Game Maker's Garage Forum

Game Creation => SilverCreator => Topic started by: EqwanoX on December 01, 2010, 05:04:51 PM

Title: v7 nav OPTIMIZED!!!
Post by: EqwanoX on December 01, 2010, 05:04:51 PM
if you have trouble with v7, heres a new demo with silverwinds new tile sheet and a tutorial.

the basic V7 demo
http://www.mediafire.com/?vz5z7df311d4k9m
V7 with npc demo
http://www.mediafire.com/?rhbdiwr4jftyc85
V7 real-time demo
http://www.mediafire.com/?txcx82d0r4td5sz

part 1 the basics
http://screencast.com/t/KoMzVtyVQRik
part 2 important stuff
http://screencast.com/t/smkEtSn4
part 3 the code itself
http://screencast.com/t/XZlTu6yyr

turn based npc tutorial
http://www.screencast.com/users/eq/folders/Jing/media/c8569135-a552-4c5c-8a5e-43297330aebf
Title: Re: v7 nav tutorial
Post by: Silverwind on December 01, 2010, 05:38:04 PM
Wow, those tutorials are really good, and I love the way you set tile class properties using a method. Awesome tutorial Eq! :D

You whipping an RPG together for the Cup? Stranded Forest 2 would be awesome!
Title: Re: v7 nav tutorial
Post by: WarHampster on December 01, 2010, 10:04:53 PM
Your code is very concise, good job.
Title: Re: v7 nav tutorial
Post by: EqwanoX on December 03, 2010, 06:45:58 PM
finally, v7 has npc's! ill try to do a tutorial tommarrow
http://www.mediafire.com/?rhbdiwr4jftyc85
Title: Re: v7 nav tutorial
Post by: EqwanoX on December 04, 2010, 04:45:24 PM
npc tutorial
http://www.screencast.com/users/eq/folders/Jing/media/c8569135-a552-4c5c-8a5e-43297330aebf
Title: Re: v7 nav tutorial
Post by: EqwanoX on December 05, 2010, 05:46:27 PM
major updates!

-converted npc's to real-time
-added chests
-added objects, such as furnature

v7 real-time demo
http://www.mediafire.com/?r5ajw17rr92npdp

tutorials comeing soon.
Title: Re: v7 nav tutorial
Post by: WarHampster on December 05, 2010, 06:07:04 PM
Nice! It is mildly creepy how all the NPCs run at you and say that Equanox is their lord, xD
Title: Re: v7 nav tutorial
Post by: Gan on December 05, 2010, 06:38:01 PM
Hahahahha!
Title: Re: v7 nav tutorial
Post by: Xiphos on December 07, 2010, 08:15:46 PM
I liked the part where you could side with Silver Wind.
Title: Re: v7 nav tutorial
Post by: Silverwind on December 08, 2010, 07:42:13 AM
What? I'll have to try this out tonight...
Title: Re: v7 nav tutorial
Post by: Connors on December 08, 2010, 08:11:43 AM
Me too! ;D
Title: Re: v7 nav tutorial
Post by: Silverwind on December 08, 2010, 06:11:13 PM
lol! That is so awesome! ;D We've so got to make a game with us in it someday.
Title: Re: v7 nav tutorial
Post by: Gan on December 08, 2010, 06:30:56 PM
That may happen sooner than later....
Title: Re: v7 nav tutorial
Post by: Connors on December 08, 2010, 09:52:44 PM
We were already going to make a game with us in it, remember!?
*glare*

EDIT: Almost forgot- I want to be the villain!!! ;D
Title: Re: v7 nav tutorial
Post by: Silverwind on December 09, 2010, 12:44:59 AM
Quote
That may happen sooner than later....
No, which game was that?
Title: Re: v7 nav tutorial
Post by: EqwanoX on March 26, 2011, 02:09:32 PM
i was reading "masters of doom" where carmack was figureing out how to make a mario game run smoothly, the engine was slow cause it was refreshing all the tiles on the screen every movement, so he made it so it would only refresh the tiles that were changed. i thought i should try that with v7 and holy shlt! the results were much better than i expected, its lightning fast now! and all it took was 4 extra lines! while i was at it i streamlined the rest of the code, its all on one card now, and chests less complicated
http://www.mediafire.com/?txcx82d0r4td5sz
Title: Re: v7 nav OPTIMIZED!!!
Post by: Gan on March 26, 2011, 02:51:23 PM
Haha this is fantastic.
"Emperor Richardson"
Title: Re: v7 nav OPTIMIZED!!!
Post by: Charlo on March 26, 2011, 10:20:59 PM
Awesome job!  I ran into one small bug though: when I was in the house, got the computer and tried to leave, the sprites for the table and the NPCs shifted down one grid square.  Their actual locations were the same because I couldn't walk through where the table used to be, so just the sprites got shifted.
Title: Re: v7 nav OPTIMIZED!!!
Post by: EqwanoX on March 27, 2011, 11:25:42 AM
thats strange, i cant replicate that bug. you can give my computer to silverwind to aid the resistance