Topic:   YESNOALERT?   (Read 23161 times)


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Gnome


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YESNOALERT?
« on: July 09, 2009, 03:04:01 PM »
I saw that in the language section there is a yes no alert. anyone know how to use it?

-Gnome
This Cannot be, NOOOOOOOO!!!!

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Silverwind


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Re: YESNOALERT?
« Reply #1 on: July 09, 2009, 04:04:30 PM »
Var = YESNOALERT What's it gonna be chum, ale?
If Var = 1 THEN ALERT Ale it is sir!
If Var = 0 THEN ALERT No? Suit yourself.
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Gnome


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Re: YESNOALERT?
« Reply #2 on: July 09, 2009, 05:22:26 PM »
Great Thanks.
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

Connors


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Re: YESNOALERT?
« Reply #3 on: July 11, 2009, 12:47:35 PM »
OMGWTFBBQ!?!?!?

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Warning: The above post may have been modified multiple times.

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Al Staffieri


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Re: YESNOALERT?
« Reply #4 on: July 12, 2009, 09:36:36 AM »
If you want an alert with your own button names then you can try using AppleScript in GameMaker.

BEGIN APPLESCRIPT
  set x to display dialog "What do you want for breakfast?"  buttons {"cereal", "eggs", "pancakes"}
  return button returned of x
END APPLESCRIPT = food$

PRINT OK. $food$$ it is.


Silverwind


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Re: YESNOALERT?
« Reply #5 on: July 13, 2009, 02:59:57 PM »
Moonfable used AppleScript once. I should really finish that some day...
I survived the spammage of 2007