Game Maker's Garage Forum
Game Maker's Garage => Contests => Topic started by: Gnome on October 14, 2010, 07:42:04 PM
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The Time:
(Subject to Change) December 20th - January 20th
Theme:
A General Game contest, show us you're creativity!
Prizes!
1st Apple Gift Card! - 25$ (I think, must get verified) + Mystery Gift! + Front Page
2nd - Best Buy Gift Card -10$
Rules!
-Engines can be started now, BUT actual gamemaking (graphics etc...) must be made during timeframe.
-Engines DO NOT have to be original, but the original make must approve you using it.
- Teams Are allowed.
- Any Gamemaker will do, but it has to be able to run on macs.
- Common sense Cheating rules apply.
And thats it! Go! Go! Go!
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YES! I think this'll be the first contest I actually do. :)
-Gan
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You'd think there be more of a discussion here...
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I can't wait to see what'll be created!!!
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This is a good time frame. I'm not making any promises but I'll probably be able to enter. Also, as we get closer to the start I'll see if I can donate money for some prizes.
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Time frame looks good.
What would be the best way to give credit to gamemaker engine creator?
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Splash screen?
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Yes! We need a Gmg logo.
-Gan
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I will try to do something for this, it aligns pretty nicely with my winter break.
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I assume we can use game making programs other than gamemaker.
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Yes, only req. is it has to work on macs.
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You'd think there be more of a discussion here...
Well you know what? TNTBasic, which I am very excited about, has a built in tile map system, and would be ideal for a basic RPG. I think I can build an engine fairly quickly. (I know I'll have less time than some since I forgot about this. :/)
However, I already can build a map make collisions and add various objects so - Anyone want to join forces!?
I know enough programming to implement things I will need, I'm just less experienced with making an RPG work well. Most of the things learned from SC and GM should still apply, too, so if anyone has pointers for making, say, random encounters or a good inventory/item system... Heck, there was even a template on the site for "weighted" random numbers on the site, good for battles.
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We should disqualify general programming languages such as Cocoa, REALbasic, etc. and define a list of approved game makers.
The idea being that you would be required to push the boundaries provided by the game creators. For example WarHampster's 3D work in SilverCreator, and all of the early 2000 games made in GameMaker by various young developers at the time.
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I agree with Mike on this one. Having a list of approved game makers will level the game field.
This is the GameMakers Garage. It's only fair that we all use GameMakers in the contest.
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I'd sooooo love to cook something up for this, but my spare time is still impossibly scarce. I'll try my best to make a small RPG, but I think the following haiku sums up my chances of getting one finished.
December
how busy you seem
this year
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I agree with a list of allowed programs. What do people here use other than GM, SC, and TNT?
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sc and gm only ;D
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Silver, that's an epic haiku.
Hmmm. Gm and Sc are both similar in features and limitations. Tnt has quite a bit more power and customizability though it's also quite a bit more complex.
Gm and Sc definitely should be allowed in the contest but I'm iffy on Tnt.
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Lets keep GM and SC only.
No! You can only use binary! Straight 1s and 0s.
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I think the only person using TNT is connors. He should tell us if he plans to be in the contest. Hint hint.
I'm leaning towards allowing TNT. It's not so far ahead of SC that it poses an insurmountable advantage to the rest of us. I also really would rather not exclude anybody.
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I'm going to allow:
SC
GM
Obj-C
TNTBasic
is this ok?
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I think that the idea was to disallow ObjC.
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Heheh.
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@Silverwind: perhaps it would work out if we worked together on one? I always need help with music and a good storyline.
I might be willing to use Silver Creator, since we BOTH know how to use it.
@The rest: Obj-C is a far cry from SC and GM and TNT. It's abbreviation is too long as well. It should be out if you really want to have a contest with the more limited languages.
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realistically, the only people that have a chance at contributing something to the contest are the people useing gm or sc
what would the genre be? let do arcade again
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@EqwanoX: I'll take that as a challenge from u.
@All:
Arcade contest sounds cool!
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In all serious I think SC and GM should be the only allowed languages for reasons listed by other posters above me!
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No theme, make whatever you want.
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We could go crazy. With no limits, make what you want and it better be good.
Then we showcase all the creations and vote.
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Agreed with the no theme idea. Yay diversity!
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@Silverwind: perhaps it would work out if we worked together on one? I always need help with music and a good storyline.
I'd certainly be up for that, as the chances of me finishing a game by myself are low. Gnome would have to judge the decision though, as we'd pose an advantage over other developers.
I might be willing to use Silver Creator, since we BOTH know how to use it.
Actually, I have very little experience with Silver Creator, even the interface is foreign to me. I'm a dedicated Mac GameMaker developer, the last of an ancient bloodline; Long may GM continue to support hobbyist adventure games!
It's abbreviation is too long as well.
LOL! ;D
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@ Silver: :D Cool, sounds good to me! 8) But we have to pick a program then, since they are allowing us to make the engine early!
