #203 on: December 17, 2011, 10:40:38 AM »
It's missing menus, cutscenes, and any sort of story, but I agree, the engine is finished. I'll keep making levels, and anyone with any skill at making menus can make one. I'd like to see this as a finished game.
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Silverwind


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Re: Retro games
« Reply #204 on: December 26, 2011, 07:17:27 AM »
Wowza! Just checked out the game and I'm blown away! I got to level 4 and reckon that's enough for a finished release. Love to see it with a title screen and some background music, but it's a smashing top quality release as it is. Excellent job!
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EqwanoX


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Re: Retro games
« Reply #205 on: December 26, 2011, 07:34:40 AM »
this came a long way from a gauntlet clone, i remember when the guy would shoot bullets, then someone said make it a laser and it made the game so much better

Silverwind


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Re: Retro games
« Reply #206 on: December 26, 2011, 09:40:20 AM »
Couldn't resist making a Doom-esque soundtrack for it:

http://www.mediafire.com/?y2iryyfj43pixye
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Connors


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Re: Retro games
« Reply #207 on: December 26, 2011, 12:32:32 PM »
Cool soundtrack, although it's pretty much a remix of the exact same music from Doom. ::)

And can I request you guys post the link to the newest build again? Don't remember where it was.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

EqwanoX


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Re: Retro games
« Reply #208 on: December 27, 2011, 08:40:48 AM »
im pretty sure we left off at v1.8.9. its still on my cloud account

http://cl.ly/2P3m241q3u2A30323v0F
« Last Edit: December 27, 2011, 08:46:17 AM by EqwanoX »

EqwanoX


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Re: Retro games
« Reply #209 on: January 14, 2012, 10:51:37 AM »
are we done with this? cause i think i'll upload it to the downloads