Game Maker's Garage Forum
Game Maker's Garage => Group Projects => Topic started by: WarHampster on January 13, 2010, 05:13:46 PM
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I figure that I'll be more productive if I make a topic about this. Due to lots of work nothing more will get done until Saturday.
DONE:
- All the original grasslands tiles.
TO DO:
- Make new human style houses (two variations?)
- More town tiles (lamp posts, streets, ect.)
- Different terrain to liven things up (dirt, swamp, sparse grass, ect.)
Requests and ideas are appreciated!
1/13/10 - stone paths done and trees touched up
1/24/10 - finished revamping original grasslands tiles
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Maybe log cabins instead of huts?
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That's exactly what I was thinking for the human buildings ;)
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actraiser (SNES version) has similar graphics to what we are doing, maybe you can draw some inspiration from it ;)
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actraiser (SNES version)
excellent game, i should make an sc version
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Good luck with that :P
I guess the town building segments in ActRaiser have kind of similar graphics to what I'm doing, but they're really two very different styles.
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I couldn't help but take some time off from studying Chinese to work on the tiles a bit... the stone paths are now done, and I added some finishing touches to the trees. I must say, I am very rarely completely satisfied with anything, but after spending a while wrestling with a few uncooperative pixels I think the trees are just about perfect.
Until I recognize the next glaring error, of course ;)
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Did some work on this today. How do you guys feel about cutting the bush from the game? No matter how I edit it it either looks like a blob of green or way too detailed.
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I could never draw a good bush for some reason. Cursed shape.
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The original grasslands tiles are done! Preview:
(http://i13.servimg.com/u/f13/11/03/78/78/map_pr10.png)
The upload might have messed up the quality a bit.
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Whoa, that looks good! :)
-Gandolf
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Amazing! You are truly an artist!
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Really excellent work Ham! :D I love the rock with pebble clusters, it adds so much depth with a few variations like that. Terrific job! :)
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Thanks, I'll try to get the new stuff done soon :)
EDIT - I'll add what I have so far to the repo so you can try it out in game.
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EDIT - I'll add what I have so far to the repo so you can try it out in game.
Awesome!
-Gandolf
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Those are really good I can't wait to see what other tiles may look like.
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When can I start mapping? :P
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As soon as I have time to do the rest of the tiles... which won't be for at least another week, sorry.
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thats fine, no problems. :)
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(http://i63.servimg.com/u/f63/11/03/78/78/tower_10.png)
Here are the grassland tiles as they currently stand, these are all uploaded to the repository.
A few edits were made since my last version, these are much better IMO.
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I love. I absolutely love.
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Wow, those improvements are great! I love how you re-arranged the map.
-Gandolf
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Dear god. The things I can do with those tiles.
Incredible work. If we can match the UI to these tiles, then we'll have one incredible small-RPG.
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UI you mean?
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Thanks guys... I'm just getting started ;)
What's the UT?
EDIT - oh.
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Yeah, I Googled it just to make sure, but unless he's referring to the University of Texas I think it was a mistype.
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UI. Sorry. :p
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Hey, just noticed one thing about a certain tile that irked me a bit.
The bottom of the oak tree doesn't seem right... The other tree and the sign post have a piece where it melds with the ground. The oak tree doesn't...
Might be nothing but..
This is looking great!
-Gandolf
P.S. Don't worry, these tiles will fit with the UI and the gameplay perfectly. We'll make sure of that.
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I'll add a "grass lump" on tree1.
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(http://i63.servimg.com/u/f63/11/03/78/78/tower_11.png)
I've noticed a few artifacts in the transitions, will fix later.
Feedback please... I specifically need to know if the seams are too abrupt.
Edit -
(http://i63.servimg.com/u/f63/11/03/78/78/twr210.png)
Changed the destroyed huts and added a subtle grass variation.
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Wow! You did a terrific job on the mud; it's really realistic. Does it almost break the style you've got going though?
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The more bumpy mud might, so we can always leave it out and only use the flatter mud. I am going through and trying to make everything a bit more detailed though, the new destroyed huts are an example of that.
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I am going through and trying to make everything a bit more detailed though, the new destroyed huts are an example of that.