@ Everyone:
So what's the final decision? I'm thinking about TNT because it already makes tile maps relatively quickly, but there's no cards or separate coding areas to organize everything... But then there's pre-made Game Maker engines so that's possible too. :-/
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I don't mind what engine we use since I'm not programming. I'll do music and help with the story as you suggested. As always, everyone is free to use the Roguesoft tile set: http://alstaffieri.com/gmaddons.html#graphics
Developers are also welcome to use my new (albeit incomplete) tile set if they wish:
(http://www.mediafire.com/imgbnc.php/b8bdde3bf381f6e5a1105c140065a069c58aa50b94b3c73374c37e3ad04eac2a6g.jpg)
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Woah! Thanks silver :D
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@EqwanoX: I'll take that as a challenge from u.
ha. if you want to learn the hard way, go ahead and fail like all the others. (...they never listen)
the more ambitious the quicker they fall, i dont think youll last a single hour of bug fixing
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Haha. This is going to be interesting.
We still need to deside on languages that'll be used. I'm fine with just Gm and Sc. If Tnt is added in, I'll probably use it. If Obj-C is allowed I'll stick with that.
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GM + SC would be most fair.
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I don't mind what engine we use since I'm not programming. I'll do music and help with the story as you suggested. As always, everyone is free to use the Roguesoft tile set:
Developers are also welcome to use my new (albeit incomplete) tile set if they wish:
[image]
is that allowed? He said we have to make all the resources after the specified day.
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Oh yeah, I never thought of that. What's the deal Gnome?
Personally I'd love to see everyone having a go at their own sprite sheets (I'm assuming there'll be a few RPG attempts) but I understand how long it takes.
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As for resources, I'm using makeshifts sprites now to "act out" my game as I program.
But I will have to think about this one, as It may prevent games from happening, but at the same time, I want to see some creativity.
How about you guys voice suggestions as I make a new rules page.
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The point of the contest is not to make a game really quickly, it's to make a really good game that pushes GM/SC. Therefore, I think the contest should be anything goes.
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GM and SC should be your only tools as warhampster said to push their limits and make it a fair playing ground. As for graphics, if we all had create new tile sheets I think it would ensure diversity and creativity.
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Also everyone should announce what they're making and keep a devlog on this forum.
Graphics - this is a game development contest, not an art contest. How about everyone uploads all the graphics that they're starting with (anything that was made before the contest) so that anyone can use them? With credit obviously :P
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some of silvers tiles arent lined up correctly on the grid, i just wanted to post this more consolidated version
(http://i40.photobucket.com/albums/e202/eqwanoxgames/rougetiles.png)
i actually think sc vs C is fair cause its a trade off between quality and production time, C might have better capabilities but it also requires alot more time and i dont think gandolf (or anyone)has the time to invest to make a quality game. while sc is pick-up-and-program in a fraction of the time and coding you can make a decent game.
i might make something if i have the time, it would be fun to participate but i dont want a prize so if i win anything you can pass it on to the next runner up.
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If Obj-C were allowed I'd probably use the physics engine and see if I can whip something up.
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I think that this would be a really good opportunity to increase the library of games written in GM and SC, lets stick with them. Should we vote or something?
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I think its really up to Gnome, but I'd vote SC and GM. And seeing by the comments before I think the majority of use would agree?
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Graphics - this is a game development contest, not an art contest.
But preparing artwork is the most expressive aspect of game development, and drawing our own sprites wouldn't make this an art contest anymore than writing our own plot would make it a story contest. I'd love to see us all having a go at drawing our own sprites, but I'd also love to see a few finished games by the end of the competition, so it's a tricky vote. How do others feel about drawing sprites?
How about everyone uploads all the graphics that they're starting with (anything that was made before the contest) so that anyone can use them? With credit obviously :P
What do you mean?
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Like how you uploaded your tile sprite sheet. Others would use it with credit to you. I think that's what he means. And like I said before our own tile sets would bring diversity and creativity. I think I'll get bored playing different RPGs with the same tiles, it'd all feel like the same game.
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I'm going to use my own graphics anyway, just trying to make things easier.
What I meant was that people would post all the graphics that they're planning on using so everyone would benefit from them.
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I'm going to use my own graphics anyway.
oh you are, are you? you gotta share those with us...
silvers tile and npc sheets cover alot, but we could use some furniture and rug tiles for houses
is anyone capable of doing anything in any language that can match what silvers done in gm? and gm is as primitive as they come. i just dont see obj-c or tnt as a threat to sc or gm, if anything, sc is a threat to gm cause its free, and superior in features and speed.
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Alright this is stupid, everyone just please make a game however you want in whatever you want.
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The Time:
(Subject to Change) December 20th - January 20th
Theme:
A General Game contest, show us you're creativity!
Prizes!
1st Apple Gift Card! - 25$ (I think, must get verified) + Mystery Gift! + Front Page
2nd - Best Buy Gift Card -10$
Rules!
