[size=10]I'm going to make a roguelike game using my tile engine. Still working out the details but I have a basic concept in mind.
You are a representative of The People's Intergalactic Globalization Bureau sent on a preliminary mission to evaluate a newly discovered planet for colonization.
Setting: Alien planet it its dark ages
You need to explore a procedurally generated planet, decide whether or not it is suitable for colonization, and then get home. The level of civilization on the planet is equivalent to our dark ages, so lots of random violence and power struggles.
I had some ideas regarding attributes and such. I really hate the usual RPG systems, and I was thinking of doing something like this:
There isn't a overall level for your character, you have separate levels for different skills, which you level up by using those skills (think the Elder Scrolls series). Your overall condition is defined by two variables - Physical Health and Mental Health. Physical health governs use of most weapons, and mental health governs non-combat abilities and magic (don't know if I'm going to have magic. Maybe not.). Your health stats never increase past their starting point, and decrease when you get attacked. You never die in the game, but when your stats get to zero you are essentially a vegetable and can restart.
Permadeath: a staple of roguelikes is that once you die the game is over and you need to restart. I am combatting the pain of this somewhat by making the character never truly die, but once all your skills are zero (this shouldn't happen often) you will have to start a totally different character. This A) increases re-playability and B) encourages strategy.[/size] Â
The above information is old, but I'll keep it around to show how the game progressed.