They certainly are! :D I'm flabbergasted at the amount of work you must have put into these tiles. Just thinking about it makes my eyes pop.
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Thanks :). I just started playing Morrowind again and have been hugely inspired by the swamp environments, I'm going to do some overgrown trees and stuff.
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Old stone path:
(http://i63.servimg.com/u/f63/11/03/78/78/stones10.png)
New stone path:
(http://i63.servimg.com/u/f63/11/03/78/78/stones11.png)
Which is better?
Also, how is the shading?
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#2 looks more 3D like and realistic.
-Gan
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Fabtabulous! :D And number two is slightly more so. :)
How long did it take you?
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second one is better, can you make a water tile?
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Thanks, now I have to do all the other stone paths :-/
Eq, I already made water tiles.
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Latest Grasslands iteration:
(http://i63.servimg.com/u/f63/11/03/78/78/newtes10.png)
Any constructive criticism? I'm going to go underground for a few days to work on something for the RPG challenge, so if no one has any major issues with this I guess I'll release it so people can use it in their challenge games.
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woah, i didnt have a problem with the older ones, but these look even better, if you release them i would definatly like to use them in my project and give you absolutly no credit ;D jk
i need interior tiles, in the set im useing the floor tiles are just solid colors, ill post a screen later of how drab the interior of the houses look from my project
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WOW I feel like I could place the screen flat on my desk and the trees would pop out of the screen. (wait that doesn't make much sense)
WOW Those graphics are almost 3d and look really realistic.
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None less than amazing. ;D
Release and I'll immediately stick them into the world editor.
-Gan
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http://www.mediafire.com/?zjytmdwhmxm
Have fun :P
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C'est magnifique! It's fabulous Hammy baby, just fabulous. I love the setup, don't change a thing. I'll have your people call my people and we'll hit the town Broadway style with it. Ok chal baby, chal!
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Its missing the water tiles that curve the other way. We have the dirt that curves both ways but not with water. The set only allows for lakes. The water tiles do not allow islands or rivers.
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Yeeah... I never did those. It's on my list, don't worry.
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I don't know how you do it Hammy, I get bored after a single day working on a specific set of tiles.
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i made an ocean tile
(http://i40.photobucket.com/albums/e202/eqwanoxgames/water.gif)
how long are you gonna work on the SAME tiles ?? ::)
i just noticed, wheres the yellow hut?
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Oh wow, I love it! The colours are really nice and vibrant. How long did it take you?
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I cut the yellow hut because it looked out of place.
Nice ocean tile, I'll see what I can do with it.
Oh, and I do get really bored working on these, thats why I update so sporadically.
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I'll be on vacation starting tomorrow and will probably be out of contact, so don't expect updates on this or SC3D for a week.
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No problem. :)
By the time you're back in business the Map Editor should be ready.
-Gan
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I cut the yellow hut because it looked out of place.
i dont see how it looks out of place
i made anew yellow hut
(http://i40.photobucket.com/albums/e202/eqwanoxgames/house-1.gif)
i tryed to do that checkered shading technique.
(http://i40.photobucket.com/albums/e202/eqwanoxgames/huts.gif)
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Those look good Eq, you using them for your game?
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na just experimenting, ill probly stick with warhampsters set, they look a little better
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Guys, I'm setting Avisaria on the back burner and will be placing the iPhone RPG up front. The World Editor will be made to the specifications of the iPhone RPG and I want to get the World Editor done by at most the end of this week.
Deadline for the iPhone RPG: April 9th, that's when I get the developers license.
Now I'll be making the game to have scrollable maps as I think that's what most of you want. Character animation isn't a must but it'd certainly look better on scrollable maps. If you guys want, you can start making animated characters.
Also the maps will work on layers. Ground layer is for terrain type such as grass, dirt, ect. Mask layer is for all above ground objects such as bushes, rocks, tree stumps, ect. The player walks on ground and mask. Now the third layer is fringe. Fringe is what goes over the player such as clouds, fog, and tree branches. Player walks under the fringe.
So now that we have layers, in all new tiles; you don't need to add background terrain to the sign post, houses, rocks, trees, and all other non-ground objects. :) I'm sure you'll love this WarHampster.
-Gan
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Deep from the foresty swamps of Louisiana...