-Engines can be started now, BUT actual gamemaking (graphics etc...) must be made during timeframe.
-Engines DO NOT have to be original, but the original make must approve you using it.
- Teams Are allowed.
- Any Gamemaker will do, but it has to be able to run on macs.
- Common sense Cheating rules apply.
And thats it! Go! Go! Go!
I'm going to allow:
SC
GM
Obj-C
TNTBasic
is this ok?
As for resources, I'm using makeshifts sprites now to "act out" my game as I program.
But I will have to think about this one, as It may prevent games from happening, but at the same time, I want to see some creativity.
How about you guys voice suggestions as I make a new rules page.
So Gnome is going to make a rules page and he has his list of programs. And eq I want SC and GM only not because of the strength, speed, cost, or whatever of the programs but to create more games and interest in them, because after all this community is founded around them.
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offical rules are up.
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I'm not totally sure what I'm going to make yet. Something that uses either some 3d tech or the 2d lighting thing that I showed off earlier.
I'll make a devlog as soon as I decide!
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Guess I should pick a subject. God, what is it, the fourth already? I think I'll start on an arcade game with SC, and seeing what I can do with making levels tile map style.
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whats everyone gonna use? GM or SC? sides must be taken
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Stop trying to provoke a sectional conflict.
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I'll take that as a challenge: I'm gonna make a game that will kick the rear ends of everyone else's games!
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Stop trying to provoke a sectional conflict.
how did i get that mentality?... i think it was from way back with jason steel's gamemaker wars video, that was hilarious. i dont care what people use, its just interesting to know
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Heh, I don't think I've ever seen that video... is still hosted somewhere?
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how did i get that mentality?... i think it was from way back with jason steel's gamemaker wars video, that was hilarious. i dont care what people use, its just interesting to know
I vaguely remember that. It was hilarious!
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I'll take that as a challenge: I'm gonna make a game that will kick the rear ends of everyone else's games!
BUT you said....
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damn, i thought SAB uploaded all his old stuff somewhere but who knows.
he also made a gm wars game, it was lame but the character bios were hilarious,(as you can imagine from his youtube videos) but it talks about them like they were real people, like, what dean did after rpg neo.
also years ago there was even a better video released in flash with all the characters cinematically killing each other and the main character from my enforcers game was the last one standing, its was so fricken cool, i wish i had that. all this stuff is long gone by now though because we didnt have an upload page back then so over the years everything falls through the cracks.
anyway thats how all the gm vs sc thing started. if people want to use gm thats fine, but its fun to keep the spirit of the "war" alive
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I'll take that as a challenge: I'm gonna make a game that will kick the rear ends of everyone else's games!
Count me in. My Tic Tac Toe game is gonna blow the socks off any whimsy creation of yours.
Yeah I remember that video, it was pretty awesome.
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BUT you said....
I was joking Con. ;D I really would love to make something for the competition, but my time... well... you know.
I'm still up for doing music for yours if you'd like though. ;)
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I will be offline and will not be working on this for at least the rest of the week and probably until my Winter break starts (in two weeks). I have A Lot of Homework and am not getting enough sleep.
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I was joking Con. ;D
Yeah I figured you were. :P
...I'll see how this project goes, still working out some details in SC, and if it picks up some momentum I'll start a development log. (Yeah that's right, because I have time to actually spell "development". 8))
EDIT:I will be offline and will not be working on this for at least the rest of the week and probably until my Winter break starts (in two weeks). I have A Lot of Homework and am not getting enough sleep.
I got a similar problem, I can't do much until school's out.
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Yeah, I had a similar problem. Though I found an amazing solution: Procrastinate.
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I will be offline and will not be working on this for at least the rest of the week and probably until my Winter break starts (in two weeks). I have A Lot of Homework and am not getting enough sleep.
That's some mighty fine self discipline. :) Rest well!
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Yeah, I had a similar problem. Though I found an amazing solution: Procrastinate.
Great solution, but that tends to cause problems later.
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Luckily one of my classes is Independent Study so I'll have some time to program I think.
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I've added a few of the announced games to the Future Releases section (the ones with names). Can't wait to play them! :D
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I'm thinking of trying a simple adventure game with a Might & Magic style nav engine:
(http://img202.imageshack.us/img202/3113/picwi.png)
I seriously doubt it'll run at a payable speed in GM, but I'd like to try it.
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I can help you with the renderer if you'd like!
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Sure. I've never attempted a 3D game, but I reckon it's fairly straightforward. Read the grid map variable every time the player moves and assign the appropriate sprite to the corresponding object?
I'll try to code a bit tonight.
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A 3D game? This will be very cool if it works out, good luck Silverwind!
ALSO I'm thinking about doing a point-and click game, perhaps escaping a dungeon type area, not necessarily called Dungeon Escape but it would be like that project. I decided to finish the point-and-click engine since I'm having so much trouble with my arcade game (All I figured out was adding mouse control was very difficult and arrows were not supported) .
