The two most evil forces in the universe are spambots and Nazis. Thus, my text adventure's antagonists are Nazi spambots, who are attempting to invade the GMG.
Oh, I noticed you are a moderator. Never noticed, or have you just been promoted to the moderator rank?
HiddenCommandsFound = HiddenCommandsFound + 1
BooYeah = Indeed
Just had an idea for a battle engine for text only games:
To play just type in a spell name, it can only have 4 words.
for example:
Supreme Strike of Awesomeness
The game analyses how awesome each of the words are.
Supreme - 3
Strike - 2
Of - 1
Awesomeness - 4
TOTAL: 10
The game then chooses a number between 1 and your spell rating and deals that much damage to the opponent.
You cannot use a spell more than once during a fight.
Just had an idea for a battle engine for text only games:
To play just type in a spell name, it can only have 4 words.
for example:
Supreme Strike of Awesomeness
The game analyses how awesome each of the words are.
Supreme - 3
Strike - 2
Of - 1
Awesomeness - 4
TOTAL: 10
The game then chooses a number between 1 and your spell rating and deals that much damage to the opponent.
You cannot use a spell more than once during a fight.
Awesome eh?
Planning a prototype sometime soonish.
Mist
ugh, text adventure is so lame, cant we just let that genre die peacefully?
ugh, text adventure is so lame, cant we just let that genre die peacefully?I certainly shall. The amount of work that went into creating Night at Drundergond Manner is unreal. I'd sooner have made Supa Pong again, with better AI too. Nope, I'll not be attempting a TA for a loooong time...
ugh, text adventure is so lame, cant we just let that genre die peacefully?me hates text adventures...
After a busy week I finally had some time to work on the game again. I made the basic walking around engine.You could set it up so that the command "Attack [monstername]" makes it attack with whatever weapon you have equip. You just have to remember to equip sword BEFORE you start a battle.
Next thing to do is the fighting engine. That's going to be hard with typing commands only. A attack named "Kick" is easy to use but imaging your character casting "Evil fire from the underworld". :/
I might have to change my mind about the battle engine. (ex. 1 is kick and 2 is evil fire from the underworld)
matter of opinion, but text adventures are still really popular. some people just like the puzzle-solving nature of TAs, and don't mind lack of graphics (especially when the storyline is well developed).
and believe me, there are some really well developed text adventures.
ghost