(http://dl.dropbox.com/u/3492086/Mobile%20Photo%20Mar%2016%2C%202010%207%2050%2030%20PM.jpg)
An alligator charged at me whilst taking this photo... I was able to survive with my computer but I lost nearly half my supplies of cheese sticks.
This is a dangerous world out here...
-Gan
This is day 3.
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Woh! :o You brought your laptop on an outback expedition?
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I'm off on a vacation and going without a computer for a week doesn't sound like any kind of enjoyable vacation.
-Gan
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I went to Yellowstone for a week once. Even though I had no computer the whole time or access to one (no ipod or cell phone either) it was still a very enjoyable time for me. I guess I am not as computer mad as I thought.
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Well, I become computer mad when all there is to do is watch a fire, play cards, or tell stories. Went to Yellowstone a few years back, was actually pretty fun.
-Gan
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I know what it is, Yellowstone is just an awesome place. Problem Solved! thats why I didn't need a computer while I was there.
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Hey guys, open beta!
How to use video:
World Editor in Action -- Making Test Maps (http://web.mac.com/avisaria/WorldEditor.mov)
World Editor Beta Download (http://web.mac.com/avisaria/WorldEditor.zip)
Go ahead, make maps. :)
Upload and post the World Data file to share with the world when you've made some maps. Then people can download the World Data file, replace theirs with the new one then add more maps and re-upload.
Comments, questions, maps?
-Gan
P.S. Don't go crazy on adding tons of maps. One map is very large. I doubt our game will need more than just a few.
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map makeing contest: only the best make it to the game
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That's a pretty good idea.
I'm going to finish adding all the grassland tiles.
-Gan
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The rest of the grassland tiles are there. (Same link) I also updated it a little bit.
The tiles folder holds all tiles. You can edit or add more tiles in the folder to use it in the World Editor.
-Gan
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i assume ill be the only one making maps so ill keep in mind you need three. should i design the maps for chests?
it would be very helpful if i could see the whole map when it gets bigger than the screen either by zooming out or in a seperate window
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Maps for chests?
I've been thinking about a zoom feature... or something along the lines.
-Gan
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I'll check this out when I get home.
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It could use an undo button.
EDIT: Also I noticed that the concave dirt to grass tiles are darker than they should be.
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It could use an undo button.
Would be useful, though I've never programmed such a thing before.
EDIT: Also I noticed that the concave dirt to grass tiles are darker than they should be.
That can be fixed, just need to edit tiles in the tiles folder.
Here's the latest version, made it more suited to iPhone map making:
iPhone Map Editor (http://web.mac.com/avisaria/iPhoneMapEditor.zip)
Feel free to go crazy on making maps. I already did the first one.
-Gan
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I can't run any of your apps... my fault though, I should upgrade my OS.
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iPhone Map Editor (http://web.mac.com/avisaria/iPhoneMapEditor.zip)
It didn't work. Also the tiles were still messed up. Maybe its because I am using 10.5 but I think you gave me an earlier version that doesn't work
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It works fine for me.
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Not sure what Hammy has planned for dungeons, but here's a wall texture I'm working on:
(http://img691.imageshack.us/img691/5387/wallx.png)
(http://img180.imageshack.us/img180/987/walls.png)
Feel free to use it. My mountains are shaping up as well:
(http://img46.imageshack.us/img46/4019/mountainsb.png)
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That wall texture is full of win.
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Here is a list of things we might need Tile wise. This is pretty general as of now, but feel free to expand.
Water tiles and mud tiles that bend the other way (like one green corner and the rest is water)
Dungeon stuff
- Bones
- Chests
- etc.
Some different terrain:
- Barren (for inside caves and such)
Town stuff:
Bridges (wooden would probably be best)
Can someone also make silvers tiles 45x45 instead of 44x44?
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Can someone also make silvers tiles 45x45 instead of 44x44?
Oooh, I wouldn't recommend it. That'll cause trouble down the line with animation and stuff. Two useful guidelines are 1: Design tiles with an even dimension of pixels, and 2: design dungeons with an odd dimension of tiles.
Out of curiosity though, why do you need to resize the old tileset?