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Sure. I've never attempted a 3D game, but I reckon it's fairly straightforward. Read the grid map variable every time the player moves and assign the appropriate sprite to the corresponding object?
Oh... I thought you were going to try to write a raycaster. Does GM have pixel or line drawing commands? If so it's possible.
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Oh... I thought you were going to try to write a raycaster. Does GM have pixel or line drawing commands? If so it's possible.
There are no drawing commands in GM like there are in SC. A 3D game would have to be done hand-drawn (like I did with The Maze II) or with sprites (like Tireas Dragon did with Labyrinth). Sprites wouldn't be too hard but if I remember correctly, Labyrinth was a pretty laggy game.
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Oh... I thought you were going to try to write a raycaster. Does GM have pixel or line drawing commands? If so it's possible.
Nope. I'm using a sprite based display similar to that of Labyrinth, as Charlo pointed out.
Sprites wouldn't be too hard but if I remember correctly, Labyrinth was a pretty laggy game.
Your memory fails you; it was a horribly laggy game! Mine will be several times worse though, as I want to display 15 tiles simultaneously, whereas Labyrinth only used 12 (I think).
I just feel like a challenge and trying something new. :) The hard part will be condensing the code.
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45 minutes and a cup of tea later, here's a pic generated straight from GM:
(http://img600.imageshack.us/img600/7992/picx.png)
Using this grid map:
The only trouble I've come across so far is having to write a different value extraction routine for each direction the player might be facing, but I remember TD having problems with that too (and he actually resorted to using four map variables). Hopefully I'll get to finish the engine off tomorrow, and then I can make a start on the floor/wall textures.
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I don't remember having to use four map variables for labyrinth. I remember having a variable for every wall though and a bunch of other things. In the end I had a nice game, albeit very laggy, but nice.
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45 minutes and a cup of tea later, here's a pic generated straight from GM:
(http://img600.imageshack.us/img600/7992/picx.png)
Using this grid map:
The only trouble I've come across so far is having to write a different value extraction routine for each direction the player might be facing, but I remember TD having problems with that too (and he actually resorted to using four map variables). Hopefully I'll get to finish the engine off tomorrow, and then I can make a start on the floor/wall textures.
Cool. I suggest making a game with that exact graphic style and color scheme, it would be pretty surreal.
Maybe it seems easy because I haven't tried it, but to account for the player facing a different direction, couldn't you just write an algorithm to twist the entire map variable?
On second thought, that doesn't seem easy at all. :/
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Well lets see maybe you could twist the entire map variable.
Seems to me it wouldn't be too hard
Assuming your grid is 7*7
newgrid$ = ""
y = 8
x = 1
temp = 0
REPEAT 49
y = y - 1
IF y = 0 THEN
y = 7
x = x + 1
END IF
temp = x * 7
temp = x - 7
temp = temp + y
temp$ = MID$ oldgrid$ temp 1
newgrid$ = newgrid$ + temp$
END REPEAT
That might work I haven't tested it and I haven't used GM in a long time. If it does work it would change
0110120
0101001
1010010
1001011
1001010
1001010
1111111
into
1111100
1000011
1000101
1111010
1000001
1111102
1001010
well that rotates 90 degrees clockwise.
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Finito! http://www.mediafire.com/?1lgb10pjay4a14c
It works perfectly with hardly any lag, although it might become more noticeable with larger graphic files. I wonder why it runs so much faster than Labyrinth? I've included the source for all to use. I can't wait to make a simple game with this! :D
EDIT:
Here's a map of the test dungeon:
(http://img249.imageshack.us/img249/8294/mapc.gif)
You start in the top left corner.
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I don't remember having to use four map variables for labyrinth. I remember having a variable for every wall though and a bunch of other things.
Oh, I must be mistaken. I thought you had used one for each direction.
In the end I had a nice game, albeit very laggy, but nice.
Yeah, Labyrinth is one of the greatest feats ever accomplished in GM! :D
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Nice! I expect to see an old-school dungeon crawler for the contest ;D
BTW I think I've played Labyrinth but I don't really remember. Where can I download it?
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There's a link in the game downloads section. I can't get past the fiendish second dungeon! ;D
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Are you referring to the fight with the first monster? I didn't think he was that tough.
P.S. Very nice game.
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Oh, maybe it's the third dungeon I'm thinking of. The one with all the spinners.
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Aw poo! I just accidentally deleted the .psd with all the wall sprite masks! >:(
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IDEA Any chance it's in the downloadable preview you made? The "tech demo"? I can get to all the resources in there.
