Topic:   Art Progress   (Read 64240 times)


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WarHampster


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Re: Art Progress
« Reply #90 on: April 16, 2010, 09:36:41 PM »
Cut the soft sand, it didn't add anything.



Pictured is the rocky sand, wavy sand, and sand floor... the floor is supposed to like a ruin just poking out of the desert.

WarHampster


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Re: Art Progress
« Reply #91 on: April 16, 2010, 09:46:44 PM »


I'm smelling a "desert ruin" area :D

I'll revamp the wall tile and make a sandy version soon.
« Last Edit: April 16, 2010, 09:51:25 PM by WarHampster »

Gnome


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Re: Art Progress
« Reply #92 on: April 16, 2010, 10:22:21 PM »
Looks amazing.


When your done be sure to give me the individual tiles :)


This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

WarHampster


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Re: Art Progress
« Reply #93 on: April 16, 2010, 11:37:58 PM »
Sand terrain/ floor tiles are totally done. Next up:

 - Connect sand and grass tiles
 - Finish up snow tiles
 - Swamp tiles?
 - Make desert/ swamp?/ snow scenery
 - Make town tiles

WarHampster


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Re: Art Progress
« Reply #94 on: April 17, 2010, 01:05:15 AM »
Well I've had a pretty productive night, going to sleep now. I'll leave you with these:





The sand in the back is just for testing, I got the point about having transparent backgrounds ;)

So any ideas for more desert scenery? For snow scenery? Should I make swamp terrain?

I liked the skull tile so much that I made myself an avatar using it!

WarHampster


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Re: Art Progress
« Reply #95 on: April 17, 2010, 07:42:38 PM »
Should dungeon walls just be "blocks" (like in the desert ruin I posted) or slope together somehow?

WarHampster


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Re: Art Progress
« Reply #96 on: April 22, 2010, 09:41:53 PM »
It seems that everyone is announcing delays, so now it's my turn: due to AP exams approaching and a general increase in school work I will be very unproductive for around three weeks.

Gan


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Re: Art Progress
« Reply #97 on: May 03, 2010, 09:06:17 AM »
Same here.
Dungeon walls as blocks would probably the easiest.


-Gan

Gnome


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Re: Art Progress
« Reply #98 on: May 03, 2010, 07:48:13 PM »
Yea blocks (sorry I missed that)
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

Gan


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Re: Art Progress
« Reply #99 on: May 10, 2010, 10:57:59 AM »
Hey, I know this is tons of work but would you like to try player movement animation?(If you want to there's no rush at all)
I'm going to try to add smooth movement into the game.


-Gan
« Last Edit: May 10, 2010, 10:58:26 AM by Gandolf »

WarHampster


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Re: Art Progress
« Reply #100 on: May 10, 2010, 09:26:43 PM »
Now you want it Ā ::)

Here's my position: This week is AP exams + chem test and lab. Next week is English final paper and project. Week after is history final paper. Then exams. When school ends I have like half a week at home. Then I go to visit my grandparents for a few days. Immediately afterward I go to visit a friend for a few days. Immediately after that I go fishing for a few days. Then I have like half a week before I leave for a six week game programming course at Carnegie Mellon. After that? Around two weeks before school starts.

I probably won't be motivated to work in the little time I have at home before the programming course. I'll have some free time while at Carnegie Mellon to work on stuff, but don't expect anything major until then.

So yes, I canĀ do player animations but you won't be getting them any time soon.
« Last Edit: May 10, 2010, 09:28:48 PM by WarHampster »

Gan


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Re: Art Progress
« Reply #101 on: May 10, 2010, 09:37:32 PM »
Awesome. :) And no worries. What will you be learning at the programming school?


-Gan

WarHampster


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Re: Art Progress
« Reply #102 on: May 10, 2010, 11:35:06 PM »
It's a pretty unique program actually, check it out: http://www.cmu.edu/enrollment/pre-college/game.html

The site looks cheesy I know, but I've heard nothing but good things about it. I declared a programming focus and met their requirements for more advanced courses so I assume that I'll be doing stuff with C++ and Direct3D or OpenGL. Other than that I really don't even know... really looking forward to it though.

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Re: Art Progress
« Reply #103 on: May 13, 2010, 12:33:50 PM »
So I've been thinking realistically about this (unusual for me, I know), and have concluded that there is absolutely no way that I will be able to finish all the tiles; my schedule is just too full. A liberal estimate would leave us with all the terrain and characters done by the start of next school year. I really don't want this to die, so I think that I should just forget about making shiny new scenery tiles and just focus on making the terrain and characters look really good. We should revert to Silver's old style for the scenery. I can go through and fix things like shading and color use, but we should keep the very simple style. That will cut down on my work load tremendously (also, I like making terrain a lot more than making scenery) and contribute to the clean cartoony style. Silver, I can emulate your style if necessary for new scenery but it would of course be preferable if you could do it.

Let me know what you think...
« Last Edit: May 13, 2010, 12:34:02 PM by WarHampster »

Silverwind


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Re: Art Progress
« Reply #104 on: May 13, 2010, 01:17:54 PM »
Yeah, it's about time I got those enemy sprites done and wrapped up the interface. Give me a list of stuff to do and the order you want me to do it in and I'll really try to work my way through it.
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