EDIT:
Oh wait, do you mean the wall tile I just posted? I thought Hammy's were 44x44?
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Oooh, I wouldn't recommend it. That'll cause trouble down the line with animation and stuff. Two useful guidelines are 1: Design tiles with an even dimension of pixels, and 2: design dungeons with an odd dimension of tiles.
Out of curiosity though, why do you need to resize the old tileset?
EDIT:
Oh wait, do you mean the wall tile I just posted? I thought Hammy's were 44x44?
I don't think so, because when I used the wall tile it left a white boder around it.
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without the grid lines its 45x45, to edit it just stretch it out 1x1 pixels
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I love the cave entrance.
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Ah, I'm glad to hear that. I wasn't sure if the "depth" effect worked. I'll finish shading the mountains one of these days.
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What do you guys have in mind for additional terrain types? So far we've got grass, mud, and snow. Be specific, I need to know which terrain types have to connect to each other, ect.
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Some more connecting waters would be nice...
I think Gnome is in need of a few things.
-Gan
P.S. For all non-ground tiles, make the background transparent so it can be placed anywhere. (Should make things a bit easier)
P.S.S. Snow? That's awesome! :)
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Ok, I'll design the terrain ::)
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I'm working on a rocky, mountainous floor tile at the moment for the revamped RS tile set, but it's proving rather difficult. Just mentioning it incase you're interested in trying one as well.
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P.S. For all non-ground tiles, make the background transparent so it can be placed anywhere. (Should make things a bit easier)
Ok, I'll design the terrain ::)
Ah sorry, didn't mean it quite like that. I'm thinking of mappers--all non-ground tiles need a transparent background to work in the World Editor. It allows us, for example, to place trees on the dirt/above the water/and behind houses. I had to manually crop out the background on all previous tiles. :P Really neat feature actually.
-Gan
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Got it.
(http://i63.servimg.com/u/f63/11/03/78/78/new_sa10.png)
Sand tile set in the works, it's got four terrain variations: wavy sand (shown here), rocky sand (shown here), soft sand, and sand floor (for desert dungeons).
Connections will be:
Rocky sand <-> wavy sand (shown)
Wavy sand <-> sand floor
Rocky sand <-> sand floor (?)
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Ooooh. :D
-Gan
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Cut the soft sand, it didn't add anything.
(http://i63.servimg.com/u/f63/11/03/78/78/new_sa11.png)
Pictured is the rocky sand, wavy sand, and sand floor... the floor is supposed to like a ruin just poking out of the desert.
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(http://i63.servimg.com/u/f63/11/03/78/78/desert10.png)
I'm smelling a "desert ruin" area :D
I'll revamp the wall tile and make a sandy version soon.
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Looks amazing.
When your done be sure to give me the individual tiles :)
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Sand terrain/ floor tiles are totally done. Next up:
- Connect sand and grass tiles
- Finish up snow tiles
- Swamp tiles?
- Make desert/ swamp?/ snow scenery
- Make town tiles
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Well I've had a pretty productive night, going to sleep now. I'll leave you with these:
(http://i63.servimg.com/u/f63/11/03/78/78/cactus10.png)
(http://i63.servimg.com/u/f63/11/03/78/78/skullt10.png)
The sand in the back is just for testing, I got the point about having transparent backgrounds ;)
So any ideas for more desert scenery? For snow scenery? Should I make swamp terrain?
I liked the skull tile so much that I made myself an avatar using it!
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Should dungeon walls just be "blocks" (like in the desert ruin I posted) or slope together somehow?
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It seems that everyone is announcing delays, so now it's my turn: due to AP exams approaching and a general increase in school work I will be very unproductive for around three weeks.
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Same here.
Dungeon walls as blocks would probably the easiest.
-Gan
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Yea blocks (sorry I missed that)
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Hey, I know this is tons of work but would you like to try player movement animation?(If you want to there's no rush at all)
I'm going to try to add smooth movement into the game.
-Gan
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Now you want it ::)
Here's my position: This week is AP exams + chem test and lab. Next week is English final paper and project. Week after is history final paper. Then exams. When school ends I have like half a week at home. Then I go to visit my grandparents for a few days. Immediately afterward I go to visit a friend for a few days. Immediately after that I go fishing for a few days. Then I have like half a week before I leave for a six week game programming course at Carnegie Mellon. After that? Around two weeks before school starts.