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nicely done, i wasted like two hours trying to do this the other day before giveing up.
when i ported it to sc i was able to cut down some lines by useing numbers to determine direction instead of strings, also with sprite cropping and arrays its only about 100 lines
http://www.mediafire.com/?73zemlj4cr92ahn
just to note for anyone who may use it, the downside right now is sprites load in a certain order so if you were to add textures or any kind of detail, the walls on the right overlap the center walls, you dont notice it right now cause the walls are solid colors so they blend in. so making a specific order to load the wall sprites would be a great improvment cause then we could add detail
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IDEA Any chance it's in the downloadable preview you made? The "tech demo"? I can get to all the resources in there.
Hurrah! Thank the Lord for that; it's a bit outdated, but better than having to start again.
when i ported it to sc i was able to cut down some lines by useing numbers to determine direction instead of strings, also with sprite cropping and arrays its only about 100 lines
http://www.mediafire.com/?73zemlj4cr92ahn
Wahey! I'm liking the big screen, nice job Eq. :)
just to note for anyone who may use it, the downside right now is sprites load in a certain order so if you were to add textures or any kind of detail, the walls on the right overlap the center walls, you dont notice it right now cause the walls are solid colors so they blend in. so making a specific order to load the wall sprites would be a great improvment cause then we could add detail
Mine load in the correct order. ;D Just saying, hehe...
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You can get it back using file recovery software. I was able to retrieve a deleted word file.
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Gasping gorillas! What app do you recommend?
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Gasping gorillas!
;D
http://www.apple.com/downloads/macosx/system_disk_utilities/macfilerecovery.html
I think there's a demo limit on what file size you can recover.
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Cool, thanks Gan. :) I can't believe the contest starts tomorrow, I'm exited about it now.
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I never found out if I was going to be allowed to use processing.
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Aw poo! I just accidentally deleted the .psd with all the wall sprite masks! >:(
just download your uploaded version, the psd is there with the masks. ahem, if this were sc you wouldnt have to make masks cause sc generates mask automatically
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just download your uploaded version, the psd is there with the masks.
Yeah, but it's outdated; I had reconstructed the workspace to accommodate improved accuracy in the rendition of perspective and dimensions for the grid nodes. In other words, I had drawn them to look better and had a bigger canvas! ;D
It won't take me too long to draw the wireframes again, but it's annoying to lose any of the precious time I have these days.
ahem, if this were sc you wouldnt have to make masks cause sc generates mask automatically
GM doesn't incorporate sprite masks, I use them in photoshop to apply textures to shapes. Colouring within the lines if you will. :)
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It has begun! Newsed it (that should so be a word).
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Just thought I'd post a link to that GM Wars video Eq was talking about earlier in the topic: http://www.gamemakersgarage.com/cgi-bin/yabb/YaBB.cgi?board=looneybin;action=display;num=1245948394
The link is in Al's first post.
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Oh that is pretty funny. Now I kind of want to make a spin-off with my new animation skills. Could be fun.
It would most likely be a humorous video to explain what's going on with GM/SC. XD
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I'm done with my game.
http://www.mediafire.com/?x1h228d5yzn1w11
I hope this is the right right place to submit my game :P
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Awesome game Zoo! I like the way you can turn around to face each wall in a room, it took me about 10 minutes to win.
I want to make an escape the house game too now! ;D
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Neat game. I was shocked when you didn't put a key in a real good hiding place. (Small turning bug in your room. One turn makes you face the bathroom when you should end up facing the kitchen.)
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thanks guys.
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Has anyone ever made a horror game in GM? I can't remember any serious horror games made in GM/SC.
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I made an "explore the creepy mansion" themed text adventure called Night at Drundergond Manner, but it was more of a mystery thriller than a horror. I'd love to see someone attempt a horror. :)
EDIT:
Here's the link: http://www.mediafire.com/?honhi5mzd33
I think TD is the only one who managed to win it.
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I made an "explore the creepy mansion" themed text adventure called Night at Drundergond Manner, but it was more of a mystery thriller than a horror. I'd love to see someone attempt a horror. :)
EDIT:
Here's the link: http://www.mediafire.com/?honhi5mzd33
I think TD is the only one who managed to win it.
I'll have to give this a shot. i just got my old powermac G5 working.
I think the only way to make a Gm game truly scary would be to have excellent pre-rendered graphics, jump scares and excellently composed eery music.
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woah one week left, i better get started. anybody feeling the pressure? should we push back the deadline?
can i submit my rpg engine?
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we'd have to have a vote to extend it by a week
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woah one week left, i better get started. anybody feeling the pressure? should we push back the deadline?
can i submit my rpg engine?
Dude, you have to submit a game.
And I dunno, does anyone else need more time?
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I vote for pushing back the deadline. I'm still deciding if I should make something.
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What the hell... what the hell.
If this was a more legit contest I would be pissed off that people are asking to change the rules because they were procrastinating.
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Yeah, seriously, you guys had several weeks advance notice, PLUS it was winter break for most of us. If you can't make the deadline, just release your game after the contest. ;)
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I hope they don't change the deadline. As far as I know, I'm the only one who submitted. And if no one else enters, I win by default. That's probably the only way i'll win. lol
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Dude, you have to submit a game.
uh, my rpgengine IS a game. and games dont have to be completed to be submitted, so that means i can also submit my v7 demo
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3 days?
