Game Maker's Garage Forum

Game Creation => Other Languages & Tools => Topic started by: Connors on August 12, 2012, 11:40:58 AM

Title: Connor's Adventures in Blender
Post by: Connors on August 12, 2012, 11:40:58 AM
This is what I did in Blender for the last couple of days, I think I will post in this thread if I get some animation tests to work.
Title: Re: Connor's Adventures in Blender
Post by: Gan on August 12, 2012, 12:19:28 PM
Lookin pretty awesome, reminds me of Minecraft.
Title: Re: Connor's Adventures in Blender
Post by: Connors on August 12, 2012, 07:08:07 PM
I was stumped by one thing while trying to pose him. There are bones that aren't children of the original and I can't figure out how to change the hierarchy.
Title: Re: Connor's Adventures in Blender
Post by: Gan on August 13, 2012, 12:04:58 PM
Weird. Could you post the blend file?
Title: Re: Connor's Adventures in Blender
Post by: Connors on January 28, 2013, 08:45:52 PM
I decided to start rebuilding this robot from scratch. I made a very similar one in an animation class almost exactly two years ago (second semester of my Junior year). I was using Lightwave in that class, and I tried to rebuild it in Blender once before, so this is the third attempt and certainly the cleanest. I avoided using Boolean operations altogether and used some tricks I've learned to make the eyes fit perfectly in the hole in front. It should be a great way for me to get familiar with the animation tools (like the timeline and the Dope Sheet) since I'm not having to worry about bones because it's all rigid parts.

I guess I might eventually benefit from giving it an armature but I think I'll wait.

EDIT: Better screenshot.
Title: Re: Connor's Adventures in Blender
Post by: Connors on January 28, 2013, 11:21:40 PM
SO, in the time since my first post I started work on doing a basic walk cycle with the model so far (No arms) and It's looking pretty good. However I posted this inquiry over on the Blenderforums. Just wondering if Gan or someone has any advice. Videos coming soon!

http://www.blender.org/forum/viewtopic.php?p=102222#102222
Title: Re: Connor's Adventures in Blender
Post by: Gan on January 28, 2013, 11:24:07 PM
Objects have different vertices, I don't know if there'd be a way of copying keyframes cause the keyframes are specific to the vertices.
Title: Re: Connor's Adventures in Blender
Post by: Gan on January 28, 2013, 11:32:34 PM
Quick Google search:
http://blenderartists.org/forum/showthread.php?215562-Copy-keyframes-from-one-object-to-another
Title: Re: Specific to the vertices
Post by: Connors on January 29, 2013, 04:35:23 PM
Thanks but no thanks, that tells me how to select a different set of actions entirely. Meaning I could make one object use ALL the keyframes from another object. Which is possible because the actions are not specific to vertices. You make keyframes that store the specific data you wanted (I chose LocRot).

Just so we're clear: I don't want to use all the keyframes from another object. I want to know if I can copy the LocRot from ONE keyframe into another. I can duplicate frames, but not move them between two objects.
Title: Re: Connor's Adventures in Blender
Post by: Connors on April 19, 2013, 11:30:35 PM
I've done quite a bit of work on the robot, and Gan showed me how to render it in Freestyle so it looks incredible. Even details like the seam on the hand show up more. I won't say much but we've got plans for this little guy.
Title: Re: Connor's Adventures in Blender
Post by: Gan on April 20, 2013, 06:41:05 PM
 ;D I love the arm flap.
Title: Re: Connor's Adventures in Blender
Post by: Connors on April 20, 2013, 07:02:11 PM
Yeah I came up with the arm hole flap without remembering where I'd seen it and then recently remembered where it was from so it was kind based on the robot in Wallace and Gromit - A Grand Day Out. (Other similarities are coincidental, it's just a box-y robot)
(http://4.bp.blogspot.com/-FEg9Uh59Kec/UR3KgvN_b1I/AAAAAAAAK4E/5yFeurztlgw/s1600/cooker.jpg)
Title: Connor's Blender - Cubot 2.0
Post by: Connors on April 25, 2013, 12:48:34 AM
(http://fc01.deviantart.net/fs70/f/2013/114/2/5/cubot_2_0_by_connorses-d62x950.png)

Here's the new model! Coming along very well, although I may have to fix the eyes to look more like the original with the thick rim. I liked the old eyes. 8)
Title: Re: Connor's Adventures in Blender
Post by: Gan on April 25, 2013, 02:42:39 PM
It's adorable.
Title: Re: Connor's Adventures in Blender
Post by: Connors on April 26, 2013, 01:36:34 PM
I KNOW RIGHT.

I forgot to share this video here:
http://www.youtube.com/watch?v=H6lcG3_2KkQ

I try to add in details that make motions like this more interesting.
Title: Re: Connor's Adventures in Blender
Post by: Connors on January 19, 2014, 02:26:40 PM
(http://fc02.deviantart.net/fs71/f/2014/019/7/3/starry_sky_by_connorses-d72urnx.png)
(image also found here: http://connorses.deviantart.com/art/Starry-Sky-428057997)

A quick thing I did in 10 or 20 minutes in Blender Freestyle. Just toying with settings. It's amazing what you can do in very little time. xD
Title: Re: Connor's Adventures in Blender
Post by: Gan on January 19, 2014, 03:13:33 PM
 ;D I like it.
Title: Re: Connor's Adventures in Blender
Post by: Connors on January 20, 2014, 10:05:54 PM
I started on a little experiment, because I realized this little image would be alright for making an actual character model:
(http://i.imgur.com/Im8vzKq.jpg)
I imported it into Blender and tried making a mesh from it. I might finish it and I might not. But, it's fun to experiment, anyway.
Screenshots:
(http://i.imgur.com/hFxGfSr.png)
(http://i.imgur.com/F8e1tm3.png)
Title: Re: Connor's Adventures in Blender
Post by: Gan on January 20, 2014, 11:45:46 PM
That's looking really decent. I say keep it up.
Title: Re: Connor's Adventures in Blender
Post by: Connors on January 21, 2014, 11:18:40 AM
Getting smoother. Gonna make the body soon.
Did I mention that I've never done a proper texturing before?
Perhaps you could direct me to a tutorial... :1
(http://i.imgur.com/1VZIxQd.png)
Title: Re: Connor's Adventures in Blender
Post by: Connors on January 23, 2014, 03:03:48 PM
I looked up the details on armatures again and finally got back to this guy. yaaay