I probably won't be motivated to work in the little time I have at home before the programming course. I'll have some free time while at Carnegie Mellon to work on stuff, but don't expect anything major until then.
So yes, I can do player animations but you won't be getting them any time soon.
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Awesome. :) And no worries. What will you be learning at the programming school?
-Gan
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It's a pretty unique program actually, check it out: http://www.cmu.edu/enrollment/pre-college/game.html
The site looks cheesy I know, but I've heard nothing but good things about it. I declared a programming focus and met their requirements for more advanced courses so I assume that I'll be doing stuff with C++ and Direct3D or OpenGL. Other than that I really don't even know... really looking forward to it though.
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So I've been thinking realistically about this (unusual for me, I know), and have concluded that there is absolutely no way that I will be able to finish all the tiles; my schedule is just too full. A liberal estimate would leave us with all the terrain and characters done by the start of next school year. I really don't want this to die, so I think that I should just forget about making shiny new scenery tiles and just focus on making the terrain and characters look really good. We should revert to Silver's old style for the scenery. I can go through and fix things like shading and color use, but we should keep the very simple style. That will cut down on my work load tremendously (also, I like making terrain a lot more than making scenery) and contribute to the clean cartoony style. Silver, I can emulate your style if necessary for new scenery but it would of course be preferable if you could do it.
Let me know what you think...
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Yeah, it's about time I got those enemy sprites done and wrapped up the interface. Give me a list of stuff to do and the order you want me to do it in and I'll really try to work my way through it.
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Sounds good to me. Maybe our next game can have the super detailed tiles and animated sprites.
-Gan
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I'll still animate the player.
Yeah, it's about time I got those enemy sprites done and wrapped up the interface. Give me a list of stuff to do and the order you want me to do it in and I'll really try to work my way through it.
You need to do all the scenery and monsters that I laid out in the design doc + some that we haven't thought of yet.
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So we're downgrading the tiles? Do we really need to? I'm sure we have all we need already made... other terrain types aren't a necessity, especially for our first and short iRPG.
-Gan
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So we're downgrading the tiles? Do we really need to? I'm sure we have all we need already made... other terrain types aren't a necessity, especially for our first and short iRPG.
-Gan
I sincerely agree.
All of the tiles that I have seen are COMPLETELY sufficient for an amazing game for the iPhone.
Its looking awesome already, all you need is a story!
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The thing is that I can make a lot of really good terrain pretty quickly while the scenery I make is decent and takes a while. So I'm proposing that we use pretty terrain and more simple scenery.
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Oh sure. :) Sounds good to me. Simple above ground tiles and nice ground tiles.
I'll need all the tiles we'll use so I can switch them in the World Editor.
-Gan
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Hey Hammy, could you send me a link to the doc? The link you sent me last time is asking me to log into a Google Account now, but I don't think I have one (and seemingly didn't need one last time anyway ;D ).
Thanks.
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You might need an account to edit, here's a read only:
http://docs.google.com/Doc?docid=0AdW7O1gS4ExxZGNnYjJrM2dfMWR2cnIzcmM4&hl=en
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That's odd, it's still asking me for an account and I can't set one up because I don't have a mobile (required for account verification).
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I sent a request to see the document.
Mist
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Everything should be working now... I sent you all an email, let me know if you can access the document.
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I'm in again! ;D
EDIT:
Crickey that's a lot of sprites! :o I'll see what I can do.
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that art is good, now all you gotta do is trace it over in photoshop with the line tool and go over it with the burn and dodge tool to make it like this
(http://i40.photobucket.com/albums/e202/eqwanoxgames/blacksmithcolor.png)
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OMG that's cool! Really, really impressed Eq. :D I've tried outlining once or twice but can't get the hang of direction flow, like hair, sleeves and whatnot. The rounded edges just throw me off.
I'm keen on getting in some more practice now though. :)
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Alert to RPG team members - my situation is deteriorating. I will have exactly four days of absolutely free time in the next few months.
Silver - How are the sprites coming? I want to be able to start doing mockups with the new graphical style ASAP.