Challenge accepted.
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I hope they don't change the deadline. As far as I know, I'm the only one who submitted. And if no one else enters, I win by default. That's probably the only way i'll win. lol
Well, I'm pretty sure I'll finish as well, so maybe it will be just between us!
And Eq, while your engine might loosely resemble a game and be acceptable in the contest, you're at a disadvantage because your "game" will have no plot, characters, or goal. ;)
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But it will have a stonking tile set.
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And Eq, while your engine might loosely resemble a game and be acceptable in the contest, you're at a disadvantage because your "game" will have no plot, characters, or goal. ;)
thats true, but i dont get the argument that its not a game, all the gameplay mechanics are finished, that makes it a complete game
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Whooooooo boy.
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thats true, but i dont get the argument that its not a game, all the gameplay mechanics are finished, that makes it a complete game
Eq, quit your whining!
1. I gave you all a month
2. I made an exception for you, you don't even need original graphics!
Just as long as theres a beginning and an end, and its playable, its a game.
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Don't change the deadline. Thats unfair to the people who didn't procrastinate. (I am probably not going to finish but thats my fault, I didn't make the time to work on my game).
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I can't wait to play all these games! So many people participated this time, it's really cool.
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Don't change the deadline. Thats unfair to the people who didn't procrastinate. (I am probably not going to finish but thats my fault, I didn't make the time to work on my game).
I agree
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I second that.
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ATTENTION
ALL GAMES ARE DUE TOMORROW AT 12AM EST
AS IN, like 24 hours.
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Does that mean midnight of the 21?
EDIT: You should make it like 11:59 PM of the 20th. Less confusion.
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Well we've got at least four submissions, not bad guys!!
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I'll get mine in after work today. Still have to do a few things.
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Dunno if I have time to complete enough of mine you guys, I got the flu and I was in bed for a whole day,.
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Yikes Con, I hope it doesn't get worse. I was bedridden for two weeks over Christmas with a horrendous cough and a pulled chest muscle. It started with the flu. :(
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Well it seems to be getting better...
I'd submit today but the thing is I'd need to do a lot of graphics for the rooms. Oh and I just downloaded your soundtrack, great job! ;D
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Finished!
Download: http://www.mediafire.com/?sujnj1o1i0y705d
And some screenshots:
(http://www.mediafire.com/imgbnc.php/81479ba8ba2324de97657d58dd1fa69afea825b160abe2d01cbc3cd331044f7f6g.jpg)
(http://www.mediafire.com/imgbnc.php/ec25764f26d32d94862bca0611f0d1249da5822665aa0c50ac7fc2789358352f6g.jpg)
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looks like I'm gonna be in 2nd place lol.
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your game rules. Knocks mine out. Very well made nice menus. great gameplay. Graphics are not the best (the paddle is just a rectangle) but WAY better than mine.
I'm voting for you.
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Oh and I love this genre of games.
-zoo
P.S. The score thing is kind of buggy
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Oh, I didn't know we had to post the game in this thread... well I finished and posted mine yesterday, check the Hacksilver thread.
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Oh and one more thing, It needs sounds/music.
A game without music has an eerie feel that makes you feel so disconnected from the world :(
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I am so happy I actually managed to finish it. I present to you MEGA PONG.
http://www.mediafire.com/?pdao1mw2o9ma9sc
EDIT: wow bricker is really tough. Good Job
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Oh and one more thing, It needs sounds/music.
A game without music has an eerie feel that makes you feel so disconnected from the world :(
I usually compose music for my games but due to the time limit I didn't for this one. I agree, it would be much better with music (although if you're really desperate you can just open up iTunes and get a playlist going ;) ). Thanks for the feedback.
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Another pong replica? supa pong already won a contest.
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wait, didn't it say gm and sc games only?
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no the only requirement was that it ran on macs.
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This is just to clear everything up.
Tools:
I'm just going to allow SC and GM, for the reason that, A) we all have around the same limits, and B) we all know how to use it.
Graphics:
Graphics must be original, that being said, I have no problem if you base your sprites and such off others, (like my avatar). You must of course have the original creators permission.
Theme: There is none.
Engine: As there's no reason to make your own gridcode and such when its out there, you may use other's engines, just add it in the credits or splash screen if using GM.
Development
You may work on your engines now, but no "game" work(graphics, music, etc.) should be started until the 20th (as to provide everyone with an equal chance). I would use makeshift sprites until the 20th.
Games are due January 20th. Voting begins next day.
Comments and suggestions are welcome.
from official GMG cup rules
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I will decide on all submissions after. but for now 3 hours people!!
As for my game. It twas a combination of both not listening to sage Equinox advice, and being distracted by games.
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Rules!
-Engines can be started now, BUT actual gamemaking (graphics etc...) must be made during timeframe.
-Engines DO NOT have to be original, but the original make must approve you using it.
- Teams Are allowed.
- Any Gamemaker will do, but it has to be able to run on macs.
- Common sense Cheating rules apply.
We got two sets of rules.
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Submissions Closed.
Polls will be up this weekend hopefully.
Great Turn-out guys
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1:30 minutes left. Lol at least where I am
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no the only requirement was that it ran on macs.
Holy cheese sticks. If I would've known that I'd have made something super awesome in Obj-C. And probably online.
Oh wait, nevermind. I probably would have procrastinated and forgotten until it was too late.
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Woah did that change? I thought for sure you guys decided on ONLY allowing Game Maker and Silver Creator! XD
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Woah did that change? I thought for sure you guys decided on ONLY allowing Game Maker and Silver Creator! XD
I thought that too. I vote for me.
Reason: Bricker is fun, but it doesn't have music, and the powerups are just colored squares.
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will the Game Making Contest button take you to a voting screen when voting is up?
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I think Silver is an admin, so he should be able to do that.
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oh
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I think Silver is an admin, so he should be able to do that.
Unfortunately I don't know the GMG's database details required to set up a new poll, and even if I did I'm not sure how to proceed from there (it's not covered in the Admin CP) so rather than blundering about in the source I think I'll ask Ghost.
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Ghost hath instructed me. I'll give it a shot tonight. :)
Gnome, could you make a list of all the entries in the first post along with download links? It would save me time, as I don't have much. ;D
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Here's a list of game Entrees
Bricker (by Charlo): http://www.mediafire.com/?sujnj1o1i0y705d
Mega Pong (by Tireas Dragon):http://www.mediafire.com/?pdao1mw2o9ma9sc
Rock, Paper, Scissors, Extreme (by GMG Matt (aka Gandolf)): Rock, Paper, Scissors Extreme! (http://web.mac.com/avisaria/Rock,%20Paper,%20Scissors%20Extreme!.zip)
Dungeon Escape (Connors): https://sites.google.com/site/onronc/GamesPage/DungeonEscape.zip?attredirects=0&d=1
Gang Wars Beta (by EqwanoX):http://www.mediafire.com/?nqxxl0sccadg3tx
Gladiator Champion (also by EqwanoX): http://www.mediafire.com/?h7384uzenhak4yc
HackSilver (by WarHamster): http://lastbossworks.com/Files/HackSilver.zip
Escape the House (by zoo804): http://www.mediafire.com/?x1h228d5yzn1w11
I think I got them all if I missed someone game be sure to tell me.
EDIT: (Wow I missed a lot) (I couldn't find any submission by Gnome)
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gladiator champion is an entree too. and i i believe you forgot gnomes oregon trail game :D
im just participating for fun, so im not accepting any prizes if i win
are we gonna vote for just 1 entree or our top three? OR an individual voting poll for each place. so everyone would vote for the 1st place winner, then when thats decided a poll starts for who gets second and so on
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Whattabout me?!?!?!
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Let's keep it simple, everyone votes for one person (other than themselves :P)
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It still appears that voting hasn't been set up. Unless we have no anonymous votes.
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Let's keep it simple, everyone votes for one person (other than themselves :P)
we dont get to do this often so it would be fun to extend it a little, by voteing for first one week then vote for second next week, or day
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Sorry guys, I'm just back from work and quite knackered, but I'll have a go at it tomorrow. Ghost gave me instructions so it should be straightforward. :)
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The polls are open, the ducks are roasting on the spit, and the Yetis are wilder than ever. Get voting folks! (http://www.gamemakersgarage.com/index.php?page=contest2008)
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The polls are open, the ducks are roasting on the spit, and the Yetis are wilder than ever. Get voting folks! (http://www.gamemakersgarage.com/index.php?page=contest2008)
Bricker and Rock, Paper, Scissors Extreme are the same download link.
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Whoops! Amended.
I still haven't played most of them yet, but I've got some time tomorrow morning to win as many as I can. ;) Very impressive turnout!
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I voted but nothing happened it said 0 votes.
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The link to view results seems to be broken. Here's an alternative link:http://www.gamemakersgarage.com/index.php?page=contest2008&action=results&poll_ident=7
I'd crap my pants if Rock, Paper, Scissors Extreme! won.
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I still only see 0 votes. Do you see something different?
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Not working for me either.
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it doesnt work for me. Hey can we vote for ourselves?
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Maybe the problem is that the poll isn't on the main page?
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Huh, peculiar. Something must've gone screwy when I transferred the site over to another account a few months ago. I guess we can either host the poll on a 3rd party "free poll" site or just cast our votes in a thread on the forum.
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I'd rather not have it on a thread.
What if people that aren't members want to vote?
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I think that it would be most fair if only GMG members could vote.