Gan - I'm starting to think about the character animations. Can I dictate the number of frames or do you need a specific amount? Realistically, I'll be able to animate two different characters (a male and female human) with eight frames in each direction.
Everyone - I'd like to have some sort of meeting on Sunday to discuss where we're going from here. I have a feeling that we're going to have to cut a lot of content.
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Good time for me for a meeting.
Animation can be any amount of frames.
-Gan
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Alas I haven't done any sprites. I'm back to being extremely busy with work, and it looks likely that I'll remain so for most of the summer. My family's going through rough times financially.
I'm not free for a video conference until the week of June 6th.
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(http://fc00.deviantart.net/fs70/f/2010/151/4/d/Sprites_by_Onronc.gif)(http://fc03.deviantart.net/fs70/f/2010/151/d/a/Open_Chest_by_Onronc.gif)(http://fc03.deviantart.net/fs70/f/2010/151/3/c/Crate_Sprite__D_by_Onronc.gif)
Proof that I'm actually doing something. XD
I started making some sprites. You mentioned needing dungeon sprites.
Is anyone covering the sprites for inventory items yet? I could probably work on that too.
--ps: Once I have more sprites made I can upload them on my google site so I'll post a link then.
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Oooh! B-e-a-u-tiful! Nice stuff Connors, just looking at that first one makes me wanna open it...
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http://sites.google.com/site/onronc/Connor%27sSprites.sitx?attredirects=0&d=1
Thanks SW. XD
As promised, I compressed the sprites so I could put upload them. The link above downloads what I've got so far. I think I might make some keys and more dungeon stuff later.
EDIT: I should give some credit to this page, it inspired a lot of these...
http://www.vbgore.com/Pixel_Art_Tutorials
very useful.
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Awesome. Adding them to current maps now.
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I made a lot more dungeon sprites. Now there are:
Doors
Keys
Ladders (I might make another to put up against a wall instead)
and also some spikes and a pile of bones.
(Some sprites are .png files because they support transparent areas because they have shadows.)
I can make more easily enough if you ever need specific kinds of doors or anything.
http://sites.google.com/site/onronc/MoreSprites!.sitx?attredirects=0&d=1
- Connors
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Love them all! :D We've got to add keys to the game. Lots of keys.
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nice, its good to see some new graphics
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I love the keys :)
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My school is over, but I'll be gone for like a week.
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Can anyone remind how to decompress .sitx?
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Stuffit Expander maybe?
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Yeah you need to have Stuffit Expander (which is free).
unless anyone has a better way? Such as how do I make a .zip file?
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File in the Finder bar and Compress .zips it for me. :)
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OK cool now that I know it's built in I looked in Help on my computer and for me its File>Create Archive. I posted a .zip file here:
http://sites.google.com/site/onronc/MoreSprites!.zip?attredirects=0&d=1
YAY ME!
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Ah, are you using a pre-Leopard OS? It used to be labeled that for me too.
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@Silver: Yes I am. That's why none of Gandolf's stuff works on it. -_-
----
I put the frames of my torch sprite together with a background so you guys could see it.
(http://fc01.deviantart.net/fs71/f/2010/164/d/f/Torch_Sprite_by_Onronc.gif)
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You pixeled that yourself? That's pretty good.
-Gan
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Yep! Made it with only one program. (Pixen)
Remember a while back when I posted about Cocoa? (the game program?)
I got plenty of practice from it. :P
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Pixen is a buggy piece of crap, but it's all there is.
Speaking of Pixen, how did you get that gif to run at a decent FPS? I'm trying to export an animation and post it here but it runs super slow.
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Actually I love Pixen, it just acts weird with Safari open. And you have to flatten all the layers before saving an animation as a gif....
Also to change the duration of frames you can set it by double-clicking the number underneath. It's best to set this early so all the frames have the same time or you have to copy the number and paste it into each one. I think the torch is at 0.15.
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(http://fc03.deviantart.net/fs71/f/2010/167/5/d/Frog_Monster_by_Onronc.jpg)
I drew this frog/giant rodent monster because I was bored one day and it came out so good I decided to draw him again and ink it. It may or may not be in the game, but I think it would work fine in the swamp or the forest. :P
;D
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LOVE IT! :D So must be added to the content art gallery.