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Well, I'm assuming that Perl and text files work, since this forum is up. Why not make one using that? You could just make the test file read/write protected and/or encrypt + encode it.
I'm also fairly sure PHP is working here since index.php is working just fine, why not whip up a poll script in PHP and maybe MySQL? I could make one if you'd like but you seem to know what you're doing with PHP by the looks of the website.
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I agree with X, a MySQL driven PHP poll system would not be hard to write and could easily be made to be reusable. Maybe not for this contest since that would delay voting for a bit, but I'm sure the next contest is coming right up! :D
I think the best solution for the time being would be to use an external poll site. They have protections for cheating and would allow non-members to vote (which I think is a good thing, it seems to me that there are at least a few lurkers).
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I agree that we need to allow non-members to vote. My friends have played the games on my mac, and they want to vote for their favorites.
I swear, I didn't pay them to vote for me. maybe.
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you can put a poll on blogspot. A GMG contest blog isn't a bad idea. Plus it's free.
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non-members are of course allowed to vote!
right now we need to fix that poll though
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I like the blog idea. But if you want a poll system made in PHP/MySQL, I know what I am doing and can make a simple poll system with spam/double voting protection.
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I say go for it. Php fries my brain but if you make somethin good, that's better than using a generic poll.
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I say go for it. Php fries my brain but if you make somethin good, that's better than using a generic poll.
Yeh PHP is a little unstructured and annoying, but I have been working as a web developer for a year so I am pretty confident with it. Although its not my favorite language by far haha.
What does everyone else think? Custom poll?
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Yeh PHP is a little unstructured and annoying, but I have been working as a web developer for a year so I am pretty confident with it. Although its not my favorite language by far haha.
What does everyone else think? Custom poll?
I like that idea. If you want any help let me know. ;D
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Look, whatever. Let's just vote somehow so this feels complete.
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Vote for your favorite game here!
http://gopollgo.com/which-game-is-the-best-in-the-2010-2011-gmg-cup
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Awesome.
(Are we allowed to share this poll on Facebook with the caption, "Vote for [game name]?")
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I finally got around to playing all of the entries. This was an awesome turnout with lots of great games, but I think Gangwars takes the cake. Can't wait to see the full release!
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the only thing missing was the second city which i added in the update to complete the remake, so that is the full version. i may tweak stats at some point when i get a chance to play through it again
i voted for hacksilver, it had three impressive new features, the sword fighting, field of vision, and ai pathfinding (hopefully we can get a tutorial of the pathfinding soon)
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Voted for Gangwars, it's unfinished but still very well realized.
(Are we allowed to share this poll on Facebook with the caption, "Vote for [game name]?")
Please please don't do this. Also please please do not vote for yourself. This is a tiny forum so it would be easy for anyone to win by just telling all their friends to vote for them.
EDIT - btw can everyone who entered post here once they've voted? Not necessarily who they've voted for, just so we know that everyone who made a game has voted.
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I agree with WarHampster, don't tell your friends to vote for a specific game. You could tell them about the contest and urge them to play the games, but since most of them probably don't have macs it wouldn't be of much use.
Anyway, I voted for GangWars. Hacksilver was a close second, there were some really cool gameplay mechanics but it wasn't as engrossing as GangWars. All of the other games were good too.
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where do we vote?
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http://gopollgo.com/which-game-is-the-best-in-the-2010-2011-gmg-cup
I voted for gladiator wars. Even though I couldn't ever finish an arena battle due to an NPC method bug, I found it quite entertaining. Ingenious use of tiles.
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I guess ill be scrapping this half finished PHP script then :P
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the sand tile in the arena is warhampsters, (i wonder if he noticed). i theived it from a screen shot :o
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Ohh, that's why it looked so familiar (that also explains the greenish tint, xD).
ASSET STEALING DISQUALIFICATION!!!!
Just kidding, I'm honored :)
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Somebody should make a new news item to let all visitors know that the voting is going on. Hint hint.
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Somebody should make a new news item to let all visitors know that the voting is going on. Hint hint.
Done.
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So when is voting done?
And what's your plan if there's still 4 people in Second Place when it is?
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Ah man, I got 0 votes. I better get on different computers and vote for myself...
So when is voting up?
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Alright guys, I'm going to say the 14th is when this ends. in the mean time, get all your friends to vote to break the tie!
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Wait, really? We're allows to spew "Vote for me!" across facebook?
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Why would I restrict it? :D
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this is why i recomended an indivual voting for each place
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This isn't a popularity contest. It's a best game contest. So spamming "vote for me" all over Facebook should probably not be allowed.
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I think we're all mature enough to say something along the lines of "come vote in the GMG contest"
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I've been telling people to vote for anyone, as long as they have actually played the games.
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when does voting stop? it seems that it won't end until the start of the next contest!
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It sorta already ended. No one really updates that section anymore, so It was never taken down. Someone should really delete that though...
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If you aren't going to post the winner than at least change the post so it says voting is over Someone!