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Silver - where are your most current character sprites?
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I think the RSRPGE includes the most recent library: http://www.mediafire.com/?gtiitmymhz0
The humanoids are so old looking now. So, so old... and flat... and old....
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Nah, they have a timeless style.
(http://i63.servimg.com/u/f63/11/03/78/78/down_w13.gif)
Any color discrepancies courtesy of Pixen.
Don't have too much time to finish these so if anyone has feedback leave it now!
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Ahah! That's great! ;D
-Gan
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Thanks :)
I think that I'll be able to finish the four directions but I won't have time to do variations for all the races. Silver, will you have time to adapt my templates for all the other characters? Here's my template for the walk down animation:
(http://i63.servimg.com/u/f63/11/03/78/78/down_w14.gif)
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Wahay, awesome animation Hammy! :D I'm still very pressed for time here, but I'll try to get a few done in the coming week.
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(http://i63.servimg.com/u/f63/11/03/78/78/down_w15.gif)(http://i63.servimg.com/u/f63/11/03/78/78/walk_r12.gif)
Enjoy even more blatantly faded colors!
EDIT - template: (http://i63.servimg.com/u/f63/11/03/78/78/walk_r14.gif)
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I always imagined him having more hair on the back of his head and ears.
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(http://i63.servimg.com/u/f63/11/03/78/78/walk_r12.gif) (http://www.spaaze.com/files/download?itemid=a2395fb7709f4f64a669b8be83016dd0&fileid=a2395fb7709f4f64a669b8be83016dd0&noDownload=true)
Re-colored it with Pixen. :D
EDIT:
Should I make a sheet or separate pics for Gan if I make animations?
(Like the torch)
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The one on the left looks the same as the one that WarHampster posted. I can't see the one on the right. Shows a box with a question mark in it.
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Alright, I'm leaving in the morning. I don't know what my schedule will be so I don't know if I can keep working on these. I really like the walking down animation but the walking left one needs work (maybe it looks wrong because of the colors?). Anyway assuming I won't have any time you guys can fix these up yourselves or get a real pixel artist to redo everything.
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(http://i63.servimg.com/u/f63/11/03/78/78/down_w15.gif)(http://i63.servimg.com/u/f63/11/03/78/78/walk_r12.gif)
Enjoy even more blatantly faded colors!
EDIT - template: (http://i63.servimg.com/u/f63/11/03/78/78/walk_r14.gif)
May just be me, but he feels too skinny...
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I think the sideways animation is great, but it does look skinnier. I think the problem is due to my forward facing template being so anatomically incorrect, making the correct sideways view looks strange.
EDIT:
Ah, after comparing them I think the problem is the size of the head. The first guy's shoulders are wide enough to support it, but the second guy would be crushed under its weight! ;D I reckon it's a hard one to get right, as you can't do much with the shoulders without making him look like a tiny legged freak, and yet you can't resize the head either. Tricky...
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the front animation looks good but the side definatly to skinny, i fattened him up
(http://i40.photobucket.com/albums/e202/eqwanoxgames/walk-mod.gif)
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Woh, now that's awesome! :D
EDIT:
How many frames are you running? It looks like 3, but a very smooth 3, and the head would constantly bob if that were the case. Is it 5 or 7?
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I looked, it has 9 frames, I think that's the same as the original.
And yes, nicely done! :3
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9?! Including repeats?
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8 total, 3 repeats
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Eq is right it has 8. You can download it, open it with preview, and count them yourself.
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Oh, so 5 different frames. That's awesome! :)
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i still dont think there should be animations though, cause if the walk is animated in four directions then the attack should probly be animated in all directions and then your faced with the dillema of what kind of weapon is the attack animation gonna show? and production is slow enough as it is, we should focus on wrapping this game up and saveing any fancy features for a sequel.
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A agree. I love the animations, but it it will take ages to animate all the monsters and it will look kinda strange if only the humans move.
production is slow enough as it is, we should focus on wrapping this game up and saveing any fancy features for a sequel.
Or a prequel!
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True. If needed we could release a very basic version of the game and update it over time like I'm doing with Balloon Pop Extreme.
-Gan